The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

99 ratings
Ease up the amount of mods to load by an collection made by inspiration of many
File Size
1.039 MB
Nov 4, 2012 @ 10:58am
Sep 23, 2013 @ 6:40pm
27 Change Notes ( view )

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Ease up the amount of mods to load by an collection made by inspiration of many

Are you like me and want to have all the awesome mods you find, but do not want a mile of a load list? then try this mod out, I made This mod For me and my Friends to ease up the amount of mods to load.

NOW 34 Mods in 1 :D

The Mod is Compatible With Vanilla, Dawnguard, Heartfires and DragonBorn. The Mod Is Cleaned With TES5Edit.
I made this collection by inspiration of many mods, some mods are mine, some by inspiration of other mods, and some is directly merged in to ease up my load order.

Some of this is My own work and ideas but I will give A Special thank to the modders who has mods giving me Ideas and inspiration to make this mod:

*Nugget*, *Batman*, *Park Avenue*, *KennyBall*, *Jinamgo*, *H2n4 Flu*, *AltoidSyn*, *Chingu*, *[ITF] Eastan*, *Cipscis*, *ustinOther*, *Evil4Zerggin*, *Frame*, *Zirrrus Schmirrrus*, *Domcoppinger*, *Jayschwa*, Relic*, *Okiir*, *Aertyr*, *manny_gt*, *Countercruel*, *ReVan1199*, *The Northern Ranger*, *ShinGouki*, *Dex*

If you use this mod, be sure to go to the mod authors above to see their new work and endorse and vote for them to support their work.
And If you want to update some of the mods that is merged in this one, go to the mod author`s site and download their newest update

Thanks to Bethesda for making this Epic Game and to share the Creation Kit to us :)
Again, A Big Thanks for the Modders out there Giving me the inspiration to add some of their work in to this mod.
As mentioned I made This mod For me and my Friends to ease up the amount of mods to load, The Credit goes to the modders who gave me the inspiration to use their ideas in this mod.

If you like this Collection give a thumb up and visit the modders giving the inspiration for this mod and vote for their mods :)

This mod will change as me and my friends want to add some changes to it.
Please come with suggestions and ideas that I may add on to this mod :)

Load my mod as high in the loadorder as possible or first in order if you have other mods altering potionbottles, Weight & prices. Otherwise can this mod overwrite those other mods who altering the same things

What this mod NOW does:
=== Added 04/11-2012 ===
* Higher value/prices on Hunting, Pelts, meat, food, etc.
* Reweighted potion bottles.
* Conjure creatures is summoned for 3 min if they don't get killed.
* Weightless Craftable Tools (axe & Pickaxe)
* FireWood weight down to 2.5kg.
* Lighter Dragon bones/scales (5kg/3kg)

=== Added 10/11-2012 ===
* Changed the recipe to steel Ingot to 2 Ironore + 1 Charcoal = 1 Steel ingot.
* Changed the time to Magelight/Candlelight to last for 5 min.
* Cheaper Telekinesis & Transmute.

=== Added 25/12-2012 ===
* Train 25 times pr levelUP, multiplied the Cost multipiler to train by 0.5
* Carry Weight + 20 pr Stamina LevelUP.
* Vendors restock in 24 Hours (ingame)
* Longer Woodchopping, Chopp to you cancel by any movekey or do 300 logs.
* Reduced Distance To NPC Greetings.
* Added more space between player and Barbas as in the mod back of Barbas
* More arrows stick longer in Bodies.

=== Added 26/12-2012 ===
* Doubled the strenght of Smithing potions and sat the duritation for 3 min and high sale/buy price
* Doubled the strenght of Enchanting Potions and sat the duritation for 10 min and high sale/buy price

=== Added 29/12-2012 ===
* You can now Place 10 balls of Magelight at the same time.

=== Added 04/02-2013 ===
* Added 25-50% chance to get pearls from Clams,
Large Clams can give 2 pearls or 3 small pearls or clammeat,
Thin Clams can give a small pearl or clammeat
Normal Clams can give a pearl or clammeat
And some Clams will be empty, F¤#¤ Crabs >:p

=== Added 06/02-2013 ===
* Dragons spawn to the world Somewhat more often than before,

=== Added 07/02-2013 ===
* Raised the cost to rent a room to 50

=== Added 21/02-2013 ===
* Can put Five enchantments on the same item. Must have Master Enchanter Perk.
* moved and renamed Extra effekt to lev 60 and made a perk Expert Enchanter.
* You can have 5 atronachs or reanimated zombies. Must have Army Of Souls Perk

=== Merged with mods 03/06-2013 ===
* Walk
* player starterchest in riverwood
* skyforge map marker
* trees in rorikstead
* moveit
* less time to shout
* flexible perktrees
* Open Face guardhelmet

=== Added 04/06-2013
Made Konahrik as it should be:
Combines all the effects of all the Dragon-Priest masks and When health is low, has a chance to heal wearer and damage nearby enemies.


Known Issues/Conflicts:

Some has reported "balled" skulls on the guards, hehe. I do not know what causes that but my guess is it missing some meshes. those of you who has that issue please download ShinGouki`s mod "open face guardhelmet"

If it occur an Conflict with another mod, load this one first in order. Do not use other mods who do the same or similar as the things in this mod.

!!! If you use those mods below, load those AFTER this mod in the loadorder :
Realistic Skooma
Destructive bottles

< >
kincaderichards02 Jan 17, 2015 @ 4:09pm 
bose: i want you to cheak out the ease up on the amount of mods to load by an collection made by the inspiration of many mod

me:wait what the fuck is this mod called?

i shit you not me and my bose had this convo
jtzeal Jan 8, 2015 @ 12:47am 
ally appreciate your hard work here, a have a few problems like many of the comments i've read but would have to say it might be my fault for having conflicting/repeated mod functions. i started using MO now so loading mods from the workshop is "more interesting' would rather download from nexus. of course the nexus is full of adware which is there downfall... thank you again for this mod, some of its aspects af awesome, others just nice to have, 2 thumbs up!
Oh Mah Gah Sep 8, 2014 @ 8:54pm 
and i dont use "BOSS" i use TES5edit
Oh Mah Gah Jul 16, 2014 @ 6:17pm 
does this one have robbers that frequently and it kinda fixed itself and i have like 73 mods and there all good mods just a few things stop me from doing or going to sertinplaces
KennyBall  [author] Jul 16, 2014 @ 3:15am 
@ Theultimategamer: it is just you, it sound like you have a mod-conflict. use BOSS to sort the order for you and or find the conflict of yours. All the thing this mod does is mentioned in the description, so please be spesific about what I have forgot to mention so it can be added.
Oh Mah Gah Jul 15, 2014 @ 8:44pm 
also you should list them ALL in the description
Oh Mah Gah Jul 15, 2014 @ 8:41pm 
is it just me or cant i put anything on any rack or display case without it fucking disapearing -.- or drop anything and are guards supose to have faces shown?
TheOtherGuy Jul 2, 2014 @ 11:09am 
ok, because it would be sp fun to merge all my mods. thanks for responding :)
KennyBall  [author] Jul 2, 2014 @ 10:32am 
@ Theotherguy: I tarted with one mod, and worked my way from there, I tried to merge some mods but then the meshes did not follow in the new mod. To make a mod like this you have to add all the data your self, and this take time. sadly there is no way in CK to save all the mods you like in to one single file. those files that stand under merged in the description was merged in with TESVsnip. it was that tool who ruined this mod with the lack of some meshes described under "Known Issues/Conflicts"
TheOtherGuy Jun 20, 2014 @ 3:29pm 
Can you tell me how did you make 1 file with many mods? When you open the creation kit, to you select all the mods in Data, then save? And if its like that, do you have to 'set as active file for each mod?