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The Dance Of Death - Dawnguard Edition
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3.324 MB
Oct 26, 2012 @ 4:22am
Jan 15, 2013 @ 11:33pm
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Description
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-----ATTENTION!-----
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This mod now requires SkyUI 3.0 and the latest version of SKSE in order to utilise the new Mod Configuration Menu system, or MCM.


A non-Dawnguard variant of this mod is available on the Workshop by checking out my "Workshop files," as well as the Skyrim Nexus. Follow the link below to download the Nexus version of the mod.

- http://skyrim.nexusmods.com/downloads/file.php?id=10906

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The Dance Of Death Version 3.9 is now live! This new version utilises SkyUI 3.0's Mod Configuration Menu system (MCM) and will require both this and the latest version of SKSE in order to run.

The 3.0 series is a complete overhaul of The Dance of Death, and has had to be reconstructed from the ground up for the recent Skyrim updates. 3.9 also boasts a myriad of new features and systems, and serves to make the art of killmoves more closely relate to the core gameplay of Skyrim by making the skills and actions of characters directly affect the type of killmoves they will perform. For more information on the art of Death Dancing, read on below, but once you start dancing, you'd best be prepared to learn fast...


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The main features added by The Dance of Death are the addition of a plethora of previously unused or unassigned killmoves to the various melee combat types used throughout Skyrim, and a Mod Configuration Menu which can be used to control the settings which affect them.


To make any changes to the settings from The Dance of Death, pause Skyrim and bring up the System tab. From there, select the option "Mod Configuration," then "The Dance of Death." The following options are fully configurable:

-Killmove Chance
-Decapitation Chance
-Last Enemy Restriction
-Perk Restriction System
-Player Killmove Immunity
-Forced Perspective

Once highlighted, each setting has a description field beneath the menu which discusses the effect of the setting, as well as what enabling or disabling the setting in question will do. Any alteration to these values will be saved between gaming sessions, and the changes to the settings are unique to each character. This means that every single one of your characters can have their own unique variation of the settings saved, without needing to change or revert the settings when changing between characters.

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The Dance Of Death features a brand-new 'Perk Restriction System," which can be used for play styles favouring immersion or those seeking to feel rewarded as their character grows in weapon skill. New killmoves are unlocked by gaining specific perks associated with the weapon types that the killmoves are for. As the player unlocks these perks, their repertoire of killmoves will continue to expand to match their character's developing skill level. The P.R.S can be disabled at will to give players full access to all of the non-decapitation killmoves with no required weapon skills or perks. Decapitations will still require their respective perks to occur.

As of version 3.9, the following is a list of the Perks which unlock new killmoves:

Hand To Hand:
Fists of Steel - Unlocks 1 Hand-to-Hand Killmove

One-Handed:
Armsman (0) - Unlocks 1 Single Blade Killmove
Armsman (20) - Unlocks 2 Dual Wield and 1 Axe/Mace Killmove
Armsman (40) - Unlocks 3 Single Blade and 1 Dual Wield Killmove
Armsman (60) - Unlocks 1 Dual Wield, 1 Axe/Mace and 1 Axe Only Killmove
Bladesman (30) - Unlocks 1 Single Blade and 1 Dual Wield Killmove
Bladesman (60) - Unlocks 3 Single Blade and 1 Single Blade Only Killmove
Dual Flurry (30) - Unlocks 1 Dual Wield Killmove
Dual Flurry (50) - Unlocks 2 Dual Wield Killmoves
Bone Breaker/Hack And Slash (30) - Unlocks 1 Mace/Axe Killmove
Bone Breaker/Hack And Slash (60) - Unlocks 1 Mace/Axe Killmove
Fighting Stance - Unlocks 2 Single Blade and 1 Axe/Mace Killmove
Critical Charge - Unlocks 1 Shield, 1 Single Blade, 1 Dual Wield and 1 Shield + Axe Killmove
Savage Strike - Unlocks 2 Single Blade Killmoves
Dual Savagery - Unlocks 2 Dual Wield Killmoves

Block:
Quick Reflexes - Unlocks 1 Shield Killmove
Power Bash - Unlocks 1 Shield + Sword and 2 Shield + Axe Killmoves

Two-Handed:
Barbarian (00) - Unlocks 1 Greatsword and 3 Warhammer/Battleaxe Killmoves
Barbarian (20) - Unlocks 1 Greatsword and 1 Warhammer/Battleaxe Killmoves
Barbarian (40) - Unlocks 1 Warhammer/Battleaxe Killmoves
Deep Wounds (30) - Unlocks 1 Greatsword Killmove
Deep Wounds (60) - Unlocks 1 Greatsword Killmove
Skullcrusher (30) Unlocks 1 Battleaxe Killmoves
Champion Stance - Unlocks 1 Greatsword Killmove, and a variety of Killmoves vs Creatures for Greatswords.
Great Critical Charge - Unlocks 1 Greatsword and 1 Warhammer/Battleaxe Killmoves
Devastating Blow - Unlocks 1 Greatsword and 1 Warhammer/Battleaxe Killmove
Sweep - Unlocks 2 Greatsword and 1 Warhammer/Battleaxe Killmoves

Note: "Single Blade" refers to a single bladed weapon, with or without a shield equipped. "Single Blade Only" refers to a single bladed weapon with either spells or nothing equipped in the offhand.

Shield-Based killmoves are also treated differently by The Dance of Death 3.0 series. Killmoves featuring shields as a part of the animation, such as shield bashing, deflection or charges, will only occur when the player is blocking with their left hand and performing a "Power Bash" attack by pressing or holding down their attack key. These killmoves will trigger at the same threshold as regular killmoves, and behave in an identical manner to standard killmoves.

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Thanks for downloading, and don't forget to favourite!

Daedalus-AI
794 Comments
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kaiser20191981 Dec 27 @ 7:49am 
This mod is so completely badass! kill moves are so much better! the stomping on the head kill move is so EPIC!
j.dawg Dec 26 @ 5:17pm 
So umm you have two mods with the same title, which one is up to date? Btw I'm posting this to both mod pages
VossParackGCW Dec 24 @ 10:39am 
There is no Advance setting for me how do I fix this
urbanshadow01 Dec 6 @ 6:35pm 
before i download do the single blade killmoves include daggers?
Cmerecupcake Dec 6 @ 1:26am 
@t850terminator Static means that something doesn't change, and dynamic means that something does change if certain requirements are met.
t850terminator Dec 5 @ 7:02pm 
Someone tell me the difference between static and dynamic!
El`kaBONG! Dec 4 @ 1:43am 
@Master Isaka I dont think you understand how core the aforementioned required mods are. it would be rediculous to make every mod which needed them include it in their own mod, which is alot.
Master Isaka Dec 3 @ 9:37pm 
Make a version that doesn't require additional mods to run and I'll resubscribe. This earned a thumbs down from me, unfortunately.
NaughtiusMaximus Dec 2 @ 2:56am 
How do I get MCM? and what is SKSE?
afrosamyrai Nov 29 @ 3:52am 
как включить его ???