Garry's Mod

11029 ratings
NPC Spawn Platforms v2.2
Type: NPC, Tool, Addon
Tags: Fun, Build
File Size
0.010 MB
Nov 11, 2012 @ 8:51am
Nov 8, 2014 @ 6:58am
6 Change Notes ( view )

Subscribe to download
NPC Spawn Platforms v2.2

A highly customisable STool that allows the wielder to create a SEnt that will continuously spawn the specified NPC with the specified weapons until stopped, allowing them to stage huge NPC battles, either against themselves, or against rival NPC factions.
Facepunch Thread[] | Github Repo[]
This addon has a complete API that allows it to be controlled by Wire, Lua and the Hammer I/O system, allowing it to be easily embedded in Dupes, Gamemodes and Maps.

(Which I will post more information about soon)
Popular Discussions View All (3)
Jan 29 @ 4:54pm
Never ending spawing
Jan 30 @ 3:49pm
Presets won't save
Jun 30 @ 7:00pm
no npcs on npc list
phantom blade 501st
< >
Joevin Lui Jul 23 @ 10:33am 
Still having problems with the spawn platform : the spawn platform still collide after I no-collided it, froze it, and save the map. Do you think you can fix it?
Anyway, this is a good and simple tool, check this map I made!
Many thanks!
Lexi  [author] Jul 12 @ 4:37am 
I actually did that for my server a while back, I'll see if I can dig up the code. I'm pretty sure someone else has made one of these on the workshop already though
Isaac Jul 8 @ 5:17pm 
@HyperWilson ?
HyperWilson Jul 8 @ 2:54pm 
I would love to see a platform that spawns items like crowbars, I have an issue for when i die i lose all my weapons, so this would be helpful for me.
DragonSlayer146 Jul 7 @ 8:04am 
Cool [=
Aunt Jemima Jul 6 @ 7:41pm 
These things seem to have like 1 health, and raising the multiplier in any way doesn't change it. They enemies simple die in 1 hit, but normally spawning them takes roughly 5-10. Seems like a bug.
Praise Lord Gaben Jul 1 @ 9:02pm 
Nevermind, I did some fiddling with it and now works! Great tool!
Praise Lord Gaben Jul 1 @ 9:00pm 
Is there a tool to make the spawn platform stop spawning NPCs after a certain amount are killed? Example, I'm making a little "Mission" just to see how it plays out, and I planned on getting to an area, killing the NPCs in an area, and once it's cleared, move onto the next area. I tried the "Turn Off After..." option but didn't have any luck. Help?
phantom blade 501st Jun 30 @ 6:59pm 
when i got it all the npcs i got dont show up on the list its just empty
sockpuppetcow Jun 29 @ 8:44pm 
Okay, so that works. It's ent["k_keyhere"]. Not sure how I didn't notice that sooner. I suppose that should also work for the ones without the k_ in their names.