The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Moonpath to Elsweyr
 
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98.203 MB
Feb 12, 2012 @ 4:51pm
Jul 8, 2012 @ 12:22pm
252 Change Notes ( view )

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Moonpath to Elsweyr

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In 1 collection by muppetpuppet
Moonpath Collection
6 items
Description
Announcing my new project Oberon's Court
View the teaser trailer here.
http://www.youtube.com/watch?v=fpRPEvaBZus&feature=youtu.be
support it by visiting my greenlight concept here
http://steamcommunity.com/sharedfiles/filedetails/?id=109049174

If you wish to donate you can. Just follow this link: https://www.paypal.me/TomasSala

BUT EVEN BETTER, BUY A T_SHIRT to support me: http://teespring.com/boofgames

------------------READ FIRST----------------------
Due to 1.7 you need to save and load once , ingame to trigger the quest and fialogue
--------------------END-------------------------------

Experience the jungles and deserts of Elsweyr, meet the inhabitants, experience unique quests. Battle new and unique enemies, raptors, sload,hyena's,imga and more. Any race is welcome to join the caravan!

The mod contains about 13 different area's to explore in a variety of styles and sizes.
Including lush jungles, dark tropical forests, deep desert, a personal hideout and much more.


How to get there:
Travel to dead mans drink inn in Falkreath.And enter the barn through the door near the entrance of the inn

There you will find two khajiit who are ready to leave skyrim, talk to verina and eventually you can join their caravan. After that the questmarker will change to the carriage and you click on that to start your journey.


------------------------------------------------------->>>

There are several quests:

"By the light of the moon" : Journey the moonpath to Elsweyr with a Khajiit caravan. (starts with Verina at the moonpath marker in SKyrim)
"sweet taste of Elsweyr" : Meet the inhabitants of Tenmar Forest (starts with Yura in the Hideout)
"incursion" : Defeat the Thalmor incursion into Tenmar Forest, and travel to exotic locations such as the desert (starts with Mervar in the waterways)
"Rebuilding the past" : Explore the topal sea. (starts with Khulan starts inWaning moon Cabin)
"Dinnerguest" : Meet the Sload. (starts with Erid'or in the waterways)
"Desert stule" Get your own SIligonder armor.(starts in Desert Oasis)

All quests are voice acted with over 160 lines of recordings.

The mod is not for low level characters (15+) its meant as a adventure after finishing the main quest. But its playable with some effort by mid level characters too.

------------------------------------------------------->>>

Troubleshooting:

there's a technical support thread here: http://forums.nexusmods.com/index.php?showtopic=657271

File credits
Author: Muppetpuppet


Creative writing and quest editing: laserwerewolf

Actors:
Skullcat: suffix
Aleyt: Ulvarmarison
yura: Ulvarmarison
Ameir: Ulvarmarison
Dervar: elementxstyle
mervar: Elementxstyle
Khulan Chishiokage
Eri'dor':elementxstyle
Sload: elementxstyle
Deepclaw:elementxstyle
Ka'mel: elementxstyle
Pahmar Guard: elementxstyle
Jo'ran: Fnorkus (http://www.youtube.com/user/TehFnorkShit)
Agronian botanist: Fnorkus
Jellikir: Fnorkus
Topal Sea Base NPCs: elementxstyle
Additional Voices: Matthew Isenhour and friends
Ambient jungle sounds: jimmytrousers




-------------------------------ON THE TOPIC OF PAID MODS------------------------------------------------------------------------


To respond, here's what I wrote on the Nexus:

When I was contacted by Bethesda on this paid modding thing a few months ago (at GDC2015), I actually started thinking about doing another moonpath. A new story with new assets and with all the lessons learned.

Why you might ask? because of paid mods off-course. Moonpath is not depended on any other mod, and what I do is very insular and solo. And doing a new version would mean being able to earn money off it, perhaps even a enough to live of off. Not that I'm unhappy with my day-job , far from it, but the prospect was just to fantastic. Earn money from my work, how outrageous.

I realize Valve and Bethesda made a lot of mistakes, and going for skyrim instead of a fresh game (say, a new fallout) seemed strange. But the potential was and is huge, especially for modders like myself. I don't make armor sets or lighting tweaks, I told a story that brought together all kinds of modding disciplines, art , programming etc etc. I don't use existing assets and create most things myself. To be able to actually do this and provide for myself seemed to good to be true. And I feel especially quest and new land mods would have benefited tremendously.

Now I know the skyrim modding community is old and its own thing. And without the tools and lessons learned I would have had a hard time of modding. And I'm also deeply grateful for the talented members that dedicated time to help out with writing and voice acting. And this is a reason I will never put the original moonpath up for sale. It shall remain free.

But I don't believe earning an income is counter to community, look at the indie game community and how close and supportive that has become. And those that share will always share, even when it means someone else also makes money. For my indie game Oberon's Court I've shared my shaders and graphical pipeline already, and my game is still in development.

Furthermore I am already paying the voice actors for the work on my new game, instead of relying on volunteers. That's what commercial work does, you become a professional , and that means you invest.

But now I've stopped any plans on a new moonpath, and staying away from modding for a continued absence. The pitchforks and community outrage have honestly shocked me. There are modders being doxed and harassed because of their stance, that is unacceptable.

We are creative people, who continuously invest time and resources in, and we have a moral and practical authority to choose how we distribute our work, and why and how we apply our talent.

But 130.000 people just screamed out at me, you cannot make money from your the sweat of your brow. we have decided this for you. I did not realize I had to ask permission.

I shall not ask permission, now and in the future, but feel less inclined than ever to create a sequel to the Moonpath.

Why should I be a part of a gamer community or give freely, if it means losing autonomy over my work. Wasn't that what this was about, autonomy. Not being owned by the AAA studios and publishers.
Well being owned by a gamer community seems just as bad to me. Especially if it means my work becomes de facto public property.

I am not talking about the nexus, but me losing the moral ownership of my work to the pitchfork crowd. A crowd that just makes demands and forces its opinions on the matter on me.

So goodbye, and I say this with sadness and gratitude. I've met some extraordinary people here and on the workshop, I've learned to love and appreciate the support of gamers, and I've become a better game developer thru it. But take away a path to bigger and better things, and you also take away a reason stay around for too long.


--------------------------- Notes for other modders------------------------------------------------------------
P.S. I did honestly contemplate removing the Nexus version of the Moonpath after all the disturbing events. Not as a transfer to paid, but as a statement in favor of what Valve and Bethesda where trying to do.

I've decided against this, because of all the people that supported this mod at the nexus, and where a part in its creation. It belongs here, but there will be no sequal or any additions by my hand.


To all modders using moonpath assets: Feel free to use any and all assets I created for the moonpath. Feel free to make money of it , if that option ever turns up. A shoutout to myself or my projects is always appreciated but never required.





Popular Discussions View All (32)
10
Jul 3 @ 11:28am
[REQWEST] Argonian
Cluck King
24
Sep 22, 2015 @ 2:13am
Khaajit Barn Door Not Appearing
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May 13, 2015 @ 2:00am
PINNED: The Khajit are NOT TALKING TO ME. They just stand there.
muppetpuppet
< >
7,137 Comments
DesertVenomViper Aug 23 @ 6:44pm 
Wow this totally changed my perspective on paid modding. Now I'm for it. Damnit they need to bring it back. I don't want the shitty mods I want good mods that they were paid for and are happy to make.
ilmo (Dude83) Aug 23 @ 12:21am 
really sad to lose such e good and creative modder just because of the stubborn community of the workshop.
Monkey-D-Luffy-Vynil's Aug 21 @ 2:46am 
for talk to the pnj you need to save just in front of the caravan, if u didn't save the pnj will not talk to u.
The purple prim8 Aug 18 @ 12:13am 
This mod kinda sucks.
1. There is no map its all a dungeon
2. The voice acting is really quiet
3. The attemps at humor are cringey
4. The creator is really pretentious
5. Almost everything is a reskin
6. Doors link all the areas when its supposed to be in a jungle
7. When you go in the airship text tells you it was a smooth uneventful journey, like this mod
8. Every location is in a ravine to resrict player movement and does not even make geological sense
Just don't download this mod its a waste of time. Since the creator can't handle critism this comment will probally be removed. Obvioulsy his parents told him that sticks and stones won't break his bones and he will always be a special creative snowflake.
Prophet Aug 17 @ 2:03am 
me to
The Sharp Knife Aug 11 @ 6:04am 
I cant talk to the Khajits in the barn for some reason can anyone tell me why?

Thidrandi Aug 6 @ 12:47am 
Accelerator youre an idiot, Elsweyr is the Khajit homeland. Its what bethesda named it over 20 years ago, not the author trying to be coy in his naming.
I broke up MCR Aug 4 @ 11:34pm 
Please do HIGH ROCK!
Mr.Donut Thief Jul 30 @ 3:53pm 
please do blackmarsh. omfg PLEASE DO BLACK MARSH.
apocalypticm1nd Jul 29 @ 4:54pm 
i love this mod! it's very good! however, i'm stuck. the big cat is telling me to go to Pride Rock and i can't seem to get there. there is no marker, though i heard that i'm supposed to go to the pilot of the airship. he doesn't give me this option though. help?