Legend of Grimrock

Legend of Grimrock

399 ratings
The Tomb of Zarthos
File Size
50.490 MB
Oct 22, 2012 @ 5:47pm

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The Tomb of Zarthos

Your party is hunting for the legendery treasure of Zarthos inside his tomb.

Designed for level 1 starting group.
Party will be around level 8-10 when exiting dungeon.

Almost Human for a fantastic editor and great community support.
The modding community at grimrock.net , without their help this would never have been created.
My friends for being beta testers.

Hope you enjoy this little adventure.
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bulgBarb Aug 30 @ 2:25pm 
Ooooh, really enjoyed this. I apparently found no secrets at the end (which is weird - I definitely found some buttons and stuff), but I admit I totally used a walkthrough on the original game so I ain't even mad. It was fun. Because I didn't find the secrets I'm not sure if all the high level stuff was in there to begin with but I guess maybe I just missed it.
X X Y Y X X Aug 24 @ 11:37pm 
not enough armor, very short and too much food, but still fun for a one time play through

Dart Aug 23 @ 8:26am 
I feel kinda insulted because apparently I'm trash at finding secrets, or they were poorly implemented. There's like almost 10 secrets and I found like 3? And my map is basically complete.

And it looks like I missed an entire floor somehow? It jumps from 4 to 6 (boss).

Need to add to the notes that it's recommended the party has a mage, because the lack of torches makes a good 75% of the dungeon pitch black otherwise.
kebabaek Jul 30 @ 10:37am 
A very nice dungeon, thank you
bartmoss Jun 28 @ 10:15am 
Played 1.5 levels, and will definitely finish it - plays well.
rene_ducharme Jun 22 @ 4:03am 
Good game, good ending. Done with level 15 team on easy. Only 2 secrets found.
Zylo May 24 @ 6:37pm 
excellent dungeon. keep up the good work.
Good Jimmy (TEA) Mar 4 @ 9:57pm 
Круто! Молодец хорошо сделал. Всем советую
zero117 Nov 14, 2014 @ 11:00am 
Hey man, awsome dungeon, but im stuck on the fireball hallway. any hints on how to get by?
BC Oct 22, 2014 @ 3:36am 
I forgot to mention that in 2 or 3 places the framerate just went to the floor. There probably were too many entities in one place.