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Labyrinth of Lies
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81.647 MB
Oct 27, 2012 @ 8:04am
Dec 4, 2012 @ 2:54am

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Description
DOWNLOAD FULL VERSION FROM:
http://www.nexusmods.com/grimrock/mods/371/?

(Unfortunately it is too large to publish to the workshop here.
Subscribe to the mod here if you still like as I will still answer questions here,
but the version available through the workshop is still the old unfinished version)
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Decades after The War of Ages, where King Toorum led a final stand against the
dreaded Watchers... the new City of Amadacia prospers and enjoys it's moments peace.
Never, however, will The Northern Realms be free of this horrifying and farseeing
nemesis... They lay waste to Amadacia, without warning or mercy... throwing
The Northern Realms into chaos... your team are survivors from a grisly battle, forced
to seek refuge within Amadacia's ruined halls, all that lay ahead is death. How can you
outwit such a terrible foe?? Either way, you must survive!!

We are finally here, it has taken a year and a half, but now all finished!!
Labyrinth of Lies features:

Retextured and entirely new monsters (with new drops, ranged attacks etc)
Each magic skill holds ~20 spells (spells must be learned by reading scrolls)
Many many runewands to experiment with - each amplifying different spells
Unarmed fists,knuckles, gloves and claws!
All weapons groups recieve plenty of new additions
Specialty Ranger equipment
Specialty Battle Mage equipment
Specialty Assassin equipment
Bonecrafting Ritual system - (improve stats and skills with skulls and bones)
Around 270 secrets, 4/5 secret levels, Treasures - rings, canes, coins etc
18 levels - most full map size
Linear gameplay that progresses into open dungeon senario
New ingredients and new potions
Most of the wall sets the community has to offer have been utilised and mixed together.
Very challenging boss battles that will have you planning weapons and magic very carefully
Lots of notes, books, scrolls and things to read! - helps with the story line...

Here is the nexus link (already up and running - including source files)
http://www.nexusmods.com/grimrock/mods/371/?

Hopefully the community will enjoy this, it is everyones work woven together :-)
Reach me here or on the Grimrock forum or chris@slipstream.id.au

Thanks all!!
Akroma
160 Comments
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konsulus Jun 18 @ 10:02am 
Restarting the dungeons had other positiv effects like alleviating my frustration I build up while watching your videos after passing that area to see what I have missed.....for secrets you could simply go back but all the items I used incorrecty squandering their true potential (Orgre Blodd) made me shout out in anger ;).
At the end one a little bit unspecific bug report (its been a while) First time entering engineering core. You have to go left where you find a pedestal where you have to leave the red gem to open one of two gates (the second one is the "Speed wont get you anywhere here" Lie). After opening both and going through the red gem disapears as usual. The problem was that by going to the pedestal again I managed to close one of the gates by placing a green or blue gem on the pedestal. I found no way of opening the gate afterwards since I was missing the red gem.
konsulus Jun 18 @ 10:02am 
Hi Akroma,
thx for answering anyway but its my fault that I did not post in the forum thread for your mod.
I "solved" the skillpoit problem by first going through Master Quest (which is very generous with XP) . Well......if I was overleveled before what am I now ? No matter I play this game not realy because of the battles. I played until the engeneering core and enjoyed myself very much :) . At that point I stoped playing Grimrock for now firstly because I got sidetracked with other games and secondly because my eyes started hurting.........no other game forces you to focus so much on the monitor to not miss any secret buttons.......Anyway I plan to continue playing at some point so I will finish your dungeon.
akroma222  [author] Jun 18 @ 12:30am 
Konsulus!
Many apologies for the late reply (1 month actually) ... I have been careless with checking this thread. Your campaign sounds great, very flattered that you put my mod up there among your favourites :-) Re - wisp shift spell - you will find lots of tomes for skill points, but even so, you may have to back track a little to revisit each wisp portal location (I have to do this anyways). I dont haver an exhaustive list of the bonecraft rituals readily available yet, but I will be putting one up in the next couple of weeks :-) however, regarding the first belt ritual - you need the belt equipped by a fighter or rogue, with the following arrangement -

skull, skull
bloody skull, bone amulet
lizard tooth, lizard tooth

then just use the belt grimoire :-)
Let me know how you go....
And apologies agin for the delay in reply

Akroma
konsulus May 13 @ 11:30am 
Thx for the help. I found your walkthrough recently and managed to leave level 3 :) . The hardest times when I get stuck are usually when the game introduced a concept I have never seen before. The destructable walls were hinted at well enough but I never thought about hitting that cave in. I am currently playing a "campaign" with one party through several mods and yours is my favorite. Sadly that works also against me since I probably wont be able to learn the Whisp Jump spell :-/. Thanks to on of my fighter switching to Ranger and going down to level one I was easily able to access earth magic. But my level 13 main wizard will have problems sparing the missing 16 points for air 26 (and the 10 points earth for alchemy) if I dont find a lot of tomes.
Another thing what I cant get to work is Bonecraft. I should have everything for the first Belt at least but cant get the ritual to work. Do you somewhere have a list of all recipts so I can verify ?
Konsulus
akroma222  [author] May 12 @ 2:53am 
Hey konsulus!
Part1 - https://www.youtube.com/watch?v=djyIxP5fKjw
Part 2 - http://youtu.be/VV66OCiyY8Y
This is the walkthrough video for the first level

You can find more information and spoilers on the forum thread (ie, gems and keys)
http://www.grimrock.net/forum/viewtopic.php?f=14&t=4400
on this page is a description of where all the gemks are for the level
http://www.grimrock.net/forum/viewtopic.php?f=14&t=4400&start=250

and to proceed from the end of level 3 you will need to break down a cave in nearby to find a key

Akroma
:-)
konsulus May 10 @ 2:31pm 
Very Great mod :D. The puzzles are very good but sometimes very hard for me. I am stuck on the very first floor shortly after the Tomb of the King. i could only find 3 blue and 1 green juwel for the heads and for the room between them I am missing the key. How do I proceed from there ? The other place I could not yet explore is the tomb of Kru-Shaul. I would realy appreciate some hints since I want to see the other floors ;)
akroma222  [author] May 9 @ 12:37am 
No problems at all (and yup, way back through the comments) ... thank you for the p.s., where have you gotten up to? :-)
Akroma
Bleether May 6 @ 8:20pm 
Whoops, sorry for missing that. I didnt go through the 152 comments if thats where you mentioned it.

Also i am an artist so i get anal about things like that.

p.s Awesome work.
akroma222  [author] May 6 @ 5:53am 
Kalistro - of course it is Mystifying Maze, I have mentioned this before a few times :-)
Bleether May 5 @ 4:54pm 
Hey you stole that artwork from a card in Magic the Hathering called Mystifying Maze. Give credit where it is due man.