The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

178 ratings
Enhanced Whiterun
File Size
0.441 MB
Nov 11, 2012 @ 7:51pm
Nov 9, 2013 @ 5:33pm
14 Change Notes ( view )

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Enhanced Whiterun

In 1 collection by modelmode
Modelmode's Mods
6 items
The front gate of Whiterun has an alcove on top that you can't get to... Until now. That spot always seemed like a wasted opportunity to me, so I fixed it to my liking and hopefully your's too.

This is ver 1.0 of my Enhanced Whiterun mod.

This mod has two major changes:
A completely reworked front gate of Whiterun, inside and out.
A complete Skyforge. Complete with an armor workbench, smelter, and a few (literally) decorative bits.

I have NOT added any new weapons, chests, or major loot. So no worries about becoming uber powerful as a result of this mod. That said, it would be best not to use any new barrels or weapon racks as their locations may change in future versions. Which would likely nuke any precious weapons or items stored in them.They're really just for looks.

Ver 2.0 Enhancements:

Reworked front gate (both sides). Altered the navmeshing to match.
rails to the bridge in the courtyard.
Enhanced the drawbridge (both sides).

Note: As near as I can tell, all these changes should be compatable with the attack on Whiterun in the Stormcloak vs Imperials campaign story arch. If anyone runs into trouble with this mod during this sequence - i.e. NPCs stuck on walls and stuff that isn't in vanilla Skyrim; please let me know what you experienced.

Ver 3.0 Enhancements:

The Skyforge Terrace, complete with enchanting and alchemy tables.
The Skyforge Armory entrance. The Armory will be like a stairwell with weapon racks all around. There will also be a ground level entrance in the companions courtyard. and perhaps to the Underforge.
You will notice a door at the far end of the Skyforge terrace. This door leads to stairs that take you to the main room of Dragonsreach. The idea was that if Whiterun was attacked; the guards of Dragonsreach could use these stairs to exit near the Skyforge, go straight to the armory, collect whatever weapons they needed, and continue to the city gates. Or vise versa.
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modelmode  [author] Feb 21, 2015 @ 5:58pm 
@Pen the Human I'm not offended at all, and thank you for the kind words. Glad you're enjoying the mod! I'll have to take a look at dawn of Whiterun.
Pen the Human Feb 21, 2015 @ 9:32am 
I just want to mention how nice this mod looks with Dawn of Whiterun, especially the maingate and the details with the guards playing cards and all; it really looks like they're both are suppose to be there together!
Sorry, @modelmode , for coming here and pointing out that your mod looks better with another mod, when combined, not sure if I've offended you by doing so.. I want to throw in that this mod is great alone aswell; but what really made me fall in love with this mod was how perfect it fits with one of my favourite city enhancement mods! Of course the exterior are gorgeous and the Skyforge became something more with your changes; that alone made the visit to Whiterun much more enjoyable!
So thank you very much! :)
Gillieon Dec 9, 2014 @ 2:50pm 
I dont have nexus though. Yea theres one on there, my friend showed me it.
modelmode  [author] Dec 8, 2014 @ 3:47pm 
@Tadrain The Wolf There is a mod for that called open cities I think. I'm not sure how compatible it is with mine tho.
Gillieon Dec 6, 2014 @ 12:39pm 
Can you make it where you can open the main doors? (For horses exc.)
Gillieon Dec 6, 2014 @ 12:38pm 
Ba nice...
Captain Happy Muffin Nov 27, 2014 @ 6:14pm 
k thx
modelmode  [author] Nov 27, 2014 @ 11:26am 
@MuffinManPlays I dont think so, I think that whole gate is all one piece.
modelmode  [author] Nov 27, 2014 @ 11:24am 
@ The-Apple-Gamer Nope. Should work regardless of other Official mods. No other mods are referenced.
ZombiFace Nov 25, 2014 @ 2:00pm 
Any Mod Requirements?