Natural Selection 2

Natural Selection 2

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No tracers
Tags: Script
File Size
0.002 MB
Oct 25, 2012 @ 12:44pm
Nov 5, 2012 @ 12:28pm
3 Change Notes ( view )

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No tracers

Disables the first person tracer rounds introduced in beta build 224 for marine weapons. You can still see tracers fired by other players since this is useful as alien.

Update: This functionality is now included in Better NS2.

Note: NS2 does not yet properly support client code mods due to the consistency checking. This mod must be installed on the server which will activate it on all connected clients. If you just want to try it out you can start a local server after activating it from the mods menu.
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Agitatio Dec 26, 2012 @ 12:18pm 
Yeah, i thought about suggesting you to make some king of options, but i thought it would be complicated. Anyway, if you are going to make options, you should do some king of on/off switches for visual effects (blur, tracers, flashlight)
lwf  [author] Dec 26, 2012 @ 11:55am 
I would probably have to look into adding options to BNS2 first. Some players may like to keep the tracers on but it's a good idea.
Agitatio Dec 26, 2012 @ 10:47am 
How about adding this in Better NS2?
lwf  [author] Nov 1, 2012 @ 12:33pm 
The screenshot is from a very old NS2 build. It just happened not to have any tracers so I used it, the default mod icon is so boring! ;)
slattern Nov 1, 2012 @ 10:42am 
My rifle never looks like that - have you modded that too?
Major Cinnamon Buns Oct 31, 2012 @ 1:42pm 
Nice! I have them disabled in CS:GO as well.
Yeraziael Oct 31, 2012 @ 12:27am 
after all, what are the tracers good for except showing others your position?

Murphys Law says: Tracers work both ways. :)

Nice Mod
Roughneck Oct 30, 2012 @ 7:24pm 
Cool. Beans.
lwf  [author] Oct 25, 2012 @ 2:45pm 
For the record this is more me just making a first simple NS2 mod than the tracers being bad. :)