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Superposition Funnel 2
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In 1 collection by 8MMW
Superposition
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Description
Second test with "Superposition Funnel" - not just blue, not just orange, but both of them at the same time!

> Difficulty: Medium

Try other maps from the Superposition collection!

#BEEMOD - map made with use of Beemod
#F4F - Rate and comment and I will check out one of your maps
19 Comments
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8MMW  [author] Jun 30, 2013 @ 4:10pm 
I may have to rethink this one a bit too, maybe reduce the number of portalable walls. Here is the intended solution: screenshot - at this moment just enter the funnel and press the button, everything will go by itself :)
Kay-Z Jun 30, 2013 @ 1:21pm 
I didn't need the blue funnel. Not sure what it was supposed to do. And even with the second funnel the cube didn't stay in place one time. But wasn't looking that way when it happened.
8MMW  [author] Apr 6, 2013 @ 12:42am 
Now I see thet your solution need a bit of skills to make everything fast. And sorry for a mistake, the command to play the .dem file should be "playdemo sfn2" - then you can watch my intended solution, which requires a bit of thinking, but is easy to perform. It was recorded on an older version of the map, but the solution itself is the same.
SkyRoots Apr 5, 2013 @ 5:28pm 
My solution:
Get cube into main room using the button and orange funnel.
Place cube on floor between laser beam and the main funnel.
Use blue funnel to "fly" up to the ceiliing in a position directly above the white portable surface that is closest to the grates directly across from the funnel.
Quickly make a portal below the main funnel to "push" the cube into the laser beam and then quickly place that portal back to the original position on the floor near the grates. This allows the player to remain "floating" up high. This may time several ties and must be done corectly to make sure the cube stays on the beam.
From here, I can just all into the exit platform area now that the 4 angled panels are raised and the exit door is open.
8MMW  [author] Apr 5, 2013 @ 6:24am 
Well, after you are saying all this, I wonder how did you actually made it :) The second funnel is only to hold the cube where it should stay, because for some unknow reason that one funnel is not enough and it slips away. About not using the ceiling portal, I think you can also use the floor surface, but it needs more coordination. Anyway I would like to know how you solved it :)
About the .dem file, it's a strange valve's format, to view it you have to copy the sfn2.dem to steam/steamapps/common/portal 2/portal2 open game and type "play sfn2' in console. I know it's strange, but with my slow upload speed it works faster than uploading any video.
SkyRoots Apr 4, 2013 @ 9:06pm 
Ah, ha! I finally figured it out. However, I did not need to use the portal surfaces above the laser field on the ceiling and I did not need to use the second superposition funnel behind the angled panel.
I could not get your demo file to play so I am wondering if I did it correctly.
Geneosis Feb 25, 2013 @ 5:11am 
Well, reaching the exit took me the longer than expected :p But then I thought why adding a second blinking funnel that cross the first one? And the solution was quite evident after that ;) Really great puzzle ^^
Mr Beans Dec 28, 2012 @ 8:05am 
I think I have plaid on most of your maps now lol sorry for all the F4F's Its habit lol. btw the juggler and cube logic maps require ninja skills to complete. If ya dont like portal ninja'ing try rail shooter :P
8MMW  [author] Dec 28, 2012 @ 8:01am 
Thanks for testing :) I'll think about making a coop map. I've added your maps to queue.
Mr Beans Dec 28, 2012 @ 4:56am 
nice solution. took me about 20 mins to work it out. propa head scratcher. I would liek to see some coop map too #F4F