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Designed for Danger Campaign
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Description
|| ABOUT ||

Designed for Danger (www.designedfordanger.com) is a Portal 2 Campaign that offers eight new levels and 1 to 2 hours of play time.

In the campaign, you assume the role of Chell during an early part of Portal 2. This time however, things turn out differently. The actions of a rogue force will set you on a new path through Aperture Laboratories.

Watch your step and prepare for adventure!


|| INSTALLING & PLAYING ||

If you want to download the campaign using the workshop, go here: http://designedfordanger.com/dlworkshop.html

If you want to download the campaign directly from a mirror, go here: http://designedfordanger.com/dlmirror.html


|| SUBTITLES ||

If you are interested in using subtitles, visit this URL for instructions: http://designedfordanger.com/dlworkshop.html


|| CHANGELOG 1.1 (November 20th, 2012) ||

DFD_2_TWOBUTTONS (PART2)
- Removed the button platform near the right cube dropper. This prevents players from getting stuck in this area.

DFD_7_ADVENTURE1 (PART7)
- Added fizzler in front of adventure catapult to prevent backtracking.
- Fixed cavern dispacements to prevent players from encountering a rare bug and getting stuck.

DFD_8_ADVENTURE2 (PART8)
- Removed some white walls during the Piranha jumping section which allowed the player to bypass the puzzle.


|| CREDITS ||

- Created by -
Patrick Murphy

- Assets -
FromWhereYouAre font by Kimberly Geswein
Brook 23 font by Miguel Angel Rios Garcia
Portal 2 by Valve

- Testing & Feedback -
Frieder 'e-freak' Erdmann
Mark 'Jenn0bing' Foreman
David 'Dejavo' Fornborg
Alexander 'ledalex' Forsberg
Magnar 'insta' Jenssen
Sven 'Svenpa' Jonsson
Valentin '3dnj' Levillain
Per Magnusson
Jason 'Generalvivi' Mojica
Francois 'Furyo' Roughol
Andreas 'SvDvorak' Wilcox
Daniel 'washington' Wilcox
Joakim Wiman


|| CONTACT ||

If you have any questions about Designed for Danger or would like to submit feedback, please send an e-mail to designedfordangercampaign@gmail.com.
Items (8)
Designed for Danger Part 1
Created by Puddy
Part 1 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
Designed for Danger Part 2
Created by Puddy
Part 2 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
Designed for Danger Part 3
Created by Puddy
Part 3 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
Designed for Danger Part 4
Created by Puddy
Part 4 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
Designed for Danger Part 5
Created by Puddy
Part 5 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
Designed for Danger Part 6
Created by Puddy
Part 6 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
Designed for Danger Part 7
Created by Puddy
Part 7 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
Designed for Danger Part 8
Created by Puddy
Part 8 / 8
To preserve Designed for Dangers pacing and storyline it is recommended that you play the maps in order. Collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=104612418

More information can be found at www.desi...
204 Comments
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No hard feelings Dec 24 @ 4:22pm 
As people before ma said, puzzels were relativly simple, but only when you finally got the answer. For me total 8 parts took about 50m-1h. Great work, lot of fun (I laughed a lot), and that "Hello Again" was quite surprising for me. Also, screen goes black and GLaDOS says "we will test for the rest of your life"... really shows how insane she is (maybe she has some kind of insanity core built in?) So yeah, great job, funny puzzles and these stairs to adventure jump platform made my day! Hope to see more like this in the future.

P.S. Probably it was harder for me than it should because I played these at 1 AM :D
WAND3R3R_R33C3 Dec 16 @ 11:32am 
All of these were great. The first was slow, but the rest were challenging and funny. I think a couple were more challenging than the main game.
atslughorn Oct 26 @ 3:21am 
This is epic it has a cool twist in the original portal 2 storline
Sen-Mithrarin Aug 19 @ 12:22pm 
done in less than 30min without death
some neat ideas
re-use of Portal 1 puzzles
way to easy
~CYAN~Zero'sday Aug 15 @ 12:34am 
Great ! It's the only word that I have after that .
fastgiga Aug 3 @ 5:12am 
Nice story, nice artwork, nice chambers. One of the best custom story campaigns for Portal 2. Thank you very much for this!
LordSlime Jul 14 @ 5:10am 
Puddy i don't know why my subtitles was suppost to be on italian but now are in english im writing this because this happend when i ended playing one of your custom maps i saw some coments about you using the cc_lang but when i try to open the console it dosen't work
Pholard Jul 13 @ 4:10pm 
Great campaign. All those signs all around the chambers and Rick's lines were really funny. The puzzles were great, although not very challenging, I'd say difficulty level was either easy of moderate, but that was fine with me. And this really would have actually worked in the middle of the main campaign. Thank you for this, had a great 90 mins of fun.
Captain Meow Jun 29 @ 9:22am 
The best collection Ive played so far. The ending was hilarious and unexpected and the little things implemented in the rooms were funny. I loved playing this. Now back to testing.
IvanavI Jun 28 @ 4:55pm 
These are probably the best levels from the Workshop that I've played! They are beautiful, they work well, they don't overuse excursion funnels and gels... I only wish they were a little bit harder. They are clever, but I didn't give myself too big a pat on the back for completing them.