Serious Sam 3: BFE

Serious Sam 3: BFE

235 ratings
Exception Beta v.0.95
 
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Content: Maps
File Size
Posted
Updated
159.984 MB
Nov 5, 2012 @ 9:54am
May 28, 2013 @ 12:52pm
2 Change Notes ( view )

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Exception Beta v.0.95

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Description
THE FOLLOWING RESOURCES ARE NEEDED FOR THIS TO WORK!:

Exception Beta Part 2 (Second part of the mappack, workshop file)

Serious Sam 2 Sounds Resource Pack[www.gamefront.com] (.Zip, extract the .gro file inside to Content/SeriousSam3 - Alternate Dropbox download link[www.dropbox.com])

Mischievous's NPCs (Workshop file)

(Put manually downloaded .gro files into Content/SeriousSam3 folder, found in Steam/steamapps/common/serious sam 3)

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Enter the mind of Serious Sam himself in this exceptional mappack inspired by
Inception and Psychonauts!


Mental has hacked into Netricsa using technology to manipulate a person's dreams, trapping Sam inside his own mind and militarizing his mind against himself. To wake up, Sam must perform an Exception, and fix Netricsa by convincing her to get back to her senses.

This near final beta version of the mappack includes four playable levels, Dream Collapses, Madness Begins, The City of the End and The Peak of Insanity, each being set in surrealistic landscapes, either made of checkerboard cubes and various odd geometrical shapes, or a gigantic bathroom with a warzone of soldiers, giant machine guns mounted on carrots, destroyed helicopters and tanks, a burning gigantic cityscape, or a mental apocalypse! All levels are fully playable to completion with the exception of Peak of Insanity, which is still missing a final boss fight and some additions.

Recommended to be played on Normal difficulty unless you're an experienced Sam player.


Credits:

All mapping & design by me, Finzy.
Special thanks to: Pan for custom character models and model rips, Mischievous for NPCs, scripting help, sea model / effects, Devostator for Amnesia models, Noam for the Netricsa witch bride model
Music credits:
Inception, Psychonauts, Ape Escape: On the Loose, Kingdom Hearts: Birth by Sleep, FFVII: Advent Children,
Ratchet & Clank 3, Golden Axe, Playstation All Stars BR OSTs
All music and sound resources downloaded from YouTube using YouTube Downloader, copyright to respective owners.
Some sound sfx from Dissidia (Duodecim 012): Final Fantasy, Amnesia: The Dark Descent, Warhammer 4K: Dawn of War 1 and 2 (also YouTube).
Drugged pills/secret sfx by YouTube users alfabusa, seibmoz, Nakazimm, Lightning Lion
Additional secret sfx by Dexter Manning/Lyle (Final Fantasy machinima - Tough Love, YouTube)
Battle music "Psychotic Censors" OC Remix by Mazedude, from OCRemix.org
Secret battle music "Aire Tam Break" OC Remix by Fishy, from OCRemix.org
Madness Begins - secret battle music (FFIX Battle 1 Metal Arrange) by iapprovelolis (YouTube)
Additional FF and KH remixes by BitSymphony and Sasukeshika (also YouTube)
New Sam voicelines by John ♥♥♥♥ (booger) himself.
Main beta testing by: Sly7745, Noam, Mischievous, Pan and Lavama

===========================================================

Recently updated with a small bugfix update with following changes:

- Added subtitles for Dream Collapses and Madness Begins (for most things, anyway)
- Fixed players not being teleported after the intro cutscene in Dream Collapses
- Fixed some jump skips in Madness Begins
- Added new Sam voicelines for City of the End.
- Hotfix no longer needed.

CHANGELOG FROM VERSION 0.50 (PREVIOUS) TO 0.95:

- Added 2 new levels, The City of the End and The Peak of Insanity
- Added a new introduction scene to Dream Collapses
- Added a new unlockable credits level
- Added new player models for characters that are featured throughout the levels
- Added transitions between certain levels.
- Fixed a bug in Madness Begins where enemies would remain alive at the bottom of the room (added an abyss killer).

STUFF STILL MISSING FROM THIS RELEASE:

- A final battle
- Some tweaks and bugfixes to the latter 2 levels - they are effectively in beta
- Subtitles for Dream Collapses and Madness Begins (will be added for the final release).
- Updated Sephiroth model (still uses the old one but probably replaced by SFL's "Sexyroth").
- Additional multiplayer enemies (if playing in co-op, using higher enemy strenght settings is recommended)

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Old players: If you downloaded any previous betas of Exception from outside the Workshop, please delete them before installing this one!

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Popular Discussions View All (1)
5
Jan 30, 2015 @ 4:12pm
First map on coop, I teleport to the next area in the beginning, my freind doesnt.
Court
< >
118 Comments
.:!SNAKE!:. Mar 28 @ 2:33pm 
Can you update this? I give you double like if you just can update this.
[SungurlaR] Serdar Komutan Mar 18 @ 1:06pm 
Nice Campaign, but now it dont works
crowbAr Jan 13 @ 5:32am 
ehm on the second map the enemies can shoot through walls? wtf? Where the 3 fattys spawn who can shoot rockets, there are cardboard boxes and stuff as cover, they can just shoot through. Because of that I wont continue playing.
crowbAr Jan 13 @ 4:56am 
okay will do.
FunkyFinzy  [author] Jan 13 @ 4:56am 
Look around the corners of the giant cube you're on, one of them has a walkway to the exit (should have small armor pickups near it, it's to the left from the sleeping sirian figure).
crowbAr Jan 13 @ 4:31am 
after beating the boss on the first map (the giant knuum) I dont know what to do. They are no enemies, nothing is happening.
SkZ | Ω Skiinny Ω Nov 3, 2015 @ 3:34am 
worked and played and won them all :D
Great job. u planning on finishin the last map? I rly hope hope so.
FunkyFinzy  [author] Nov 2, 2015 @ 5:52pm 
Yeah that's what I meant, you need the SS2 sounds pack seperately, I did not include it as a workshop download, as this was uploaded way back when the upload limits were smaller. If you have everything linked there's no reason it wouldn't load as far as I know.
SkZ | Ω Skiinny Ω Nov 2, 2015 @ 4:06pm 
The workshop stuff isnt working for me and my friend.
Should i try the gamefront stuff?
FunkyFinzy  [author] Nov 2, 2015 @ 4:04pm 
There's no need for a hotfix, just grab what's linked in the description.