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Company of Heroes: Eastern Front
 
 
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Oct 25, 2012 @ 1:28pm
Dec 4, 2013 @ 11:25am
Recent Announcements View All (31)
Special Christmas Update!!!
Headquarters - T0



The Headquarters now store some upgrades that used to be in other production buildings and what they unlock remains the same.

The Panzer Grenadiers are now four men squads, which means they can increase their size to five. Of course, they have become a bit more expensive because to this. They can purchase up to three different weapon upgrades and have the usual abilities. There production buildings remain the same, so there are only four to build and they cannot build defensive structures.





The Kettenkrad has the following changes: it has now an upgrade that allows to detect and dispose mines, it no longer has doctrinal abilities and it uses bike armour instead of the scout car one.


Logistik Kompanie - T1



This is the current layout we are testing. It contains anti-tank grenades as global upgrade for Panzer Grenadiers infantry units.

The Scout Car now has better suppression rate and also can be upgraded into the unit formerly known as Armoured Car. This unit no longer has the upgrade to lock down sectors.

The Munition Halftrack works the same as it used to be for the most part but has two new features: it has the Deploy Goliath ability and can heal once Field Operations is researched.



The Sdkfz. 263 is now available to Panzer Elite to lock down sectors. It's offensive power is limited, due to having a single MG 34 in a fixed position.



The Vampire Halftrack now acts as support for infantry, buffing their abilities instead of diverting resources. It has the same detection range as it used to.


Kampfgruppe Kompanie - T2



The Schwimmwagen Type 128 is a Jeep like vehicle, also equipped with a MG 42 in the passenger seat. It also can lay down mines.



The infantry Halftrack is just like it used to be in the past, the only change being that can only carry one squad instead of two.

The Mortar Halftrack has also the same abilities and stats than before, but has a squad upgrade that does something which is a secret atm ;).

It also contains some familiar upgrades, along with a new one. Halftracks used by Panzer Elite are the ones from the designation Sdkfz. 250 ausf. A and it has always been like that, however, with the new upgrade Halftracks will now use the ausf. B chassis that offers more protection. It is a global upgrade that improves all the Sdkfz. 250 Halftrack type-units used by this faction regardless they are built from this building or not.






Panzer-Jager Kommand - T3



The units used in this building are the Tank Buster squad, the Marder III and the Stummel Halftrack. The only upgrade available in this building unlocks the Marder III and also the Panzerschreck upgrade in Panzer Grenadiers.

The Tank Buster squad is a four men squad which shares the same abilities than the older version.

The Marder III is the same unit as the old version. However, it gets significantly big stats improvement when using the lockdown ability.

The Stummel Halftrack is a unit specialized in combat against infantry units, equipped with the 7.5cm KwK 37 L/24 gun and a MG 42.




Support-Kommand Upgrade - T4



The Assault Grenadiers are the same as the previous one, except for the squad size.

The Anti-Tank Halftrack no longer has the tread-breaker ability, but has a Stielgranate 41 ability (WIP).

The Jagdpanzer IV/70(V) is available for this production building and has the armoured skirts as squad upgrade.

The Panzer IV Infantry Support Tank is also available, it no longer has the lock-down ability but features a new upgrade for it's main gun, improving it's stats against armoured vehicles by using the 7.5cm Kwk 40 L/43 as main gun. It shall be noted that Wehrmacht Panzer IV uses the L/48 version, which means this Panzer IV has inferior stats against vehicles compared to the Panzer IV used by the other factions.

The Bergetiger is available and has no changes so far.

Regarding the Command Trees and the reward units, you can assume they are in a vanilla state, but the only change so far is the Nashorn being reward unit for the Jagdpanther.



We hope you like the direction of these changes and then again, we would like to remind you these changes aren't final and they are still being tested.


Now, for the next part of the announcement, we have a surprise for you guys :D! Company of Heroes: Eastern Front will feature Steam achievements!! Archaic Entertainment "Labs" never stops working to improve the mod ;). Head Researcher Walentin "Walki" L. has worked hard to make this possible. Here is the list of the achievements that will be available once the mod is released in Steam.



And yes, they work.




And for the last part of the announcement, we are proud to present the new Developer who joined Archaic Entertainment to help developing Eastern Front Mod! He is Ki McKenzie, known as ComradeCrimson/TrenchDog, and he will help us in the position of Voice Acting Director.

Yes, you aren't dreaming, Company of Heroes: Eastern Front will have new voice acting for the Multiplayer units and hopefully in the future Singleplayer missions as well :).

Here is his portfolio[soundcloud.com] if you want to hear examples of his work.

We are also looking for beta testers which have knowledge and experience in PvP to help us with the balance for the Steam version. For more information you can contact Hendrik (aka 'DarcReaver') by PM[www.easternfront.org]



And that would be all for now, we wish you a merry christmas and the next time we will announce the changes for the Ostheer Command Trees. For real this time ;).

Thanks for your support!
Archaic Entertainment

Status report - Soviet Command Trees
Propaganda War Strategy




Political Warfare (LHS)
  • [1 CP] Not One Step Back!: Your infantry cannot move but their defensive capabilities are increased.
  • [2 CP] Shock Guards Reinforcement: Elite infantry squad equipped against every type of situation.
  • [4 CP] Stalin Organ: Call-in for Katyushas.



Shock Guards now grants a call-in ability to use Guard squads as reinformcements from offmap. They are equipped with anti-personal grenades, smoke grenades and anti-tank grenades, they also have one PTRS-41 anti-tank rifle and also a DP-28 light machine gun. They arrive ready to the party!

Industrial Warfare (RHS)
  • [2 CP] ZiS-2 Anti-Tank Gun: Enables the ZiS-2 production permanently replacing the ZiS-3 field gun. ZiS-3 already produced can be upgraded individually.
  • [2 CP] Large Scale Assault: Soviet industries allow to produce vehicles faster for a cheaper price.
  • [4 CP] Air Raid: A squadron of IL-2 Sturmovik and Hurricane IIC ground-attack planes will strike the targeted area.



Urban Combat Strategy



Defensive Warfare (LHS)
  • [1 CP] Impenetrable Defense: Machine gun nests get a defensive boost and can reinforce infantry based squads.
  • [2 CP] Sturmovie Ingenery Reinforcement: Call-in squads of Ingenery equipped with body armour, PPS 43 SMGs and satchel charges.
  • [3 CP] Artillery unit: A howitzer can be built by the Sturmovie Ingenery squads.



Sturmovie Ingenery make their comeback to the Eastern Front in the only way that can be done :). They can build some advanced defensive structures like the Howitzer and the 85 mm air defense gun M1939 (52-K) which has been used in the past in the mod too. They can also build all the other defensive structures than the regular Ingenery squads can.



The picture above just shows a place holder model, but those who have played EF in the past versions might find it familiar.



If you are wondering why I use the word Howitzer instead of something more specific, that's because we are still thinking about what would be used. The picture shown is also a placeholder and only meant to illustrate how it will work.

Street Warfare (RHS)
  • [1 CP] For the Motherland!: Infantry cannot be suppressed and offers modifiers to charge at enemies for a short period of time.
  • [1 CP] Street Fighting: Strelky gets incendiary grenades (replacing Molotovs) and Ingenery squads can purchase a second ROKS-3 flamethrower.
  • [6 CP] Steamroller: Call-in for the KV-2 heavy tank.

Additionally, this command tree unlocks the Mine Roller upgrade for the T-34/76 and the T-34/85 tanks, which means this upgrade is exclusive for this tree.



Breakthrough Assault Strategy



Infantry Support Warfare (LHS)
  • [1 CP] Infantry Storm: Improves the suppression threshold for infantry units and lowers their build time.
  • [2 CP] Inspiring Speech: Infantry will sprint for a short period of time.
  • [3 CP] The Juggernaut: Call-in the ISU-152 Zveroboy.


Tank Warfare (RHS)
  • [2 CP] Armoured Spearhead: The T34 series of armoured units and it's variants are granted cage armour.
  • [3 CP] KV-1 Heavy Tank: Calls a KV-1 heavy tank as reinforcement.
  • [2 CP] Breakthrough Artillery: Artillery ability to decimate enemy defenses before advancing.



The armoured units who benefit of the Armoured Spearhead upgrade are the T-34/76, T-34/85, SU-85 and SU-100. All of them receive the free upgrade right after the upgrade is purchased.



The Breakthrough Artillery consists of 3 rounds of heavy artillery used upon a targeted area (mortar shells, katyusha rockets, heavy artillery shells) and a fourth one of smoke shells to cover the advancing infantry and vehicles.



And that would be all for now, next time we will announce the changes for the Ostheer Command Trees and it will come very soon!

See you next time!
Archaic Entertainment Team

Description
Release date: This mod was released since Januray 20th, 2010. To download the mod, please visit this site: http://www.easternfront.org/forums/
Welcome to Company of Heroes: Eastern Front!

Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding a full Soviet faction packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.

We are constantly working to improve Eastern Front; our dedicated and experienced development team has worked on the mod for five years, and we don't intend to stop yet. The future will bring new campaigns, new reward units, further game mechanics and an overall better experience, as well as the rugged Ostheer - a unique new Axis faction who will be designed from the ground up to counter the Soviets.

Special thanks to everybody who made this mod possible, including our supporters.

Extra Special Thanks to Christian Werner von Schlippenbach, much admired fellow modder who contributed so much. He will be dearly missed.
Popular Discussions View All (24)
79
Feb 24 @ 11:59am
Steam Release???
Blackfyre
17
Mar 1 @ 2:45pm
Eastern Front + Blitzkrieg. Кто за?!
IcEOficer
15
May 12, 2014 @ 8:39pm
New CoH update bugs my game.
WonderN00b
< >
1,215 Comments
Seanshultze Mar 20 @ 3:15am 
After the Workings of the next Update
Can ya Guys make a Profile of Each Faction's Playstyle,Like how the Ostheer make its Own Role in the Axis Team as well as the Soviets?
★Natalia Poklonskaya★ Mar 18 @ 8:52pm 
This looks amazing you guys are awesome!
Seanshultze Mar 6 @ 4:06am 
Oh Damn! o_o
This Summer would be Interesting
Thanks for the Info :3
MDCCC Feb 28 @ 11:49pm 
Would there be a SturmTiger still? On the 2nd video, 4:01 you can clearly see it off to the right.
Would be cool if we can use it when the mod gets releaced for Steam.
PixyGamer51 Feb 24 @ 4:18pm 
im just gonna wait for tyhe steam release
[AE-Dev] Robotnik  [author] Feb 24 @ 11:58am 
@Seanshultze
our deadline has been set to april at the lastest. Its mostly complete, just waiting on a few adjustments and some new models
Seanshultze Feb 23 @ 11:17pm 
Soo...Any Status?
Hope the Update Get Soon,yet People can still wait
Since i brought CoH2 Recently
JoeMacTavish Jan 2 @ 9:28pm 
How i can install this Mod ?
Seanshultze Jan 1 @ 12:50am 
Oh,Sure,Thanks for the Reply :3
I just think a the American faction might need some more less boring by their Simplicity and if there are more chances to make the wehrmacht a little bit badass,But anyway Thanks