Serious Sam 3: BFE

Serious Sam 3: BFE

132 ratings
Approaching Hell - part 1
 
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Content: Maps
File Size
Posted
55.447 MB
Nov 8, 2012 @ 7:33am
1 Change Note ( view )

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Approaching Hell - part 1

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In 1 collection by NHunter
Approaching Hell
2 items
Description
custom campaign aiming to be a prequel to SS3:BFE
[part 1]

Sam was on the mission to destroy Mental's communication tower in one of the
Egyptian cities, but his chopper was shot down. Thankfully, because he didn't
wear his seat-belt, Sam survived the crash. But now he is all alone in the
enemy-occupied territory, and he still needs to complete his mission: to destroy
that damn tower.

This mappack contains a campaign made from 4 missions during which the player
will be able to use all of the non-DLC SS3 weapons to slay hordes of Mental's
minions that are out there to infict some serious pain upon you.

KNOWN ISSUES: awful optimization in the last level due to many effects used
REQUIREMENTS: Solais' monster/resource pack and [part 2] archieve of this campaign
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50 Comments
erc493 Feb 22 @ 7:32am 
good gameplay, nice work
marco.nadal.75 Jan 16 @ 4:05pm 
I get stuck on the second map after I kill all the Kleers and Khnums, there's a boss health bar at the top of the screen that's nearly empty, but no idea where to go next. I noticed the pathfinding isn't implemented properly, must be difficult to get just right.
Mehmet Korhan Firat Mar 19, 2016 @ 6:16am 
The End is the best! Too Much Action and Enemys !
Mehmet Korhan Firat Mar 18, 2016 @ 3:02pm 
I love this Campaign
stone cloud Feb 21, 2015 @ 6:53pm 
This mod is a definate goody. Pack all the ammo you can, you're gonna need it. fantastic mod.
Ed the Killer of Carrots Nov 22, 2014 @ 3:47pm 
This was pretty fun
avenger711 Jul 7, 2014 @ 10:41am 
I killed monsters and then found the cannon on Mental's tower level. Nothing happens. Generators still work and force field is active. What should I do?
Raymoo May 4, 2014 @ 1:30pm 
I think you guys went way overboard with Kleer spawns on the second map. No matter how I try to complete in on Serious, it just can't happen. Minigun and Devastator simply don't provide enough firepower destroy the Kleer flood even with close to 100% accuracy, and then more Khnums join the fun, completely sealing the player's fate.
Also another thing, the enemies seem to work badly with the environment in general. I've had Werebulls and Biomechs jumping up and down as they go over bus stops or ruined cars.
[-:-]Harbinger Feb 15, 2014 @ 12:45pm 
Me and my friend tried this and let me say you need to redo the whole mappack again You can't just Spam so many enemies in Tight Spaces and lay of the Khnums and BioMechs dammit.
Hypercycle Jan 27, 2014 @ 4:05am 
This mappack is awesome, but... ENEMIES, HORGES OF ENEMIES, you have only pistol and ENEMIES EVERYWHERE :D