269 ratings
FoTS 100pdr Heavy Artillery
Tags: Mod
File Size:
71.319 MB
Nov 2, 2012 @ 10:01am
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FoTS RBL 100pdr Armstrong Siege Gun

TWC Thread: http://www.twcenter.net/forums/showthread.php?t=532517

This Mod Simply makes The RBL 100pdr Armstrong Seacoast Artillery as an Recruitable Unit.
Note: Fixed Artillery.
Range : 1000
Cost : 3000
Building Requirement : Arsenal

Its Like bringing Long Range Naval Support into the Battliefield. Note The Very Limited Campaign Map range - they are not easy to carry through the Land...

I Know, that this configuration isnt the most practical Siege Gun...I made them since there is demand for such monstrosities like this Cannon...Field Parrotts and Armstrongs on Field Carriages are far more mobile and poweful enough...most of the time...
Check My Other Mods by Clicking the Link above The Mod's Title: The Yogi's Worskhop.
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Andy2k60 Mar 11 @ 6:21pm 
cant use the mod, i use the cannon and it instantly crashes the game.
maciek3138 Feb 12 @ 12:13pm 
This question's been asked too many times but...how do I recruit them in the campain? Their shown as 'samurai retainers' for both arsenal and gutling gun station. I've used them in custom battle and everything worked fine, now i would like to use them in campaign so please help ;)
The original slothy bastard Jan 21 @ 11:19am 
Its your mod and you have all the creative authority but a gun that big should be doing some huge damage. It usually took maybe 2-3 salvos from the armstrongs to break a gate so one shot from these things fills their roll perfectly.
The_Yogi  [author] Jan 21 @ 8:40am 
Nah, gotta be something wrong with the projectiles or explosion data tables...it has to be...That's the most important part I need to fix...
The original slothy bastard Jan 20 @ 11:49am 
I think the raw power of this gun is where it should be at. However to balance it out it should have a long reload time or something. Might also add another cart or something just because it looks kinda odd with the long barrel staying afloat. Over all it looks good and it runs just fine for a few salvos but then it crashes and burns.
The_Yogi  [author] Jan 20 @ 9:48am 
In the impact to functionality, agreed.
The original slothy bastard Jan 20 @ 9:18am 
The_Yogi  [author] Jan 20 @ 4:43am 
Yeh, this got defects somewhere...
The original slothy bastard Jan 19 @ 11:03am 
This thing crashes my game every time they fire. Bad as fuck though blew up a damn gate with one shot.
Noah5k Jan 17 @ 6:57pm