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Spin & Win !
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In 1 collection by Gooddog
My Builds
3 items
Description
Some of you may recognize this as 'The Rube', my first test chamber. I became so frustrated with publishing, as minor changes turned into huge errors, I settled for a stripped down, bland puzzle. Ideas that worked, stopped working. After losing one test chamber, I went back and began refinishing all but 'The Rube'. As I began restoring some of the original ideas things got real messy.
Now this is what I had in mind : Traps that spill over to another room, nude mechanized Switching, mystifying senseless Detours, and a Washing machine.
Goodbye Rube, Hello SPIN & WIN, my first test chamber with a whole different feel and look.
So enjoy the spin cycle. Remember the urinal is NOT your personal playground.

Try my other chambers :
' 2. Here's Your Cake (With Vegetables)' and
' 3. Two Men Need Fake Plays'

.....my 4th test chamber is waiting in the wings
7 Comments
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Gooddog  [author] Mar 6 @ 11:30am 
thanks .yes, and I have sort of started fixing it again- [lighting mainly; thanks again Portal editor screw ups! } It'll be a slow revamp
Aardvark64 Mar 6 @ 3:52am 
The one that caught most people out was the change of priority on crossing tractor beams of course :(
Gooddog  [author] Mar 5 @ 3:31pm 
This test chamber worked fine originally, but started glitching as the publidhing editor made minor changes that screwed up the entire path. I wanted you test subjects to hunt around and be able to approach from several different directions to see what you missed, and still return to retry your progress. The solutions are close to the return approaches. That top room faithplate ride kept changing, forcing MANY re-edits and testing, and the editor screwed it up again, then changed the item menu. I left Portal 2 burned out and frustrated. I left the errors from the editor as a testament of THEIR failure to maintain my carefully laid out and exhaustively tested fixes.
Gooddog  [author] Jan 12, 2013 @ 2:22am 
Switches that connect to pathway items are also connected to the exit door. I wanted to force exploration, and the main feature is the top floor washing machine. You were probably distracted in the mechanical closet in the basement, though, obviously, you find crossing the cesspool side required multiple switches. I wanted to make you feel confused, not trapped - THAT was the main focus : escape routes, and a way back to a familiar point to continue your test.
Aardvark64 Nov 27, 2012 @ 6:57am 
Well I must admit to losing my bearings a bit in here. I kept switching whatever I came across and eventually found that the exit was open but I don't know what I did to get all four requirements. Kept me busy for quite a while though.
Gooddog  [author] Nov 8, 2012 @ 6:24am 
Yes, that is one of your options Tgarius Storm, which was why I put that there. Originally, it was intended to take you to the lift before I added an opening from the other side. Some of the tunnels to ai in creation may be closed off again shortly. The editor was changing things around with every publishing, but now that is has stabilized, I will be reworking some of the alternate paths into that lower room. adding the light bridge makes it easier to find the exit though, and check it's progress as you find switches....
Tgarius Storm Nov 6, 2012 @ 11:19pm 
A bit confusing in that I did not realize that I had solved the map until I went down and saw the door was open, I believe I might have cheated by shooting a portal across from a light bridge into the second section (vertical) over the laser fence.