This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Ex Vitro
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Platforms: PC
Languages: English
Players: Single-player
Posted
Nov 1, 2012 @ 9:28am
Description
Ex Vitro is an exploration platformer that emphasizes atmosphere in a nihilistic sci-fi setting. Outgunned, isolated, and utterly alone, you must piece together what happened during humanity's final moments. As you descend into an abandoned research facility, you'll collect powerful weapons and technology while battling genetic abominations and ruthless war machines.

Non-linear gameplay encourages you to examine every nook and cranny for items to enhance your arsenal. Find data-logs and follow the last moments of the researchers as their lab crumbled around them, or disable story-telling mode and explore in complete solitude. Ex Vitro is a nostalgic throw-back to the early days of console platformers, full of challenging enemies and obstacles.


Features:

- Explore a sprawling complex with a huge diversity of environments
- Unsettling atmosphere and haunting sound design
- Completely optional story that explores the fall of humanity
- Collect over 15 types of items that upgrade weapons and defenses
- Fight massive bosses that will challenge your aim and your reflexes
- Expect the unexpected, and prepare to get lost... there's no hand-holding here!


Early Praise for Ex Vitro:

“I have to say I haven't been as blown away by a Metroidvania since Shadow Complex and Insanely Twisted Shadow Planet.” - CapCom,

“If you like Metroid, then this is a demo well worth playing.” - Dominic Tarason,


Status:

There is currently a Beta available for download:



It represents about a third to a half of the finished game, and I'm open to all suggestions and gameplay ideas (provided I can figure out to implement them).


Beta System Requirements:

Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 8 or later
DirectX 8 compatible graphics card with at least 64MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater
800×600 or greater screen resolution with 16-bit or 32-bit colors
80MB Harddrive space


Development:

I am a lone developer, and this was my first attempt at game-making. It was made with Game Maker 8.0. I've learned everything as I went, and it represents the game I've always wanted to play but could never find online. Nostalgia played a large role in design, which I recognize as a valid complaint. But I hope you enjoy playing it as much as I enjoyed making it!
31 Comments
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ThaBrownDevil Jul 4, 2013 @ 11:33pm 
Awesome!!
kentgrammel Apr 9, 2013 @ 4:26am 
cool
Avenger907.NL Apr 3, 2013 @ 3:03pm 
I once played a graphically not very impressive game but played it alot because I could arm en equip the character before a level would start. Give it better weapons scope you name it it was there. That improved the gameplay for me perhaps its possible to implement it in your game concept somehow?
Double Dark Mar 10, 2013 @ 12:11am 
Looks interesting.
Adjuvant  [author] Feb 1, 2013 @ 12:18pm 
Just wanted to thank everyone for your comments. Even if you believe I am on the wrong track with the game, I really appreciate everyone taking the time to post your thoughts. I'm still deciding whether I should I continue to develop the same version or restart it with a new engine and new gameplay ideas.

Obviously I had a ton of fun making it, but there are a lot of things I wish I could re-do and improve that would be impossible with the current engine. Ideally I could make a wishlist with the most common requests for improvement!

Stuff like level editing, gamepad support, map notations, customizable weapons/armor?
IceDragonIDGN Jan 16, 2013 @ 6:47pm 
Nice look, smooth game play, good control. Doesn't feel cheap, nor does it feel like "just a knockoff of Metroid" as some have said. Almost every game has been influenced by another game that's similar or well liked. Very well done for a first run at game development. I say keep up the good work, can't wait to see the polished final product. Also (just my opinion here) leave the colors alone, it's nice to see something that doesn't look all dark and moody. Have you thought about releasing a level editor for users to make custom maps/levels?
Imags Jan 12, 2013 @ 12:12am 
Love Metroid, love this. :)
Nyxeka Jan 10, 2013 @ 1:18pm 
advertise it with a different picture, also kinda looks like a flash game you could easily find on miniclip...
RetroHellspawn Jan 10, 2013 @ 2:06am 
I'm giving this a thumbs up because it looks like you took Metroid and put it on steroids with the pace of the gameplay.
Celebrimnar Jan 6, 2013 @ 1:01am 
Too metroid. I mean I love metroid, but I preffer indies to be originals, but the concept is nice