Total War: SHOGUN 2

Total War: SHOGUN 2

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Deathy's improved AI and gameplay mod.
Tags: Mod
File Size
0.280 MB
Oct 30, 2012 @ 8:18am
Aug 22, 2015 @ 9:26am
6 Change Notes ( view )

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Deathy's improved AI and gameplay mod.

Short description:
This mod aims to make the AI harder to play against, tweak features of the vanilla game which where unbalanced (OP fletcher\smiths) and add some additional elements (christian holy sites).


-Improved AI
AI will have improved build logic.
AI will start building and recruiting at turn 1 instead of turn 5.
AI has improved recruit logic and will have better army compositions.
Some army composition is abit whacky for variety sake.
AI should build more stat increasing buildings over time.

-Building tweaks
Specialty buildings changed. Holy site now got a christian version (ikko was impossible to make sadly) and smiths\fletchers give +xp instead of +stats. (among other changes) This is to remove the utter necessity of taking provinces with smiths\fletchers while other specialty buildings will feel more attractive than useless.
New line of buildings for stat upgrades. (limited to 1 per type per clan)
Roads, not castles improve unit recruitment capacity.
+other changes i cant remember :p

-Garrison overhauled.
New garrison units based on already existing units.
Larger garrisons.

Note: Steam removed the previous description, so made a new one based on what i remember it doing :)

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Deathy  [author] May 9 @ 9:25am 
No changes to AI behaviour in battles.
Sagara Sousuke May 8 @ 12:20pm 
So, no changes to the AI during combat?
skyhrg Feb 22 @ 3:06am 
Deathy  [author] Feb 22 @ 2:21am 
Added description, im afraid i can't remember absolutely all the changes but i think i covered it fairly well.
Deathy  [author] Feb 22 @ 2:08am 
Steam must have removed it at some point :o
I'll put up a new short description.
skyhrg Feb 21 @ 9:03am 
Can you actually write a list of changes and features in the description?
Deathy  [author] Dec 28, 2015 @ 8:45am 
subscribe through steam workshop or download them at mod sites (drop them in the data folder) and remember to enable mods when the manager pops up
Vapor Dec 24, 2015 @ 12:03pm 
how do i got about using mods
Deathy  [author] May 12, 2014 @ 5:52am 
glad you liked it :)
Hermitanyo---GeL-0_0- May 11, 2014 @ 10:50pm 
thanks nice mod...