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The Dance Of Death - Dawnguard Edition
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Oct 26, 2012 @ 4:22am
Jan 15, 2013 @ 11:33pm
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The Dance Of Death - Dawnguard Edition

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Description
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-----ATTENTION!-----
=================

This mod now requires SkyUI 3.0 and the latest version of SKSE in order to utilise the new Mod Configuration Menu system, or MCM.


A non-Dawnguard variant of this mod is available on the Workshop by checking out my "Workshop files," as well as the Skyrim Nexus. Follow the link below to download the Nexus version of the mod.

- http://skyrim.nexusmods.com/downloads/file.php?id=10906

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The Dance Of Death Version 3.9 is now live! This new version utilises SkyUI 3.0's Mod Configuration Menu system (MCM) and will require both this and the latest version of SKSE in order to run.

The 3.0 series is a complete overhaul of The Dance of Death, and has had to be reconstructed from the ground up for the recent Skyrim updates. 3.9 also boasts a myriad of new features and systems, and serves to make the art of killmoves more closely relate to the core gameplay of Skyrim by making the skills and actions of characters directly affect the type of killmoves they will perform. For more information on the art of Death Dancing, read on below, but once you start dancing, you'd best be prepared to learn fast...


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The main features added by The Dance of Death are the addition of a plethora of previously unused or unassigned killmoves to the various melee combat types used throughout Skyrim, and a Mod Configuration Menu which can be used to control the settings which affect them.


To make any changes to the settings from The Dance of Death, pause Skyrim and bring up the System tab. From there, select the option "Mod Configuration," then "The Dance of Death." The following options are fully configurable:

-Killmove Chance
-Decapitation Chance
-Last Enemy Restriction
-Perk Restriction System
-Player Killmove Immunity
-Forced Perspective

Once highlighted, each setting has a description field beneath the menu which discusses the effect of the setting, as well as what enabling or disabling the setting in question will do. Any alteration to these values will be saved between gaming sessions, and the changes to the settings are unique to each character. This means that every single one of your characters can have their own unique variation of the settings saved, without needing to change or revert the settings when changing between characters.

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The Dance Of Death features a brand-new 'Perk Restriction System," which can be used for play styles favouring immersion or those seeking to feel rewarded as their character grows in weapon skill. New killmoves are unlocked by gaining specific perks associated with the weapon types that the killmoves are for. As the player unlocks these perks, their repertoire of killmoves will continue to expand to match their character's developing skill level. The P.R.S can be disabled at will to give players full access to all of the non-decapitation killmoves with no required weapon skills or perks. Decapitations will still require their respective perks to occur.

As of version 3.9, the following is a list of the Perks which unlock new killmoves:

Hand To Hand:
Fists of Steel - Unlocks 1 Hand-to-Hand Killmove

One-Handed:
Armsman (0) - Unlocks 1 Single Blade Killmove
Armsman (20) - Unlocks 2 Dual Wield and 1 Axe/Mace Killmove
Armsman (40) - Unlocks 3 Single Blade and 1 Dual Wield Killmove
Armsman (60) - Unlocks 1 Dual Wield, 1 Axe/Mace and 1 Axe Only Killmove
Bladesman (30) - Unlocks 1 Single Blade and 1 Dual Wield Killmove
Bladesman (60) - Unlocks 3 Single Blade and 1 Single Blade Only Killmove
Dual Flurry (30) - Unlocks 1 Dual Wield Killmove
Dual Flurry (50) - Unlocks 2 Dual Wield Killmoves
Bone Breaker/Hack And Slash (30) - Unlocks 1 Mace/Axe Killmove
Bone Breaker/Hack And Slash (60) - Unlocks 1 Mace/Axe Killmove
Fighting Stance - Unlocks 2 Single Blade and 1 Axe/Mace Killmove
Critical Charge - Unlocks 1 Shield, 1 Single Blade, 1 Dual Wield and 1 Shield + Axe Killmove
Savage Strike - Unlocks 2 Single Blade Killmoves
Dual Savagery - Unlocks 2 Dual Wield Killmoves

Block:
Quick Reflexes - Unlocks 1 Shield Killmove
Power Bash - Unlocks 1 Shield + Sword and 2 Shield + Axe Killmoves

Two-Handed:
Barbarian (00) - Unlocks 1 Greatsword and 3 Warhammer/Battleaxe Killmoves
Barbarian (20) - Unlocks 1 Greatsword and 1 Warhammer/Battleaxe Killmoves
Barbarian (40) - Unlocks 1 Warhammer/Battleaxe Killmoves
Deep Wounds (30) - Unlocks 1 Greatsword Killmove
Deep Wounds (60) - Unlocks 1 Greatsword Killmove
Skullcrusher (30) Unlocks 1 Battleaxe Killmoves
Champion Stance - Unlocks 1 Greatsword Killmove, and a variety of Killmoves vs Creatures for Greatswords.
Great Critical Charge - Unlocks 1 Greatsword and 1 Warhammer/Battleaxe Killmoves
Devastating Blow - Unlocks 1 Greatsword and 1 Warhammer/Battleaxe Killmove
Sweep - Unlocks 2 Greatsword and 1 Warhammer/Battleaxe Killmoves

Note: "Single Blade" refers to a single bladed weapon, with or without a shield equipped. "Single Blade Only" refers to a single bladed weapon with either spells or nothing equipped in the offhand.

Shield-Based killmoves are also treated differently by The Dance of Death 3.0 series. Killmoves featuring shields as a part of the animation, such as shield bashing, deflection or charges, will only occur when the player is blocking with their left hand and performing a "Power Bash" attack by pressing or holding down their attack key. These killmoves will trigger at the same threshold as regular killmoves, and behave in an identical manner to standard killmoves.

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Thanks for downloading, and don't forget to favourite!

Daedalus-AI
Popular Discussions View All (1)
2
Mar 31 @ 1:57pm
Not Working
Ignis
807 Comments
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Demonlord09 Mar 26 @ 5:05pm 
Aside from the mod getting bugged occasionally and the killmove slowmo scenes lasting for eternity (reinstalling the mod is the only way to stop that) this is a very nice mod.

I have been having issues getting the entries to be removed from the MCM. I've already unticked the .esp file and uninstalled the mod completely but the entries are still there, just empty.

If you could possibly tell me how to remove that nonsense so I no longer have 2 different useless entries for this mod the thing would be pretty much perfect.
Shadow Beast [GER] Mar 25 @ 7:04am 
[h1] Works Fine, Nice Mod ![/h1]
hellokarrot Mar 24 @ 12:47pm 
So what are the changes to dawnguard?
simon.c.dahlgren Mar 22 @ 9:18am 
I can't find mod configuration. Can somebody please help me find it!?
Winners That Fail Mar 17 @ 2:23am 
So by latest version on SKSE... do you mean 1.9.whatever? or is anything 1.6.whatever and up fine?
hellokarrot Mar 13 @ 5:28pm 
What's the diffrence between this and the regular version?
a50lbMidget Mar 1 @ 9:31pm 
there is no way any mod is worth the 49.99 you have to spend to not have to go through a maze of loop holes and bullshit in order to actually use it
a50lbMidget Mar 1 @ 9:16pm 
This would be a really cool mod if i could get it to work ..., Does it not work with the game of the year edition or something ?
Knocks Feb 22 @ 5:14pm 
Quick question, is SkyUI required JUST for M.C.M? Or is it required for the mod to work at all? Thanks!
Zap the Liar Jan 22 @ 12:48pm 
Lmao whenever my character does one of the killmoves he attacks the air, does this just not work for khajit?