This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

The Adventures of Id Chapters 1-6 (Free)
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Genre: Adventure, RPG
Platforms: PC
Languages: English
Players: Single-player
Posted:
Nov 4, 2012 @ 2:29pm
Recent Announcements View All (2)
Day and Night System Finished
Dev Team in the Works
Description
**Disclaimer**
-While Chapter 1 will remain with an unhampered RTP I'll outline changes in Chapter 2 and further Chapters to the RTP and content
-Menu's will be vastly reorganized
- Battlers will be custom
-Animations will be custom
-All Weapons, skills, traits, states and items will be 100% Original. While some basic items (E.G Potion) may be similar most will be vastly different
- Sounds and Music
- Title Screen Image
- Many scripted concepts including owning and selling property and randomizing events

Over the last 4 months I've been recently working on a personal project entitled The Adventures of Id. I've always been a firm believer that stories (Good stories) are essential in most forms of modern gaming, having been interested in game design and rpg's since an early age I've set out to make a game about political revolution, demonic forces, world war and colonization. The game is a throwback to classic Role Playing Games of the 90's. This has just been a rough outline and below I'll be explain the game in more in-depth form.
For future reference I intend to release each Chapter separately in beta form for open public testing and then compile them into a final product for sale. Estimated around maybe $ 4.99

Chapter 1

-Story "Id, a young boy of the far western colonies has had his parents kidnapped by the insurgency group The Yellow Spiders. On a quest for vengeance he sets out into the frontier for his parents."

Chapter 1 is a tutorial, small prelude and or demo. This being my first project with RPGMVX ACE I intended this to lay the ground work for the universe and allow me to gain familiarity with the engine before creating a much larger world. Take this game as a very basic project, little story, options or roads for travel. Anyone interested to try it may find it here for download. Still remember though this basically in beta form.
http://www.mediafire.com/?okejmayau3kw6oj

Chapter 2
I've been working on Chapter 2 for about a month now and I'll give you run down on what I have planned and finished.

-Story "It's been a decade since Id's parents kidnapping. After departing for the Industrial Slum of the Old World Id has become an alcoholic. A stranger has brought him word he may find closure for his parents and returns to the New World. He finds the thriving slum of Conquestum in his place of his old home. Infested with gangs, cults and possibility for political revolution Id has many decision to make in his vengeful quest"

I plan on making Chapter 2 huge, based around the city of Conquestum Guilds, trainers, gangs and bounty hunting all allow for large character customization. I've decided instead of simply choosing a class you train yourself in certain skills and jobs to shape your play style. Joining a gang will allow you to have gang members assist you in city combat but you'll need to do some dirty jobs before they consider you one of their own. Guilds allow for questing which teaches you skills related to your guild and trainers will train your skills for cash. But you'll need some cash to train skills, which may lead to grinding or major questing. Story missions will reach a point where they become more or less long raids broking up by training so you can tackle the next one.

Chapters 3-6
These chapters I know little of other then basic store arch. They'll all be either larger or the same as Chapter 2 and will take Id across the entire planet.
Popular Discussions View All (1)
2
Nov 11, 2012 @ 8:56am
Things to do?
Rick Dick is puffing daily
29 Comments
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andrebrantleyjr Apr 30, 2013 @ 5:30pm 
You ever think of using Kickstarter to raise money for your game?
Rick Dick is puffing daily  [author] Apr 28, 2013 @ 1:49pm 
See, someone such as you would be a great asset to possibly one of my later dev teams if I were to work with RPG Maker again. But even so the time and effort required (along with the monetary cost) for someone such as yourself or a group of you would be too great for my current project and goals. Hence why I used the RTP. If I had 1000 dollar's and the guarantee someone such as yourself could create me sprites, tiles, graphics etc for the entire game then I wouldn't use the RTP. But I don't have access to those resources and also because this was never to be a financial project sinking 1000 dollar's into it would just be a waste of money.
Noyemi K Apr 28, 2013 @ 12:15pm 
I could create one or two when it comes to RPG Maker, maybe more if I worked all day. But I don't just make sprites, I make tiles and system graphics and more (and it's a bit costly.)

I also do music, scripts, etc.
Rick Dick is puffing daily  [author] Apr 28, 2013 @ 11:30am 
I never said that you didn’t:P I actually did comment on the fact that I did do some work creating my own sprites but to do so for a game as large as the one I've created so far would be a job in of itself, or for me at least since I'm not a very talented sprite creator. If I knew someone who was willing to create a large amount custom sprites for free then of course I would use custom artwork, but that’s just not realistic for me at this time. You’ve stated that you work with sprite and graphic creation, as a question how many custom sprites could you create alone in a single day assuming you had the whole day to work? I’m just curious.
Noyemi K Apr 28, 2013 @ 10:34am 
You could also learn to make graphics; you know, that's a freaking option. There's nothing wrong with RPG Maker itself.

This is basically my field of work, so I think I'd know at least a little bit of what I was talking about, if you don't mind.
Rick Dick is puffing daily  [author] Apr 28, 2013 @ 9:42am 
You have to remember, I'm not here to make a blockbuster or really money for that matter so I'm not overly concerned with the RTP issue. I'm also only in high school so my options are limited but later in life if I was to create a more serious project I would not use the RTP, actually I wouldn't use RPG Maker at all.
Rick Dick is puffing daily  [author] Apr 28, 2013 @ 9:42am 
When it is finished I was planning on releasing it for free and if I had enough interest maybe charge 2-3 dollars at the most. If someone has a problem with the RTP then they don't have to download it, and judging by my personal stats they are in the minority, 70% Upvotes to 30% downvotes. There seems to be a percentage of gamers who enjoy the artwork and if they do why not cater to them, the small percentage of people I have showed this to(Friends and acquaintances who have played through the first 30-60 min) didn't express issues with the artwork and enjoyed the simplistic feel.
Rick Dick is puffing daily  [author] Apr 28, 2013 @ 9:42am 
Even the cover design (which I haven't upload as I was going to create a profile in Greenlight and delete this one once I've completed the game.) would normally cost me around 300-400 dollar’s but I had a friend who works at a graphical design company do so for me for free. If I was willing to drop between 1000-3000 dollars to pay someone to create all the sprites I needed for what is now a much larger game than originally intended then this would be a different project. This game was intended to be a small project for myself and I wasn't intending to actually release it on steam, until the option for greenlight came along. Even now its more or less just something I use to get publicity and constructive feedback.
Rick Dick is puffing daily  [author] Apr 28, 2013 @ 9:42am 
Well to begin with I haven’t revamped the whole game, I never stated that. All I mentioned changing was the Night and Day System which was my own personal work, regardless of whether it resembles anyone else’s work , I also tinkered around with a separate battle engine I found online so that isn't all my work and I have credited there work in the games closing credits. Even though it is possible to rework the entire game I won't be doing that because it doesn't suit my needs. The current engine I enjoy the feel of and the ability to create custom sprites, menu textures, and menu's in the engine. Trust me, I've considered reworking the entire art style myself but to do so would take an extreme amount of time alone and to pay someone to do so would cost an extreme amount of money.
Noyemi K Apr 28, 2013 @ 1:08am 
It's not "simply discounting it due to its artwork". It's "there wasn't enough thought or work put into the graphics to make them different from everyone else's". If you put that much effort into changing everything else (and I know you didn't write the 'custom scripts for this game anyway'), why stop at someplace that ubiquitous to the whole game? The part that the player sees first?

To clarify, I use RPG Maker. I also don't use the RTP whatsoever, or others' scripts or graphics.