394 ratings
The Tomb of Zarthos
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File Size:
Posted:
50.490 MB
Oct 22, 2012 @ 5:47pm

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The Tomb of Zarthos

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Description
Story:
Your party is hunting for the legendery treasure of Zarthos inside his tomb.

Notes:
Designed for level 1 starting group.
Party will be around level 8-10 when exiting dungeon.

Credits:
Almost Human for a fantastic editor and great community support.
The modding community at grimrock.net , without their help this would never have been created.
My friends for being beta testers.

Hope you enjoy this little adventure.
Skuggasveinn.
153 Comments
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Good Gimmy Mar 4 @ 9:57pm 
Круто! Молодец хорошо сделал. Всем советую
zero117 Nov 14, 2014 @ 11:00am 
Hey man, awsome dungeon, but im stuck on the fireball hallway. any hints on how to get by?
BC Oct 22, 2014 @ 3:36am 
I forgot to mention that in 2 or 3 places the framerate just went to the floor. There probably were too many entities in one place.
BC Oct 22, 2014 @ 3:18am 
2/2

And finally, there was pretty much no puzzles or riddles whatsoever (unless you count pressing a button or using the lever a puzzle), which in my opinion is a core concept of the game that was lacking from your mod.

End of the rant.

I know all this might sound harsh, but personally I couldn't find a single thing that I enjoyed in this mod. Still, I applaud you for effort.
BC Oct 22, 2014 @ 3:16am 
I was pretty disappointed with this mod considering how highly it's rated.

The weakest part was the really poor level design.
Level 1: A bunch of locked rooms.
Level 2: A confusing maze layout, had to look at the map every 2 seconds.
Level 3: A lot of unnecessarily large and open spaces.
Level 4: Same deal as level 3.

You didn't account for people that don't pick a mage for their party. There were exactly 3 torches in the entire dungeon (not counting the one at the beginning), which resulted in half of the areas being dark.

There was also WAY too much food, I still had half of my inventory filled with consumables at the end of the dungeon.

On top of that, there was a lot of gramatical errors and typos in the notes.

The bossfight was ridiculously easy. All I did was hit and strafe for a minute without taking any damage.

1/2
The_Emperor Oct 14, 2014 @ 5:48pm 
Great mod, I highly enjoyed it. I was starting to think I shouldnt have made a headhunter mino thrower for awhile, as there were no skulls and few throwing items, but I guess it all turned out well with the skull room towards the end. Even rocks hit hard with that many skulls lol.
Allien Sep 25, 2014 @ 2:39pm 
HI,Great work. A finish it 2 times. But i only find 7/8 secrets,but when i get main menu and game statistics, there is secrets found 7/9. What is right? 8 secrets or 9 secrets?

I have 2 more question.
1. For what is Water flask? ( i have 2 in inventory)
2. I can`t find secret on Level 4 : The Air is getting slippery...can`t get through that teleport place, don`t know what to do and also i can`t get through iron grille to monsters on other site of that big green pit.

Pls m8, can u tell me or give me some help???

I will be gratefull....


Thx
Skuggasveinn  [author] Sep 14, 2014 @ 7:55am 
Thanks for the nice comments.
If you liked this mod, then you should have a look at my other newly released one if you haven't already.
The Elder of Murwynd Woods

@SnowyOwl
Dropbox no, but If you PM me on the Grimrock Forums [www.grimrock.net] (I'm Skuggasveinn there also) I can hook you up with i direct link to my server containing all the models and code for this dungeon. (just don't want to publish it here in the open)

Mijji Sep 14, 2014 @ 7:05am 
Nice dungeon, I liked it. Got five out of eight secrets (might go back for the rest later). I thought the puzzle difficulty was about the same as the main game, so if you've completed LoG, then you should be fine completing this.
SnowyOwl47 Sep 13, 2014 @ 2:06pm 
Could i have a Dropbox link to your mod_assets folder? I'll give credit and i don't like nexus. ._.