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The Aldmeri Domain
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1.026 MB
Nov 6, 2012 @ 11:11am
Mar 26, 2013 @ 4:40pm
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Description
The Thalmor sent a member of the Aldmeri Council in Haafingar, to reinforce their influence on Skyrim. Find your way to infiltrate the Aldmeri Domain. Assassinate the member of the Council.

- This mod is on the top 5 skyrim mods of the week n°48 / watch the video from 4.45

----------------------------------------------------DESCRIPTION---------------------------------------------------

If you already know my mods, this is a kind of 3rd part to my serie against the Thamor...

- This mod is a part of "Haafingar Hold Location" and works with sidequests, bounties and dragons.
- 2 hours of Pure New Gameplay, regarding to your level, the difficulty and your play style.
- All the places are clearable and included in the main game script.
- Every enemies and special Actors are all levelled and respawning to keep it fun for a long time,
except the Thalmor Commanders, the Penitus Oculatus General, the lieutenant Trebonius and of
course the member of the Council, as they are a part of the history.
- An immersive story in 15 letters and journals to find.
- New enemies creatures to fight : Zombies !
- New items to discover ( 13 in all : 2 armors, a staff, some jewelrys and clothes ).
- There's many enemies and traps, all is about investigation in a dark atmosphere,
sneaking and fun.
- This mod is totally lore friendly and well included in the main game scenario.
- All the NPCs names are coming from Morrowind.
- I worked hard on tis mod and I hope it will give you some sensations.

----------------------------------------------HELP & HOW TO DO----------------------------------------------

- Reach the Aldmeri Domain, find a way to get in, and discover why the Thalmor is here ...

- All is about sneaking, strategy, investigating and atmosphere. All is highly and finely detailed,
so take your time to enjoy fully this mod.Loot dead officers and NPCs bodies to find clues.

-Finding the letters & journals will help you to progress, like he numerous keys to "find".
You will find keys and journals on the inside officiers : Commanders, Lieutnants and special NPCS,
like the Blacksmith by exemple...THERE IS NO KEYS OUTSIDE...just 3 letters and journals.

- You can use the roofs, all are navmeshed and there is 2 traps leading inside, as there is many
different ways to climb on.

-----------------------------------------------------INCLUDING-----------------------------------------------------

- 100 new enemies to beat !!!
- 14 new navmeshed and optimized zones to explore.
- The Domain represents more than 40 rooms and corridors filled with traps, enemies and ambushes.
- 15 letters and journals to discover.
- 2 new map marked noticeable places.
- 2 clearable dungeons.
- All Actors and creatures are well AI packaged with linked references and specially created
factions, to make the mod living, and so you can establish some strategy to progress.

- New opponents classes and races : after the Thalmor commanders and the High Guard you will
now face the Thalmor Necromancers...and some Zombies !

- Zombies : These new opponents are levelled, male and female, and are based on
a modified draugh skin : Their look will change regarding to your level : always nude
or in rags, the bosses have hairs or beards and the basic zombies are just bald.
instead of shouts, they are using simple weps like axes or pickaxes and the bosses
are using the afflicted vomit ability ! They are just strong so prepare yourself !

- New unique magical or craftable items based on rare ingame skins, including a new magical
staff, an amulet,2 enchanteable armors (an army general one and an executioner's one),
and some new magical gloves and a complete set of rare noble clothes.

- I used near ALL KIND OF TRAPS and ambushes in this mod, to give you some fun...


------------------------------------------------IMPORTANT NOTES--------------------------------------------

- Everything here is about a detailed design, so Please take a moment to look around, don't rush
waiting for something to happen as all my work is about designing some new interactive and
detailed environments to investigate, without any directive line.
- Don't look after any quests here, it's an open environment for you to patiently explore.
- I'm French, no one is perfect, so I apologise for any grammar faults or else.

-------------------------------------------------------------FAQ--------------------------------------------

- Fight against the Thalmor part III : The Aldmeri Domain is now online here on Nexus[skyrim.nexusmods.com]

- Yes it is fully compatible with DAWNGUARD but not requested.

- No special file needed, just press suscribe, it will be launched nex time you launch the game.

- Yes it is voiced, there is no "new recorded" dialog and It works in all languages.

---------------------------------------------------NOTES--------------------------------------------------

- This mod is fully tested and freshly released, so PLEASE gimme comments,
any feedback will be much appreciated and I hope you will enjoy !

- Thanks to Klcjr for correcting / rewriting all the texts in this mod !

- For all the work done here, Please rate and fav it !

- DON'T FORGET TO GIVE A + 1 IF YOU ENJOYED THIS MOD.

Thanks to all my suscribers.
MadFrenchie.
602 Comments
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OBLOOD Dec 17 @ 10:17am 
boss says this has 1 deleted navmesh
@Wolf of Thunder If you mean CTD before you get to the main menu it's probably a load order issue. Download TES5Edit, it will say what's interfering.
Wolf of Thunder Dec 7 @ 4:45pm 
This crashes my game on launch. how do I fix?
jaderive Nov 27 @ 4:37pm 
ok reading back on comments, I dont know anything about using tesedit and what to understand what is what when cleaning ?
But @ Tactical did it run ok after you did that ?
jaderive Nov 27 @ 4:34pm 
Lol at inflicted vomit ability xD
@ james, it is not worthless, you ctd's just means its conflicting with something, or doesn play nice with mos you have, did you make sure the mod was last in load order, have you run bodd or loot ,
I would like to say and ask Love the machine gun and ask are they craftable at a forge ? , just one thing tho, they make it / eveything look to easy , not saying thats a bad thing, just saying is all ,
Thos machine guns are part of the aldmeri mod , in the video ? , just in case i got the mods mixed up ?
jamesross117 Nov 17 @ 8:04pm 
This mod is worthless. The game crashes every time I approiach the first area (Thalmor Chesckpoint). Not to mention the mod locations did not appear on the mnap until the 5th time i attempted to play the game after subscribing. This was the case for all four of the Thalmor mods in This persons series. This mod is a total waste of time. The idea seemed good but according to most of the comments and my own experience, this series of mods is to be avoided.
V1lat Nov 17 @ 7:54am 
пиздец как понятно
ravenwolf2 Nov 16 @ 5:59am 
do they respawn over time, or do you get the grounds to yourself?
Pissed off Brit Nov 7 @ 12:02am 
In one part of the Aldmeri Domain, there is a hilarious amount of traps. Spikes, doors that whack unsuspecting players or mobs, axes, a battering ram, poisoned arrows and to top it all off, Oil. On which to set fire to. Good Show!
Mephistopheles Oct 24 @ 9:08pm 
I happily killed the imperials. They are the emporors guards.