The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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DefaultGamer's Better Zombies
Category: Creatures, Gameplay, Magic
File Size
0.001 MB
Oct 22, 2012 @ 2:49am
Feb 4, 2013 @ 5:44pm
2 Change Notes ( view )

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DefaultGamer's Better Zombies

Simple addon that improves the power of the Necromany Spells.
All I did was increase the magnitude of each spell. (This just increases the level of the mob that can be raised, for example a magnitude of 10 means the spell can raise creatures up to level 10.)

Raise Zombie - increased magnitude to 10

Reanimate Corpse - increased magnitude to 20

Revenant - increased magnitude to 30

Dread Zombie - left the magnitude at the default 40*

Dead Thrall - left the magnitude at the default 40*

*On these two spells I was considering raising the magnitude to 50 but wasn't sure if that would be too powerful if anyone who has messed with Conjuration Spells (more specifically Necromancy) could give me some insight on that, I would greatly appreciate it.

Check out all my other mods by searching DefaulGamer on Steam Workshop or by click the "View all shared files" button!!

My mods include:

Better Perks
Reduced Tool Weight
Reduced Dragon Bone and Scales Weight
Better Werewolfs
Better Blessings
Better Alchemy Perks
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nitemare Feb 13, 2013 @ 11:34am 
if you could make another version where dead thrall and/or dread zombie were increased i would be happy, im tired of trying to resurrect something and not being able to lol just a suggestion that i would like