This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

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Oct 22, 2012 @ 6:00am
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Where we're at with Invidious
A world where everything is built by everyone else. A world where you create and fulfil motivations for your character. A world where your character exists even when you aren't playing.

And a world where anyone can take your character for themselves.

Invidious is a concept I came up with as a kind of social experiment, in the vein of the "Day Z" Arma II mod, MineCraft, and even Second Life and the Sims. What I think makes the concept interesting and potentially a lot of fun, is playing on the social dynamics of typical MMOs, where people aim to invest a lot of time "building up" their character independently. What happens if your character behaves like an NPC when you're not logged in? And more than that, how does the whole concept transform when you remove the assumption that your character "belongs" to you? Will there be an endless cycle of people trying to retain the same characters, in effect, trying to "steal them back" from players who stole them in the first place? Or will it be more people trying to create things for the greater good, for social benefit, once you truly remove any idea of ownership from the game? I'm excited to find out, and I hope you will be too.

Each character has it's own name, stats, place of residence and look (as determined by the player when they log in for the very first time), things which would not ordinarily be able to be changed afterwards. They also have an income (with which to spend on furnishings, clothes and so on). Most importantly, they also (automatically) record a journal, to which their current player can read and add to. There's nothing to stop a player quickly switching to another character, spending all that character's money, and then switching back to their original character, except that the character will have recorded these actions to their journal.

This "concept" really is just that. It's very much in the idea stage, with no real consideration to practical things such as the technical framework and infrastructure. Even the aesthetics haven't been conceived at this stage, so don't be under any illusion that this is A Real Thing Which Will Happen. But, if like me, this is an idea you're interested in, then vote on it and it'll get more fleshed out on those points.

About the logo: The image featured was licensed for this purpose from iStockPhoto, and is intended to be representative rather than definitive.
Popular Discussions View All (1)
Nov 6, 2013 @ 11:41pm
Questions in need of answers
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Samuel Jul 9, 2015 @ 3:13pm 
Wow. If this game ever had the success of Grand Theft Auto V (which I'm sure it would not), it would have way more griefers. As in, every player would be a griefer of some kind. Broken concept. Thumbs down.
LimeSlushy Jul 3, 2015 @ 10:38am 
Sounds like it would be frustrating to play...
never not here Feb 10, 2013 @ 7:38pm 
wow...... I had never thougnt of things like this......
this ought to be good :)
good luck in creating this amazing game!
Zarparooni Jan 17, 2013 @ 5:18am 
Sounds like an awesome project/experiment. I was just thinking "Well, this is going to be REALLY easy for trolls to screw up" but then again...this is basically Troll: The Game.

You basically do as you damn well please, and so you CAN'T troll, because everything goes.
This is a good thing.
ninjafoodstuff  [author] Dec 12, 2012 @ 5:11am 
Thanks for the advice superturnip!

No "team" as yet, still conceptualizing. I'm leaning towards something isometric for the time being.
Superturnip Dec 7, 2012 @ 6:22pm 
I LOVE the innovative concept.
Some thoughts about the developement:
Do you have a team? Even if you only have two coders who can't draw at all, I reccomend you make a simple webpage that fulfills the basic play elements of this game. Experiment in the design and the mechanics that you want for Invidious there, instead of spending a huge amount of rescources on the finished product.
Some thoughts about the design:
I think you then should look into what perspective the game is in. Is it a fps, a top-down rpg, or an isometric adventure? This is SO IMPORTANT. Because this concept touches heavily on how we identify with characters, the way we see them is a really big part of the finished product. If it were a fps, gamers will react as they do in any sandbox game: blow things up (see Minecraft, Grand Theft Auto). If they were tiny dots far below the player, people might not go all GTA on someone else's hard work. But it might be less fun. Find out where you're looking from.
ninjafoodstuff  [author] Dec 6, 2012 @ 11:21am 
Hi JoelzEpic, thanks! Yes feedback is certainly appreciated at this stage!
HalogeN Dec 5, 2012 @ 6:30pm 
AMAZING concept. This sounds like it would make a great game. It would also piss alot of people off, not because it is bad. It is a sign of a good game if people are pissed and they dont think the game is bad. I would definitely buy this game if it got on steam. I would love to see this game being mage (progress- wise) so leave a comment on my profile if that you would like some feedback, because i would love to give it.
Jackson Nov 28, 2012 @ 1:55pm 
I'm sold
ninjafoodstuff  [author] Nov 25, 2012 @ 1:16am 
Thanks! Still nothing new to report on its progress, I'm glad to hear people are interested, maybe I'll be able to add more to this page next year.