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Company of Heroes: Eastern Front
Oct 25, 2012 @ 1:28pm
Dec 4, 2013 @ 11:25am
Recent Announcements View All (24)
Third reward command tree: Hungarian Support
LHS - Germany's Endgame

2CP - Burn them out!
Grant multiple Ostheer units access to incendiary ammunition. Panzerwerfer gains incendiary ammo, Sturmpios can throw brandflasche(molotov), LeIG 18s and mortars can fire incendiary rounds and the mortar as well.

2CP - Battle Hardened Crews
Allows your vehicles to gain veterancy at a faster rate.

5CP - Schwerer Panzergruppe detachment (1100 MP)
Call in a King Tiger accompanied by 2 ace veterancyt Surmpioniere squads able to repair under fire more efficiently.

LHS - Hungary's Finest

1CP - Fortify yourselves! (75 MU)
The moment you activate this ability, all units in cover or inside buildings won’t be able to move (or move at a slower pace), but won’t die to artillery or explosives, and take reduced damage from small arms fire. This ability is short, but should be able to protect you for a little while from your own artillery or enemy grenades and the like. Duration is around 8 to 12 seconds.

3CP - Hungarian Battlegroup (900 MP)
Request a Zrinyi II SPG and a Border Guard squad. The Zrinyi II has a 105 mm howitzer, and it is designed to fit the role of infantry support vehicle. The Border Guards are a 5-man squad that come equipped with two panceltoro rocket launchers and three M43 Danuvia smgs.

3CP - Siege Artillery (175 MU)
Allows the commander to fire a barrage of incendiary shells over a designated area. The projectiles will burn the area for some time, denying the area for infantry forces in the process.

The initial concept for this tree has being finished some hours ago, thus we still need to prepare the units(code for abilities and units, textures), so we don't have too many screenshots to add. Also, the names of the abilities might change later. For now is all we have to show, if you have any comment or tip please let us know by writting a comment here.

See you next week!
Archaic Entertainment Team

Fourth reward command tree: Urban Combat Doctrine
LHS - Urban Operations

1CP - Forward Command
Forward Headquarters are cheaper to create from neutral buildings when this upgrade is unlocked from the tree. A Wehrmacht player will surely use this feature wisely.

4CP - Sturmgrenadier Battlegroup (800 MP)
Mobilize reinforcements for the combat, the commander will receive a squad of Sturmgrenadiers(close combat elite infantry) and a Panzer IV/70 "Alket" (aka Jagdpanzer IV L/70(A)). They will enter the battlefield riding in the self-propelled unit. This Jagdpanzer comes with four different random textures. Model courtesy of DMz and Beefy.

1CP - Fanaticism (75 MU)
This targeted ability will make the infantry squads more resilant to enemy damage. The infantry units in a radius of 20m will get a 50% reduction for received damage, received accuracy and received suppression.

LHS - Urban Tactics

1CP - Blinding Devices
Volksgrenadiers, Grenadiers, Knight Cross Holders and Sturmgrenadiers receive the ability to throw Blendkorper 2H smoke grenades. These grenades stun the enemy armour for a small amount of time and then lower its accuracy for a few seconds.

2CP - Additional Support Assets
Unlocks the Flare ability(50 MU), which let you peek at non-allied territory for a short period of time and Pioneers can lay incendiary traps in buildings. The flare ability will help to target areas unreachable due to fog of war and if you combine it with your artillery units, they'll have better precision due to the lack of fog.

5CP - Sturmtiger (850 MP)
Request the support of the unique Sturmpanzer VI, which fires 380mm rockets and it is based on the Tiger tank chassis. This unit needs to be locked down to fire, and due to the massive type of ammunition it uses, the vehicles needs two minutes to cooldown and prepare the next rocket to be launched. Due to how rare these units and it's ammunition are, only one can be used in the field at a given time and it cannot fire in the fog of war, so the flare ability might come handy. Model courtesy of Halftrack and Tankdestroyer.

We are still testing the tree, so there is a chance of stuff being moved or replaced. For now is all we have to show, if you have any comment or tip please let us know by writting a comment here.

See you next week!
Archaic Entertainment Team

Release date: This mod was released since Januray 20th, 2010. To download the mod, please visit this site:
Welcome to Company of Heroes: Eastern Front!

Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding a full Soviet faction packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.

We are constantly working to improve Eastern Front; our dedicated and experienced development team has worked on the mod for five years, and we don't intend to stop yet. The future will bring new campaigns, new reward units, further game mechanics and an overall better experience, as well as the rugged Ostheer - a unique new Axis faction who will be designed from the ground up to counter the Soviets.

Special thanks to everybody who made this mod possible, including our supporters.

Extra Special Thanks to Christian Werner von Schlippenbach, much admired fellow modder who contributed so much. He will be dearly missed.
Popular Discussions View All (20)
Nov 26 @ 9:20am
Steam Release???
Dec 17, 2013 @ 6:46pm
Eastern Front 2.0 and the new Ostheer Faction
May 12, 2014 @ 8:39pm
New CoH update bugs my game.
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Lord Mikel®™ Nov 17 @ 9:11pm 
Come to steam!!!
Legowonderboy Nov 13 @ 2:14pm 
Any news when it might come to steam?
AJ8446 Nov 9 @ 1:11pm 
Man this mod is the best
[TGW] Xeno426 Nov 9 @ 12:23pm 

So, regarding the Mechanized Warfare Strategy, what reward tree is it revising? Breakthrough Assault Strategy? If so, what happened to the regular KV-1 and ISU-152?

If it's a replacement of the Urban Combat Strategy, what happened to the KV-2, Partisans and Sniper Ace?
Seanshultze Nov 7 @ 7:02am 
hey......since the Opel Maultier has a Supply Ability to the First Ostheer Doctrine......would it there be a Flak AA Gun Upgrade to the 2nd Doctrine....while the Third would be some Like an 88mm Artillery or AT upgrade to the 3rd Doctrine?
Seanshultze Oct 29 @ 9:25pm 
Anyone Heard about "The Black Prince" and "SuperPershing"? :3
[AE-Dev]Blackbishop  [author] Oct 29 @ 8:57pm 
They got some tweaks(or at least were planned), I haven't checked the changes yet though.
Seanshultze Oct 29 @ 4:55am 
would The Brandenburgers can have Upgrades in the next Update?
that can be useful for Killing High Priority Targets like officers or Command vehicles

i also see about Churchill tanks have Trouble Killing Panzer IIIs..... and would there be a Powerful Reward unit Tanks for the Brits?
[AE-Dev]Blackbishop  [author] Oct 25 @ 1:18pm 
@Jughashvili Joseph Stalin
No, because we still don't submit the "final" version.I haven't been around too much lately but it seems there is no change in our build lately.

I know we are really behind on schedule, and I'm really sorry about that, but I can't just release it as it because it will likely be taken down some time after.
Fidel Alejandro Castro Ruz Oct 25 @ 1:23am 
Did steam alrdy told you when you could release it? People are craving to take a bite from your creation. I feel like the original developers left the game incomplete and went for MONEY. And I hate that so much that I rather pay my dollars to you. An actual developer that cares about the comunity. KEEP THE GOOD JOB!