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Magicka Tower Alpha
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Category: Houses
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0.949 MB
Feb 12, 2012 @ 4:31am
Mar 10, 2012 @ 8:17pm
19 change notes ( view )

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Description
***NOTE: Since I have not worked on this mod for a long time and don't know when I might get back to it, I hereby grant anybody permission to use any part of it in their own works without asking me first. I only request that I be credited if a substantial part of it is used, and perhaps notified so that I may see what becomes of it.***


if anyone can help me figure out how to make the main column of the tower show up from a distance I'll get back to work on this




This is a player home designed for Mage characters, in the vein of Oblivion's Frostcrag Tower. In it's current stage the house does not do or contain anything particularly useful, and for the time being serves as a test of architecture, room design and various other experiments.

Current features:
-[New]♥♥♥♥s, as promised
-[New]Atronach Spawner, creates friendly atronach familiars that will follow you
-[New]More major changes to layout
-[New]Kitchen and dining hall [unfinished]
-All crafting stations available (Enchanting, Alchemy, Smithing (with Skyforge), Cooking, Smelting, Tanning, Workbench, Grindstone)
-Upper floor includes bedroom, Alchemy garden, display shelves, and a lounge with bar and hot tub
-Large display room with mannequins and storage
-Elevator system allows you to access all parts of the tower, including the new Sky Balcony.
-Nonfunctional quest script and amateur navmesh
-Really bad lighting
-Nice mountaintop location with scenic view, directly overlooking the elevator to Blackreach near Alftand
-Map marker that allows fast travel
-A khajiit with high level spells and really overpowered custom enchanted clothing. He doesn't really do much right now aside from that.


I am releasing this because I feel that it has reached a semi-useable state and therefore qualifies as an "Early Alpha". Any part of this mod may change at any time without warning. Do not leave items, objects, followers or anything else in the house or immediate surrounding area that you are not prepared to lose. You are advised not to use this mod with "legitimate" characters, as the current version gives no consideration to game balance. Provoke the resident Khajiit at your own peril.

Any comments, questions, tips, criticisms, suggestions or other communications will be reviewed and taken into consideration. Thank you for your interest.

Nexus mirror is available here (note: may not be updated as quicky)
http://skyrim.nexusmods.com/downloads/file.php?id=9181
46 Comments
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[VG] Azural Aug 31, 2013 @ 3:26pm 
Jk. Thats not jappeneese.
[VG] Azural Aug 31, 2013 @ 3:26pm 
データベース
The Mad Walker Jun 19, 2013 @ 12:58pm 
forge doesnt work for me
My little brother is playing Apr 7, 2013 @ 1:46pm 
i love this, THANK YOU
[AF][RI]Crosis, the Purger Mar 18, 2013 @ 12:23pm 
Only 3 NPCS and whats with the "Black Cat of Ill Omen"
[AF][RI]Crosis, the Purger Mar 18, 2013 @ 12:22pm 
Plus its VERY empty

[AF][RI]Crosis, the Purger Mar 18, 2013 @ 12:22pm 
Ummmmm the door to the outside (First floor) Is inside the stair case, and where it should be is a gaping black hole! But when you go in the door and then go back into the house, you load right outside the black hole! (THis is in the elevator room)

「大麻の女神」  [author] Feb 24, 2013 @ 5:57pm 
Added a new screenshot showing map location
Jss123456 Feb 24, 2013 @ 12:07pm 
Errr where is the tower situated?
「大麻の女神」  [author] Feb 21, 2013 @ 9:11am 
if anyone can help me figure out why the main tower refuses to show up from a distance I'll get back to work on this