220 ratings
Azorae's Attunement
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6.653 MB
Nov 11, 2012 @ 4:27pm
Nov 14, 2012 @ 12:23pm
12 change notes ( view )
In 1 collection by Azorae
Azorae's Grand Designs
22 items
Description
I noticed that few of my puzzles have any sort of vertical element to them, so I decided to build this puzzle to experiment with heights and levels. If you like this chamber, feel free to leave a comment and subscribe to a collection that includes all of my chambers, Azorae's Grand Designs, and follow my workshop page for more maps to come. Thanks!
39 Comments
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Burgund Sep 11 @ 3:24am 
It took me 7 h ours to solve. I guess I'm stupid but i did this map. Man you're genius. Unfortunately I didnt manage to solve Solitude although i had rights ideas....
| \_/ () Aug 7 @ 10:30pm 
Brilliant!
z4rk Apr 6 @ 7:22am 
this one took me a while. nice map
wildgoosespeeder Dec 6, 2013 @ 1:51pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Much less on the Portal-1-esque solving maneuvers so I was able to solve without looking up the solution. You still need those kind of maneuvers but it isn't too tricky to solve. Well done. It works really well.Love the storage area created by the grate.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Geneosis Jul 5, 2013 @ 1:41pm 
Well I would not really call it momentum "conservation", but thanks for the tip guys, I completely missed that part ans was stuck because of that X) Really good and challenging chamber ^^
Turmoil Jun 5, 2013 @ 8:56pm 
Which funnel was the intended solution? Because I used the orange one in a pretty cheap effortless way.
SkepticalDragon May 14, 2013 @ 4:09am 
I think it is when I was glancing at the high celing at the upper part of the chamber that it clicked for me. It had me baffled for a while but it was beautiful when it clicked.
Almisuifre May 2, 2013 @ 10:57am 
Nice "experiment with heigts and levels". Challenging just the right amount ;)
Fluppy Apr 14, 2013 @ 4:08am 
I tried this one a few weeks ago and I ended up by throwing the cube at button and running quickly to the exit. Now I came back to this one because I wanted to finish it without "cheating". I managed to solve it very quickly because I am familiar with the idea of conserving momentum from No Elements mappack. Nice one.
ken.roberts Mar 15, 2013 @ 6:24pm 
Fantastic minimalist map. So simply - yet so ingenius. I spent 2 days and never figured it out although I was so close. Finally turned to KennKong's video and could've slapped myself silly !!