Portal 2

Portal 2

36 ratings
Cognitive Dissonance (complex)
File Size
7.510 MB
Oct 22, 2012 @ 9:05am
Oct 11, 2013 @ 2:30am
9 Change Notes ( view )

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Cognitive Dissonance (complex)

Challenging and demanding. Skill required. Being a ninja wouldn't hurt.
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ami Apr 13 @ 6:36am 
this jump is difficult,
Why do you want a space in the middle of a white wall
Dr. Strangelove Dec 21, 2013 @ 3:50am 
Well I'll try and comment on it on its thread since it belongs there and need a boost. But generally speaking, you can never please everyone especially if you make hard maps. I might have hated it myself in my early days - unless it was unintended, there's a move towards the end that if you never came across it before you migth never figure out. But since I've been around the block a few times the challenge.level of Sandy was perfect for me, as was the way the map was laid out and the progression. My favourite of yours so far.
toncica  [author] Dec 19, 2013 @ 1:17pm 
Ooh, that's interesting news that you played Sandy's Twin Adventure and liked it. Some people told me the changes I made there went too far. I'm happy with the chamber as a creation but not sure about how enjoyable it is.

It's rather the other way around, the simple version was stripped of any deception and execution obstacles after first playtesting, and later I added this version which is closer to the first draft because why not.
Dr. Strangelove Dec 19, 2013 @ 12:58pm 
Well you can combine both. Although to be fair the effects are hardly visible with so little momentum, but it's been useful for me on other maps..

Anyway for the portal thing it's such a pixel hunt that anybody coming across it will know it's not intended. And trying to reproduce it took me tons of trials. So may not be worth the bother.

I liked this one, I'm not sure there was much added in this version from the simple one puzzle-wise (apart from the cube catch) but the looks were certainly improved. But I loved your Sandy's twin adventure.
toncica  [author] Dec 19, 2013 @ 3:44am 
Thanks for telling. I did not manage to shoot a portal there when I was testing the chamber, maybe I wasn't crouching. As for the wiggle technique and your suggestion, I'd rather make a 180 degree turn and change strafing directions after 90 degrees, seems like the most relaxed way to me.
Dr. Strangelove Dec 19, 2013 @ 3:18am 
Don't know if anyone already mentioned it, but you can just about shoot a portal on the ceiling of the first room from the pressure plate in the second while crouching . With that you can finish without using the lightbridge. You may want to fix that.

Otherwise finding the right solution did not took me long, but I had played the simple version before. I liked the concept. For me the only ninja part is the final air straffing to go beyond the non portable surface on the floor as you don't have much momentum. I see josepedz used the wiggle technique, but another one that not many people know is to shoot a portal elsewhere after you emerge, to be free of the portal attraction more quickly.
toncica  [author] Nov 24, 2013 @ 6:56am 
I agree it's hard to execute and usually it's not the prefered way. I think to have one such map once in a while is allowed when it's stated that skill is required. Not trying to mislead anyone, but unfortunately not everybody reads the description before playing (me included).
macko68 Nov 24, 2013 @ 2:52am 
PS. Looked at josepezdj solution mine is the same. Frankly speaking in my view current version is not solvable in other way. I was close to make a angled jump just to avoid the back and forth jumps but lost interest after 20+ jumps...
macko68 Nov 24, 2013 @ 2:50am 
I got it in 30 min but was discouraged by ninja moves. I don`t think this is solvable the easy to perform way. Execution was the hardest part and I`m not keen on such maps. In my personal ranking this is nowhere near your exeptional "Lost". Going to your other maps :)
toncica  [author] Oct 11, 2013 @ 2:46am 
Thanks for the demo. It wasn't quite as intended, didn't think of doing that and probably only few people would. Updated the map, if you've seen the video by josepezdj then you know the intended solution.