139 ratings
YnAEMP DLL 34 civs
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
1.903 MB
Nov 6, 2012 @ 5:02pm
Feb 22 @ 7:47am
4 change notes ( view )

Subscribe to download YnAEMP DLL 34 civs

Subscribed
Unsubscribe
In 1 collection by Gedemon
YnAEMP collection
15 items
Description
34 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the YnAEMP Leader fix mods for G+K or BNW)

Note that there is a maximum of 63 slots in game for Civilizations and City States, when using this mod, there will be 29 slots left for CS.
132 Comments
< >
Gedemon  [author] Apr 10 @ 2:14pm 
should be activated now.
layton452 Apr 10 @ 4:30am 
Many thanks! It's worked like a charm! :) My username on CFC is layton322.
Gedemon  [author] Apr 9 @ 12:39pm 
note that some mods won't work in MP, causing desyncs. For example my Revolutions mod is one of those, I'm working on a MP compatible version. YnAEMP don't work too (setup screens can't be used at all), and will be next.
Gedemon  [author] Apr 9 @ 12:35pm 
Ok, I'll detail that part, but first to use firetuner you must edit the config.ini file in your "..\Documents\my games\Sid Meier's Civilization 5" folder, find "EnableTuner = 0" and change it to "EnableTuner = 1" then save the file

Now launch firetuner (that's one of the apps launched from the Civilization SDK), launch a game following the indication from the thread, and once in-game, do the following:
- alt-tab to firetuner, the active tab should be "Lua Console"
- below the tab name, there is a dropdown menu, with all lua states
- select the MPMP_Maker from that list (should be one of the first, the name may be troncated but will start by "\Users\[yourName]\Documents")
- you can enter text in the line the bottom of the firetuner windows, type CreateMP() there and press enter

you should then get some lines describing the conversion process (it can take a bit of time, especially when copying the text database and big mods)

what's your user name on CFC by the way ?
layton452 Apr 9 @ 5:43am 
Apologies for posting this here, Gedemon, but I couldn't think of any other way to ask this since my account is still awaiting activation on Civfanatics. I've been using your Multiplayer manager found here http://forums.civfanatics.com/showthread.php?t=523450 and got up to the part where I must call the CreateMP() function in the context of 'MP_ModMaker' in Firetuner. My knowledge of lua is very limited, so I'm just essentially just asking how I can do this? I'm very eager to play some of your mods and custom civilisations on multiplayer, so your help would be much appreciated! :) Again, sorry for posting this here, I'm just anxious to get it working!
Gedemon  [author] Apr 8 @ 11:37am 
yes.
mariosliak Apr 8 @ 11:34am 
does this require bnw or gnk?
Sticks Mar 1 @ 5:39pm 
why wont it show up in my mods menu
lemuria Jan 12 @ 5:04am 
Good morning, installed the MOD and put 34 civilizations have ended when I played the game saying that he had lost not accept the 34 civ how do
mzichao Nov 19, 2013 @ 11:37am 
Is the problem I mentioned on Oct. 18 fixed? Is there a workaround? I am stuck for a month now.

"I found a new issue when starting a new/saved game with this 34DLL Mod. Spies or spy window can't be managed and archaeologists can't produce Culture/Tourism points or create a culture site when digging is completed. This issue prevents the turn to be completed. "