Portal 2

Portal 2

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Malicious Mayhem

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Malicious Mayhem

This three story chamber leaves little options. Proceed with caution.

There is no companion cube in this level because of entity restrictions.
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Andi  [author] Sep 29, 2015 @ 8:33am 
Thank you. ;)
GBMusicMaster Sep 22, 2015 @ 5:04pm 
This one had me running around for a long time. I kept wondering how everything fit together, then BAM, it all made sense. I didn't read the description before I played, so I thought I would have to go back and find the CC, but there isn't one so I'm finished. Thanks for the fun--thumbs up!
Andi  [author] Sep 2, 2014 @ 12:48pm 
Thank you again.
p0rtalmaster Sep 1, 2014 @ 2:40am 
The bottom part kinda reminded me of another cool test (it was Hammer-made...). Overall, long but nice.
Andi  [author] May 11, 2014 @ 9:15am 
Thanks for playing and thanks for the comment.
stormsend May 10, 2014 @ 3:13pm 
A whole lot of fun solving this one. Not too hard but you really had to think and plan. This is a great design. You worked hard on this I'm sure. That last chamber was a doozy to get set up but it worked just fine. Pat yourself on the back and get some rest. Thanks. Visit me when you can.
Andi  [author] Jan 16, 2014 @ 1:34pm 
Thank you.
dire.fcs Jan 15, 2014 @ 11:21pm 
Very well design! It's fairly easy! Good ideas in the last chamber!
Andi  [author] Nov 3, 2012 @ 3:05pm 
Thank you for your compliment. As too the waiting at the end for the gel... I did think about that when I was putting this together but I didn't see anyway around it as far as how the three rooms were tied together so I left it.

I am glad you enjoyed it.
Innocentive Nov 3, 2012 @ 6:24am 
I enjoyed this map ... not as difficult as your last ones but who needs die hard challenges all the time? You cleverly connected the three rooms, not only physically but also puzzlewise ... very nice idea! What I didn't care for so much was the large style painting in the ending which imo took too much time and was also a little tricky because of timing and view restrictions. It kinda interrupted the flow of the puzzle solving. I see how the large distances were necessary for the puzzle itself but there was just too much waiting involved. Also aiming the laser in the end was sort of a pita due to the large distances....