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Warrior's Challenge
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0.018 MB
Oct 29, 2012 @ 3:32pm
Nov 8, 2012 @ 12:15pm

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Description
Version: 1.1

A challenge for all the warriors, rouges and wizards. Pit yourselves against six trials that will test your skills, strength and dexterity. If you prove yourselves worthy you will be allowed to face the Champion of Doom himself.

This dungeon is designed for imported parties. Creating new parties is also fine. Any champion who is below level 12 will be promoted to this level at the start of the dungeon. You will face six challenges. Some challenges consist of combats with enemies that have advantage over the party. Others require you to avoid damage. The dungeon offers equipment to choose from at the beginning. You are provided with multiple choices but only 4 keys. The choices you make will decide whether you will be successful or not. Completing each challenge will give you extra key so you can acquire extra equipment.

This dungeon is relatively short. It relies on the challenges itself rather than on adventure and exploration. The estimated max. gameplay time is 1 - 2 hours.

The game will keep score in this dungeon. You start at 15000 points. You never gain points; you may only lose them, so negative results are possible. The more points you keep at the end, the better you were doing during the game. Points are lost when:
- Character receives damage. Amount of lost points equals to damage taken.
- Character dies - minus 1000 points.
The ending text depends on how much points you have remaining at the end.

WARNING: If you drop any of the golden items down a pit then you're basically screwed. Reload.

Changes in version 1.1:
- Reduced amount of slimes in slime maze.
- Slime maze is now closed of and only opens when the party first enters it. This means that party won't get attacked at the very beginning anymore.
- Slightly reduced amount of skeletons in the crypt area.
- Reduced initial starting score from 20000 to 15000.
- End boss is now a bit less healthy.
- 4 different endings have been added in a form of text. Endings depend on score.
9 Comments
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robikz  [author] May 10 @ 9:07am 
Solve the riddles. Each statue fits a riddle.
Foxter a.D. May 10 @ 4:21am 
How can i open the last door to the boss? (have all golden items, yes)
Redhacked The Achievement Hunter Jun 30, 2013 @ 11:04am 
where do the statues go? i cant figure it out. :(
ifelloffatruck Dec 28, 2012 @ 10:05pm 
Excellent Mod!!! Love the amount of fighting I can do!
Dr.Disaster Dec 8, 2012 @ 2:58pm 
Some fine challenges in there, yet a bit combat-heavy. Due to monster density I'd recommend having 2 strong ranged rogues or mages. Taking my 4 mage party thru it gained them 230k(!) xp so it's a nice leveling mod too. My score: 9911.
robikz  [author] Nov 8, 2012 @ 12:47pm 
zadkielmodeler: ok, I made slime area a lot easier and skeleton area a bit easier. Skeleton area was never that hard really.
robikz  [author] Nov 4, 2012 @ 3:02pm 
"This is why you test your own dungeon with your own parties."
Naturally. Whose else parties would I use?

"Also consider giving 1 more key."
There is no order in which you must complete the challenges and each challenge gives you a key. Find out which ones are easier and pick them first.

The legion area is beatable at all times as there is no random value to it. You just need to pick the right set of skills and the correct items and then assume correct strategy. The slime area has randomization and this is probably a flaw, but you can get it right after a few reloads. It sucks that the game forces you to watch the "GAME OVER" screen for several seconds each time you die but I learned to quick load quickly when I see that things are gonna end badly.
Zadkey Nov 3, 2012 @ 2:51pm 
Yeah, This is why you test your own dungeon with your own parties. I have a party of level 14's all minators each with hitpoints from 150-200. All them die in seconds in either the slime area or the legion area. Also consider giving 1 more key. as it stands now you can have either useful equipment or nice stuff. But there is no way you can survive without equipment, meaning there is no point in getting any of the nice stuff.
Vandomar Nov 1, 2012 @ 10:35pm 
Had potential, but in the end, not fun at all. Decrease the mobs.