325 ratings
FoTS Artillery Unit Pack T1 - Full Version
Tags: Mod
File Size:
82.514 MB
Nov 9, 2012 @ 10:48am
May 10 @ 11:33am
2 change notes ( view )
In 1 collection by The_Yogi
The_Yogi's Steam Mod Recommendations
23 items
FoTS Artillery Unit Pack T1 - Unit Pack + Tweak Overhaul, With Smoke Mod
TWC Thread: http://www.twcenter.net/forums/showthread.php?t=532517
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The entire American Civil War Mod Team.
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
Without them this mod would never be realized...
As we know, In Fall of The Samurai, The Artillery, Queen of The Battlefield, Reigns Supreme
...Sadly, FoTS do not offer enough type of artillery...which my mod hopefully will...
I find the leap from Wooden Cannons into Rifled Wrought Iron and Steel Cannons a bit too... abrupt. May these become some decent stepping stones...
This is currently, from my limited knowledge, the Second Shogun Total War 2 Mod which uses some entirely new, Original, User-made models.
Unit Roster
> Bo Hiya Zutsu
The Return of S2TW old Fire Rockets in Boshin Era - It is cheaper for Daimyo to equip the masses with oversized fireworks than casting cannons...
>6lb Smoothbore Bronze Guns
Even though obsolete by western standard, these old-fashioned Guns are easy to procure, and lethal at its job.
>4 Inch Mortars
Practically the same even from The Sengoku Jidai era of the old, this weapon possess an ability other cannons couldnt - Firing in very high Angles and raining death from above...
>12lb M1841 Howitzer
Extremely effective in close-range, battle-proven in the battlefields of The American Civil War.
>Horse Light Gun Artillery
Team of Horses pulling Bronze "Yonkin Sanpou", they are fast in Battle and Campaign alike.
>Horse Howitzer Artillery
If guns not strong enough, try howitzers...
>12lb M1857 Gun-Howitzer "Napoleon"
Even though it bears the name of an Emperor, its popular amongst Shogunate Artillerymen...All explosive shells are called "Napoleons" by the Japanese Crews at the time.
>3 Inch Ordnance Rifles
Accurate, Deadly, Slender Black Beauty of Wrought Iron, They are light and stings hard.
Fort Batteries
Never assume the bombarded fort would never shoot back-This Mod grants Fortifications Artillery Garrison...
Starting from Makeshift Wooden Cannons, Fire Rocket Militias, and up to 4 Inch Mortar and 20lb Cannon Battery
Besieging Castles would be more challenging....
>Fire Rocket Militia
Artillery Range; Matchlock Towers
>Fort Wooden Cannons
Stronghold; Fortress
>Fort 4 Inch Mortar Battery
Castle; Citadel; Star Fort
>Fort 20pdr Cannon Battery
Artillery School; Artillery Academy; Arsenal; Gatling Tower; Star Fort
FOTS Artillery Tweaks v.3
-Increase Parrott and Armstrong Guns Range to 750, but with a small decrease in accuracy and reload time
-Decrease Wooden Cannon Range to 400
-Increase Parrott and Armstrong Pulling Horse to 6. Realistically, 2 Horse wouldn't be strong enough. Gameplay wise, better mobility for Artillery.
-Orbital Artillery Fix
Long Range Fire Support now come in shallower angle, not Orbital like Vanilla.(Vanilla 60 degrees, Tweaked to 30 degrees)
-Shrapnel Shot Replaced By Canister Shot
Canister Shot Range: 200
-Parrott and Armstrong Gun Maximum Elevation Reduced
Now Fires in Shallower Angle.
Improved Shots and Shells Dynamics.
Roundshots punch bigger holes in formations than in Vanilla
Roundshot Impact kicks possibly-injuring pebbles everytime it bounces.
Added Simulated Fuse Defects for Round Shells.(Hey Its hard to set time fuses right...)
It Could be a dud...Or the shells explodes prematurely...So Interesting situations like this can happen: A Shell Incoming...No it fell short...but wait it bounces, not exploding...Oh, It Bounces over the heads...Is it a Dud? nope, it explodes right over them...
NOTES - T1Version
Includes Tweaks V.3; Modify existing stats. Not Compatible with most Overhaul Mods
Include Battlefield Smoke Mod by Mech_Donalds

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459
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Magni Oct 20 @ 6:40pm 
Is this compatible with RSM 1.2?
chubbyninja89 Aug 24 @ 5:18am 
This mod kind of sucks. Every time i want to play a custom battle with them the game crashes.
MasterOfMuffins Aug 15 @ 10:23am 
Would this work with Darthmod and the unit pack?
The_Yogi  [author] Jul 30 @ 7:26am 
Between those two its not significant - both are technically 3-Inch in Caliber.

In-Game Stats-wise, Armstrong Guns have a bit more explosive damage, much faster reload time, but have a bit weaker impact damage.
{TiOMy}Terminerd Jul 30 @ 12:29am 
Hi Yogi, I was wondering in the unit stats you only see the accuarcy and reloading time of the cannon. What about the fire power? If I compare the armstrong gun with the 3 inch ordance rifle horse artillery the last cannon type has the best stats...but when it comes to battering down walls, which one is the best?
odst_boo Jul 14 @ 1:00pm 
It looks like its nice to try out.
Nelson Jun 30 @ 1:02pm 
This T1 version removes the gun fire smoke effects for the naval solid shot rounds. Explosive shells work fine. The T2 version leaves naval gunfire uneffected. Perhaps the new improved shell burst effects in T1 are responsible somehow. In any event, I'm using T2 over T1 not because I prefer it but so as not to lose the naval smoke. I like the T1 bursts much better than the stock explosions.

In my tests I used only T1 or T2 and no other mods. I remain a big fan of the new field guns and effects.
The_Yogi  [author] Jun 16 @ 9:11am 
Sadly there is none...If I'm not mistaken only a Spanish Translation is somewhere on the net
Tutendorf Jun 16 @ 7:33am 
Is there any kind of possibility to fix it?
Like a German translation or anything else?
The_Yogi  [author] Jun 16 @ 7:21am 
Mmh, Its because Its German Version.