358 ratings
Check 'Em
Type: Tool, Addon
Tags: Misc
File Size:
4.676 MB
Oct 26, 2012 @ 9:16am
Jul 17 @ 12:30am
9 change notes ( view )
Simple, visually-oriented logic system for Garry's Mod! Inspired by LittleBigPlanet.

Credits to FluxMage for all art, models, and materials.
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Suddenly, Pineapples. Oct 10 @ 6:04pm 
Oh. Hell. Yes.
ᴿᵅᵛᵋ Xavier Oct 6 @ 5:44am 
matthew Sep 23 @ 2:00pm 
looks awsom!!
#REKTUM Jul 30 @ 6:42am 
Needs more actions
½ Askeleton ᐛ  [author] Jul 17 @ 12:36am 
Another small update.

I fixed a problem where the sensor spheres appeared way too small (just a visual bug, they were still sensing accurately). I also changed the way the new fancy wires choose control points, they more accurately "straighten out" before connecting to a diode no matter the orientation or relative position of the connection.

Again please continue posting problems you run across so I can get them fixed!
hunted Jul 15 @ 7:21am 
@aska yw. and O: fancy wires.
½ Askeleton ᐛ  [author] Jul 15 @ 1:17am 
Thanks for the error report, I updated this and it should be fixed.

I've also added an option in the Visibility menu (under Options at the top right of the spawn menu) to disable a new feature I call "Fancy Wires" which just smooths and curves the wire connections. If you notice a performance drop with them on, or simply don't like the look, you can disable it there.

Please continue reporting any errors that you may come across!
hunted Jun 25 @ 7:28pm 
When i spawn the sequencer i get th is error [Check 'Em] lua/weapons/gmod_tool/stools/ce_tool.lua:338: attempt to call method 'GetNumX' (a nil value)
1. FindClosestX - lua/weapons/gmod_tool/stools/ce_tool.lua:338
2. DoClientThink - lua/weapons/gmod_tool/stools/ce_tool.lua:305
3. Think - lua/weapons/gmod_tool/stools/ce_tool.lua:157
4. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:195
Finlex225 Jun 25 @ 8:00am 
Awesome add-on good job
Sackboy Jun 14 @ 8:23am