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FoTS Artillery Unit Pack T1 - Full Version
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Posted
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82.405 MB
Nov 9, 2012 @ 10:48am
Mar 4 @ 6:59am
5 Change Notes ( view )

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FoTS Artillery Unit Pack T1 - Full Version

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In 1 collection by The_Yogi
The_Yogi's Steam Mod Recommendations
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Description
FoTS Artillery Unit Pack T1 - Unit Pack + Tweak Overhaul, With Smoke Mod
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Credits:
The entire American Civil War Mod Team.
http://www.twcenter.net/forums/forumdisplay.php?f=1627
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
http://www.twcenter.net/forums/showthread.php?t=530923
Without them this mod would never be realized...
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As we know, In Fall of The Samurai, The Artillery, Queen of The Battlefield, Reigns Supreme
...Sadly, FoTS do not offer enough type of artillery...which my mod hopefully will...
I find the leap from Wooden Cannons into Rifled Wrought Iron and Steel Cannons a bit too... abrupt. May these become some decent stepping stones...
This is currently, from my limited knowledge, the Second Shogun Total War 2 Mod which uses some entirely new, Original, User-made models.
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Unit Roster
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> Bo Hiya Zutsu
The Return of S2TW old Fire Rockets in Boshin Era - It is cheaper for Daimyo to equip the masses with oversized fireworks than casting cannons...
>6lb Smoothbore Bronze Guns
Even though obsolete by western standard, these old-fashioned Guns are easy to procure, and lethal at its job.
>4 Inch Mortars
Practically the same even from The Sengoku Jidai era of the old, this weapon possess an ability other cannons couldnt - Firing in very high Angles and raining death from above...
>12lb M1841 Howitzer
Extremely effective in close-range, battle-proven in the battlefields of The American Civil War.
>Horse Light Gun Artillery
Team of Horses pulling Bronze "Yonkin Sanpou", they are fast in Battle and Campaign alike.
>Horse Howitzer Artillery
If guns not strong enough, try howitzers...
>12lb M1857 Gun-Howitzer "Napoleon"
Even though it bears the name of an Emperor, its popular amongst Shogunate Artillerymen...All explosive shells are called "Napoleons" by the Japanese Crews at the time.
>3 Inch Ordnance Rifles
Accurate, Deadly, Slender Black Beauty of Wrought Iron, They are light and stings hard.
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Fort Batteries
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Never assume the bombarded fort would never shoot back-This Mod grants Fortifications Artillery Garrison...
Starting from Makeshift Wooden Cannons, Fire Rocket Militias, and up to 4 Inch Mortar and 20lb Cannon Battery
Besieging Castles would be more challenging....
>Fire Rocket Militia
Artillery Range; Matchlock Towers
>Fort Wooden Cannons
Stronghold; Fortress
>Fort 4 Inch Mortar Battery
Castle; Citadel; Star Fort
>Fort 20pdr Cannon Battery
Artillery School; Artillery Academy; Arsenal; Gatling Tower; Star Fort
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FOTS Artillery Tweaks v.3
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Changelog:
-Increase Parrott and Armstrong Guns Range to 750, but with a small decrease in accuracy and reload time
-Decrease Wooden Cannon Range to 400
-Increase Parrott and Armstrong Pulling Horse to 6. Realistically, 2 Horse wouldn't be strong enough. Gameplay wise, better mobility for Artillery.
-Orbital Artillery Fix
Long Range Fire Support now come in shallower angle, not Orbital like Vanilla.(Vanilla 60 degrees, Tweaked to 30 degrees)
-Parrott and Armstrong Gun Maximum Elevation Reduced
Now Fires in Shallower Angle.
-Combined Artillery Train HP Reduced
From 50 to 15, now easier to kill
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Improved Shots and Shells Dynamics.
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Roundshots punch bigger holes in formations than in Vanilla
Roundshot Impact kicks possibly-injuring pebbles everytime it bounces.
Added Simulated Fuse Defects for Round Shells.(Hey Its hard to set time fuses right...)
It Could be a dud...Or the shells explodes prematurely...So Interesting situations like this can happen: A Shell Incoming...No it fell short...but wait it bounces, not exploding...Oh, It Bounces over the heads...Is it a Dud? nope, it explodes right over them...
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NOTES - T1Version
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Includes Tweaks V.3; Modify existing stats. Not Compatible with most Overhaul Mods
Include Battlefield Smoke Mod by Mech_Donalds

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459
190 Comments
< >
Mr.B0JANGLES May 23 @ 10:21am 
im getting a crash when there is a direct hit to opposing artillery - i think its because the cannon disappears when it has been destroyed - not sure if that helps - cool mod, but started to crash my game
ANKH May 15 @ 4:59pm 
It would work great without without unrealistic Fire Rockets
CactusFantastico May 15 @ 7:57am 
Would it work with Darth Mod?
ANKH Apr 13 @ 8:45am 
And also can you make a version without unrealistic Fire Rockets?
Gurekie Apr 10 @ 5:37pm 
Is firing the mortars by hand futile? Tried doing it and only got em to fly at a not so good range when the rest of them were blasting way higher and way farther than I ever could. Any help?
[TFM] bh5496 Apr 10 @ 4:11pm 
There is a small bug where after a mortar is destroyed, the destroyed model disappears from the feld immedeately.
Also, is it at all possible to add the physical model of the loader's ramming sponge to artillery? It was always wierd to see them "load" without it.
The_Yogi  [author] Apr 9 @ 6:25am 
@[TFM] bh5496
With the blessing of Primergy, yes I can. (Initially, I used the old model because in Nakanishi Nitta's book the Shogunate's Yonkin Sanpou are depicted using antiquated double-plank carriages instead of the single trail carriage)

@forward_observer
@Mr. Grinch
I'll Check, but that would take some time, since I'm occupied at the moment.
FREEDOM Apr 8 @ 8:42pm 
FYI Artillery is the KING OF BATTLE thank you very much
Mr. Grinch Apr 6 @ 11:36am 
There's no smoke from naval cannons, please fix.
Hampamatta Apr 1 @ 9:33am 
seems like the use of the parrot gun will cause the game to crash while loading.