Portal 2

Portal 2

48 ratings
Subjacency
 
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5.275 MB
Oct 23, 2012 @ 10:08pm
Jan 14, 2013 @ 9:50pm
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Subjacency

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In 1 collection by Juggler
The Adjacency Series
7 items
Description
Similar to the Adjacency levels.

Walkthrough is here.

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Update: Changed the aesthetics a bit to prevent exploits and make the level overall more transparent.
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10 Comments
Asha Man Jan 28 @ 10:14am 
Just did this map again, lots of fun. HINT: the intended solution never requires you get in either pit with the laser emitter, just drop the cube in. I think psn was trying the same solution that I found in my first run a couple years ago. If you extended the glass in front of the cube dropper down to the pit with the laser emitter, it would prevent being able to shoot a portal by the exit and stop the unintended solution, and it would also help guide your fling.
Juggler  [author] Mar 15, 2015 @ 3:44pm 
Hi psn!

I think you found an unintended solution. The intended one doesn't require ninja skills like that! :)
psn_markm1978 Mar 14, 2015 @ 10:49pm 
The timing required for the exit strategy is too difficult considering I have to jump through a laser beam, catch and throw a cube, and get up rising stairs all in one move. I get the solution, but your layout of the chamber just creates frustration rather than a sense of accomplishment.
Chelliste Jan 15, 2015 @ 8:26am 
For awhile I was thinking "This is too easy. The cleverest thing is getting onto the lift while it's rising. What's the catch?" And then I found out.
| \_/ () Jul 8, 2014 @ 6:22am 
awesome!
Asha Man Dec 19, 2013 @ 7:47pm 
Truly fantastic map. After doing your first Adjacency map I thought there was a different solution that was driving me crazy. There is almost enought time to press the button for the door, walk through to the cube, jump up and shoot portal by stairs, grab cube and back through portal, put the cube on the button and walk up the stairs in time for door to open. You should put another pane of glass by pit so people cannot jump up and shoot a portal by the stairs and save others the headache I had.
KennKong Jan 26, 2013 @ 9:59pm 
The check mark by the door is confusing. I suggest you use the square cube to block a laser, whose target unlocks the door. Other than that, this puzzle shows excellent use of barriers as logical elements. Good work!
Juggler  [author] Jan 14, 2013 @ 8:23pm 
Watching blind runs is so satistfying, for some reason; thanks for uploading!

Except that part where you miraculously shoot portals through glass walls! ~.~ I'll fix that, thanks.
toncica Jan 14, 2013 @ 4:13pm 
Lately I have been recording most of my runs on new maps. Just for fun. It would be time consuming to render and upload them all without getting a request, so they usually remain on my hard disk until I delete them. Since this map was so much fun, without idling or silly screw ups, I'd like to upload the blind run. There might be one detail you want to fix. Not a big deal though.
http://youtu.be/U5cHC6E7vHw
toncica Jan 14, 2013 @ 3:29pm 
I lost counts on how many times I thought I'm done and then had to realize that I'm not. :) Fantastic puzzle. Really entertaining with an excellent flow. There was never a dull moment.