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Inuit Civilization
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3.329 MB
Oct 29, 2012 @ 10:49pm
Nov 28, 2012 @ 5:12pm
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Description
Adds the Inuit as a playable civilization. Technically, the Inuit are not an empire, but a collection of culturally similar groups.

UA: Arctic Hunters. For every coastal city built on or next to snow receive Seals, a unique luxury resource. +10% combat strength in snow and tundra for melee units.

UB: Inuksuk. Replaces Monument. +2 Culture, Grants all Scouts trained in city Scouting I. +1 Food from Deer and Whales

UU: Qamutiq. Replaces Chariot Archer. Is not stopped by rough terrain. Available at Animal Husbandry. Does not require horses.
One less movement point and more fragile physically.

Compatibility issues: This is the G&K version. There was a Vanilla version but I had to take it down because of bugs. I will try to fix it.

So far, there is no skin for the Qamutiq.

Note: this mod alters the CityView.lua and CivilopediaScreen.lua core game files, meaning this mod will act strangely with other mods that also alter those files, unless those files are altered in the same way. (Some of Tomatekh's civilizations use the same trick but those mods should be compatible with this one because the trick is identical. The database.log may still display errors even though the mods are compatible.) These alterations are made so that the Inuit UA can be implemented via <FreeBuilding> XML tag without an unsightly dummy building in the City Screen and in the Pedia.

Special Thanks to:
Tomatekh for art assets (except UU and UB buttons).
jpbar81 for UU and UB buttons, map and DOM image (created in part with Tomatekh art assets)
Polar Bear for ideas
Civfanatics.
Firaxis

How you can help:

The following art assets could still use some work:
Qamutiq skin (currently representated by chariot archer).
70 Comments
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Monado May 30 @ 10:26am 
Could use a BnW update!
ragirk Apr 1 @ 6:00am 
BNW pls?
Bored Miku Dec 21, 2013 @ 12:33am 
I hope the Vanilla version gets fixed
eguadanoite Dec 4, 2013 @ 10:03am 
did the vanilla version ever get fixed
<SK> | WithWingsAsEagles Nov 30, 2013 @ 9:20pm 
I am Inupiat which my mom's side comes from King Island off the coast of Alaska and my Great Grand Father was Chief. Dog Sleds? Umiak which is a boat... Many more like Ivory carving so I would say ivory gives a great plus. Many of my uncles were carvers of ivory.
Hokath Sep 7, 2013 @ 12:59am 
I'd love to see a BNW version. I'm guessing you gave these guys a tundra bias?
Imho since they are going to have the sub-par terrain, you may as well bake the +food into the UA, and have it work on all tundra and snow.
Then the building can give snow/tundra +1 production, even then that might not be enough. Maybe even +1 UA -> +2 food upon researching some tech, since you cant always build the farm, especially on snow. Snow as 3f, 1p is not at all OP. But yeah, I love the flavour of being able to use the sub par terrain. Seals is also very cool. Maybe even +1 commerce for all cities with seals, you know like modifiying the terrain value? That might be too far though :) Just my thoughts.
MC Pocahontas Aug 20, 2013 @ 3:35am 
I definetly agree that there needs to be some sort of food/production bonus on tundra/snow/ice. As it is right now, there really isn't much of a reason to settle cities there other than seals.
Sneaky Trickster Aug 4, 2013 @ 11:18am 
Alaska FTW!
eguadanoite Jul 28, 2013 @ 7:35am 
any chance of a base game version plz and ty
Epicazeroth Jul 26, 2013 @ 10:14am 
Can you make it compatible with BNW?