Garry's Mod
2366 ratings
Lua Rollercoasters
Rate  
Favorite
Favorited
Unfavorite
Report
Type: Addon
Addon Type: Vehicle, Tool
Tags: Fun
Tags: Misc, Coop, Admin
File Size:
Posted:
Updated:
3.438 MB
Oct 24, 2012 @ 3:22pm
Apr 17, 2013 @ 10:20pm
22 change notes ( view )

Subscribe to download Lua Rollercoasters

Subscribed
Unsubscribe
Description
This is a fully lua-controlled rollercoaster addon. You create individual nodes, and a track (with the catmull-rom spline algorithm) is generated between them.

Facepunch thread: http://www.facepunch.com/showthread.php?t=1200443
The map in the video is gm_shadypeak

Frequently Asked Questions
Q: My tracks are all yellow and black, they look nothing like the pictures. What gives?
A: You need to update your clientside mesh. This can be done in the bottom of the supertool (the big update mesh button) or by running "coaster_update_mesh" in your developer console.

Q: What's this whole 'Track ID' system? What's it for?
A: Every track you build has a specific ID associated with it. All nodes under the same track id are part of that entire coaster. This makes it easier to manage completely seperate coasters. Also, this let's you make carts go 'off da railz' onto another seperate track.

Q: When I save my tracks garry's in-game saver, my rollercoaster won't save with it!
A: Garry's save module doesn't save Entity networkvars correctly (or at all), which is crucial for the order in which the nodes are linked. Until he fixes that or makes it easier for someone to make do with it, you'll need to use the saving tab in the Supertool.

Q: How do I get my tracks to look wooden (or something else)?
A: In the Supertool, go to the furthest right tab, labeled settings. In this tab is a track type drop down list, showing Metal Track, Wooden, Simple, and (maybe!) a few others. Select which track type you want, click on your track, and rebuild the mesh. Tada!

Q: I really want to contribute to the rollercoaster, or just see how certain things work. Is there an online repository I can access or upload to?
A: Yes! The entire addon is available on GitHub, allowing you to fork it, edit it, and I can add your additions to the main addon.
Popular Discussions View All (1)
2
Apr 22, 2013 @ 1:43pm
Safety dance (Dr.88s)
228 Comments
< >
MrAsianPanda 21 hours ago 
how can i thorw up?
Foohy  [author] May 19, 2013 @ 12:10pm 
How do you mean make corkscrews easier?
Also, looping like how you mean isn't really plausible due to how I have to calculate the track and its angles. You can fake a loop by placing two nodes whose rolls are 180 degrees for the upside down bit (but I agree, proper looping would be much better).
★Dylan★ May 19, 2013 @ 6:26am 
fohy can u respond to my q pls!
Foohy  [author] May 18, 2013 @ 2:18pm 
when in the cart, press right click (and left click to scream)
IDONTCARE May 18, 2013 @ 11:16am 
how do you "puke" in the game?
★Dylan★ May 17, 2013 @ 2:53pm 
cann you pleasee make corckscwers more easy and controalable to make and PLSSSSSSSSSSS ADD LOOPS!!!!!!!!!!!!!!!!!!!!!!!:)
Foohy  [author] May 12, 2013 @ 12:04pm 
In the "Track" tab, adjust the Roll slider. That is the angle the track will be at for that specific node.
bitchpudding May 12, 2013 @ 2:47am 
how can u twist the track u know like upsidedown
Bodycount May 5, 2013 @ 12:29pm 
I love the trailer.
I Didnt expect the ending
robrod1963 May 3, 2013 @ 1:47pm 
You said it uses Cat-mull technology? (This is a fully lua-controlled rollercoaster addon. You create individual nodes, and a track (with the catmull-rom spline algorithm) is generated between them.). It would make me happy to see you make Catmull-Rom Cameras work again. (Moving Camera, kinda like your Rollercoasters, but slower and with a camera). They have bad LUA Errors and dont work like they used to. They are the best for cinema making, and i wish to use them again, and i think you'd be the one most fit for fixing Catmull Rom cameras addon. Thanks for looking at this. :)