This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

PhysBlocks
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Posted:
Oct 24, 2012 @ 10:04pm
Description
[Current Version: v0.09]

[PC Download: https://dl.dropbox.com/u/73855416/PhysBlocks/PhysBlocks%20v0.09%20Alpha%20%5BPC%5D.zip]
[Mac OS X Download: Unavailable]

PhysBlocks is a terrible, but free-to-play multiplayer physics game that I created.

At the moment, PhysBlocks is a building game based on building with cubes. Will you make a lighthouse, a house, or a fortress; or just blow up the creations of your friends?

Currently, PhysBlocks supports the hosting and connection to servers; with a limited server browser implimentation. The building system functions as a grid, however, your blocks have physical calculations applied to them at all times.

Please note that this game is far from complete, and thus is both riddled with errors and lacking in general functionality.

{ NEW IN 0.09 }

○ Set raycasting distance to fifteen units; you can no longer blow up things halfway across the map.
○ Added buttons to the server browser to automatically enter your IP.
○ Fixed shadow rendering: shadows no longer look like they are made of blocks!
○ Added custom motion blur shader.
○ Added minor color correction and other shaders.
○ Added coloring tool.
○ Added new, modular window system for colors.
○ Added remote procedure call system -- currently works with colors.
○ Fixed compression issues with player synchronization.
○ Added Vector3 conversion system for colors and Transform data.
○ Optimized loop/search game logic.
○ Removed old commented code.
○ Changed the names of the graphics options.
○ Updated engine to Unity 3.5.6.
○ Even more updates I forgot to list!

{ FEATURES IN DEVELOPMENT FOR 0.1 }

- XML data saving and loading.
- Screenshots.
- An image library system at the start menu akin to Garry's Mod 13.
- An upgraded start and pause menu.
- An upgraded spawn menu.

{ CONTROLS }
- Anchor tool: R
- Delete tool: E
- Create block: Left mouse button
- Explosion tool: Right mouse button
- Brick spawning menu: Q
- Color menu: C
- Movement: WASD-configuration
- Cycle through menu: Page Up/Page Down

{ KNOWN ISSUES }

- The server browser may not display your IP address.
- If your computer name returns as null; your name may not display as 'I'm Nameless'.
- The spawn menu may not cycle through items correctly (the static block is generally the one not available).
- In multiplayer, synchronization issues may occur to the hosting party if the connected player(s) is experiencing latency.
- PhysBlocks is incompatible with an unknown range of hardware; if you receive a stop error (blue screen of death); simply restart your computer -- no damage will be done to your system.

{ HARDWARE REQUIREMENTS }

Due to texture compression, this game can be run at the bare minimum on basic laptop specifications (information courtesy of Mihaiul), but a decent desktop video card is recommended. PhysBlocks does not currently support VSynchonization, and as such if it is injected (it is disabled inside the engine), performance issues may result. However, because it runs a screen space ambient occlusion shader, which is not currently a function that may be toggled, your video card may not render your game correctly. One Windows stop error has been reported; however, no detail was given regarding it.

Want the latest updates on my progress? http://ironnoob.com/forums/index.php/topic,20189.0.html
Popular Discussions View All (1)
0
Oct 24, 2012 @ 10:12pm
What is most important for PhysBlocks to become a game you would play?
NERD WRECKER ULTIMATO
10 Comments
< >
NERD WRECKER ULTIMATO  [author] Jun 15 @ 7:37pm 
game fuckin sucks
NERD WRECKER ULTIMATO  [author] Jun 15 @ 7:36pm 
fuck you
GutsAndGlory! Jun 15 @ 5:21pm 
Make a Linux version, yo! It's free to use, yo!
JoeIzEpic Dec 5, 2012 @ 6:45pm 
cool. good luck on development
RB Nov 20, 2012 @ 3:48pm 
I like it, well, I like everything but the motion blur.
NERD WRECKER ULTIMATO  [author] Nov 1, 2012 @ 9:19pm 
I want to create a physics toy -- PhysBlocks aims to be nothing more than a play-thing of sorts to mess about with your friends. I often encounter an irritating issue with teenage players: very few wish to play a game that requires time and effort to become 'fun'; such as the case of Terraria or Minecraft. Instead, PhysBlocks will allow you to create a variety of fun creations as soon as you join a server; and perhaps upload these creations to a website to share with others.
CrimsonBelvedereDS Nov 1, 2012 @ 9:13pm 
So, as the developper, what I want to know is: What is your ideal for the game, what do you want your game to look like, what do you want it to become? What would the completed, and ready to ship version of your game be like?

Even if it isn't realistic, I want to know, in the near or far distant future, what you want to be able to do with your game? What do you plan to implement, or hope to implement?

dogsonofawolf Oct 28, 2012 @ 3:56pm 
Love games like this. The build i played some weeks ago was limited but neat.
Fotosynthese Oct 28, 2012 @ 5:25am 
Free and terrible? sounds good
NERD WRECKER ULTIMATO  [author] Oct 26, 2012 @ 6:41am 
What are your computer specifications? Light blocks create a point light; so they aren't really made to be used frequently if you don't have a powerful video card (I am now working on optimizing these lights, though.)

As for the topic of building; I do have a basic grid snapping function, but I have been thus far had trouble with volume-based building. I will also focus on this for the release.