Portal 2

Portal 2

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A fissler (I've always spelled it that way, instead of fizzler; its spelled both ways) experiment.
This map has been MASSIVELY simplified from its original draft.
100% solvable. No ninja skills or timing required. Please post any and all of your thoughts and criticisms in the comments. Thank you for testing. #BEE
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Gunnar Clovis  [author] May 16, 2013 @ 6:03pm 
I made an updated variant a while back: http://steamcommunity.com/sharedfiles/filedetails/?id=114456904 I still despise the fact that updates release as seperate maps.
Pluisje May 16, 2013 @ 4:42am 
Well you can also place lightning next to the glass like this:


to avoid this: http://youtu.be/ip-bS2Aia9Q
Gunnar Clovis  [author] Dec 19, 2012 @ 5:17pm 
Hmm. I've always known about Portal Bumping, but I thought that only worked on glass, not fisslers. I thought I've tried to Portal Bump with fisslers in the past and it didn't work, I'll have to attempt again. Good information, thank you.
srs bsnss Dec 19, 2012 @ 2:26am 
I'm glad you pointed this one out to me, because I really enjoyed it. A very smart, and fun, test. There were no design flaws (spare one, which I'll mention later) and it was nicely laid out and visually appealling. That one design flaw, however, was that the map is viable for "portal bumping" (when you place a portal next to a glass pane/fizzler/etc, then shoot your other portal at that portal, which bumps the 2nd portal onto the other side of the glass/fizzler/etc.) which meant pretty much the whole map could be skipped and beat in ten seconds flat (I beat it the correct way as well, just so you know). But there's a quick fix for that - just make the either of the blocks on either side of the glass and fizzlers non-portalable (as well as the floor and roof).

All in all, great test. Full marks.