The Elder Scrolls V: Skyrim
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The Reserve
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Posted:
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0.757 MB
Feb 12, 2012 @ 2:45am
Apr 15, 2012 @ 2:33am
13 change notes ( view )

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Description
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Reserve II
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http://steamcommunity.com/sharedfiles/filedetails/?id=143130000

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SHORT DESCRIPTION
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Located right outside the lovely Rorikstead, The Reserve is a new player home built from scratch and meticulously designed for convenience and extravagant living. Featuring three main wings all branching from the center, it could not be more simple to navigate, and still provides all the essentials and more. Each wing uses different textures chosen carefully to compliment the rooms purpose.

If the new apple spawner is not working, you may be missing the script file, which can be downloaded on the Nexus mod page (http://skyrim.nexusmods.com/downloads/file.php?id=8651), and placed in your Data > Scripts folder.

!!! IMPORTANT: Scroll down and read Updates and Known Bugs for important information.


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STATUS / NOTICES
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SPOUSES: Please use this mod with The Reserve to have your spouse live with you.
http://skyrim.nexusmods.com/downloads/file.php?id=11370

Too many mannequins: If you do NOT want them, console-disable them. Walk up to the mannequin you want to remove, press ~ then click on the mannequin, type 'disable' (no quotes), hit enter, and press ~ again to close console. Its super easy, and will get rid of the ones you do not want. :>


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** IF YOU REMOVE THE HOUSE, YOU REMOVE THE ITEMS INSIDE. **
It is good practice to make a real save game (not a quick save), at least every few days and back these up in case something goes wrong.
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DESCRIPTION:
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The Main Hall is the entrance, and also acts as the hub to get to each wing of the home. The high ceilings and windows to the outside sky were designed to feel open and refreshing. Depending on the time of day, the room is lit with warm sunshine, or soft blue moonlight. The Den is a furnished and warmly-lit bedroom with ample storage. The Forge is complete with all the tools an Adventurer needs. Everything is close at hand for quick and efficient crafting. The Atrium is a grand circular library with a small garden and Alchemy/Enchanting tables. The basement has displays and storage for all your collections. Also a kitchen/bar, dining room, and small personal archery range.


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FEATURES LIST:
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. All tools needed for crafting in one convenient room
. All shrines available for blessing of your choice
. Enchanting and Alchemy tables with satchels and storage
. Ample storage throughout
. Companions and followers will follow you into the house
. Display cases, weapon racks, plaques, mannequins
. Dragon Priest Mask head busts
. A bed to gain Rested bonus
. Small garden with access to some herbs
. Personal Archery Range
. River, your own vendor NPC
. Stables
. And more...


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HOW TO INSTALL:
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. If using Steam Workshop, simply press Subscribe
. OR Extract the file (thereserve.esp) to your Data folder and make sure it is checked in the Data popup of your Skyrim launcher.


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HOW TO REMOVE:
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. Make SURE you REMOVE everything from The Reserve before you uninstall, as the house will be removed from the game. You will lose your items unless you remove them. If using Steam Workshop, simply press Unsubscribe
. OR Delete the file (thereserve.esp) from your Data folder, and (AppleSpawner2.pex) from Data > Scripts.


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FUTURE UPDATES / IDEAS:
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. New navmesh
. Adding more items to River's vendor list
. Interactivity with Takhisis, the dragon (?)
. Household Companions


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OTHER / FAQ:
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Watch some amazing videos about The Reserve:
http://www.youtube.com/watch?v=6j5APkI4s9M
http://youtu.be/lUTW57XnyqM
http://youtu.be/LTZu63iXduE

Interested in donating? First, thank you so much for even considering a donation. They really help me make time to continue work on my current mods and future projects. :> Since my website is currently down for maintenance, any donations can be sent to my Paypal address sartell.rachel@gmail.com. If you have any questions or comments about the mod, feel free to comment or send them to: lithxemods@gmail.com.


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KNOWN BUGS:
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. The pond outside sometimes looks like it is floating, this is caused by a land model piece not loading. Restarting the game loads the piece, though I still do not know why this happens yet.
. Using the weapon racks in the basement sometimes cuases parts of the basement to look invisible upon re-entry. Restarting the game fixes this every time.
. May not work with other mods that change the landscape in or around Rorikstead
. Animating or moved mannequins: Try exiting the house and re-entering. This has fixed it for me every time. (CK issue, NOT A MOD ISSUE.)
. Weapon racks sometimes get stuck. More often the activator just gets bumped to the left or right, try hovering your mouse off to the sides to get the dialog. (Working on this, for now console-respawn your weapon.)


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UPDATE LOG:
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Current Release 1.0
. Lowered gold in Rivers inventory to fix bug
. The Reserve is getting an overhaul. One room at a time is being released, with this update focusing only on The Den. The following notes refer to The Den only.
. No chests, storage, or other important items were removed. Some wardrobes, etc, were moved to another wall/location, but your items will remain intact. Clutter that was not removed previous to updated may have spilled onto the floor.
. Some textures and minor architecture changed
. Washroom added
. Details throughout and other minor fixes, replacing clutter and adding new clutter
. New lighting
. Updated books
. Added a room bound and portal to The Den for optimization


*To view the rest of the change log, please visit the Nexus profile, as Steam has a limited character count.
http://skyrim.nexusmods.com/downloads/file.php?id=8651
1,014 Comments
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tmiller966 May 22, 2013 @ 12:56pm 
I keep having problems with the mannequins unequipping the items I leave on them. Had one mannequin that was duplicating in the smithy, but that fixed itself somehow. I'm not losing any items, but every time I come back into the reserve after enough time has gone by for it to refresh itself (all doors are closed again, plants reproduce ingredients, etc...), the mannequins have unequipped everything in their inventory. Any suggestions for fixes or other mods that will fix this problem? It's like they do the same thing as companions, only they don't have default gear to reequip...they just reequip nothing.
topaz08 May 21, 2013 @ 10:24am 
I have I & II, but this one is still my favorite! Awesome mods.
tmiller966 May 10, 2013 @ 2:43pm 
Looks really good! Very anxious to see what you do with Takhisis.
ronsmith33 May 5, 2013 @ 8:32am 
I was one original subscriber to the Reserve Mod, I just wanted to tell you that this is my favorite of all the Player Homes. The Home is very comfortable and laid out well for all of my needs. So when you posted the new Reserve II Mod, I got it right away. Although a little different layout than the first version, Reserve II is also great. Love the waterfall. Keep up the good work.
Lithxe  [author] May 4, 2013 @ 3:31pm 
@ShadowTrojan haha omg me too! I never kill foxes in Skyrim and if I see a wolf or bear kill one I console ressurect it xD <3 Hehehehe
BUSY WEEK WONT BE ON AWHILE May 4, 2013 @ 2:56pm 
Lithxe I like foxes. :3 I love them so much that i protect every one in skyrim and every other video game.
Lithxe  [author] May 4, 2013 @ 12:04am 
The Reserve II: http://steamcommunity.com/sharedfiles/filedetails/?id=143130000
Also available on Skyrim Nexus; link is in steam mod description. :)
Lithxe  [author] May 3, 2013 @ 9:03pm 
The Reserve II: Compiling screenshots and writing the mod description, its coming very very very soon.
Lithxe  [author] May 3, 2013 @ 1:39pm 
@Rune Thank you <3
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Reserve II: Pulled a couple all nighters but I managed to fix all the major bugs! :D I need to fine tune some things today and do a final walk-through but still on track for release to play this weekend! Bear with me through the release, bugs tend to pop up when a couple thousand people are testing vs two. <3
Rune May 1, 2013 @ 9:38pm 
Release it when it's ready, don't rush it because some people are getting impatient :) I'd rather have a perfectly working house from day one, than a buggy one cus it got rushed at the end (same goes for every game/mod). Fix RL stuff first then sort the mod out.