Portal 2

Portal 2

50 ratings
Momentum Deferred
File Size
10.278 MB
Oct 21, 2012 @ 7:24pm
Jul 24 @ 1:21pm
8 Change Notes ( view )

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Momentum Deferred

In 1 collection by Mathey2009
Mat's Maps
16 items
Testing focus: Aerial faith plates and their applications in the field of science.
Difficulty: Medium-Hard
Estimated time to complete: between 4 min. and 25 min.

Remember to rate, comment and try my other maps!
Thanks for playing!
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Mathey2009  [author] Aug 6 @ 1:50pm 
Thanks, glad u liked it!
lfairban Aug 6 @ 1:15pm 
Not very hard but a lot of fun.
Spaceminnow Jul 25 @ 12:24am 
Replayed it after the puzzle edit. Looks good :)
Spaceminnow Jul 24 @ 1:12am 
I enjoyed this map. I may have done some unintended stuff but I did it :D
Almisuifre Apr 14, 2014 @ 5:15am 
Easy "wandering" map. A bit confusing first, but clear after lookin at all the rooms. Nice design. I'll try other maps from you.
Mathey2009  [author] Mar 13, 2014 @ 9:03pm 
Thanks a lot. That was the intended idea.
Hope you enjoyed it.
ken.roberts Feb 19, 2014 @ 2:31pm 
I LOVE this Map ! ! Even the end was very cool with the fling up via the faith plate. The best part was the start - trying to get to those higher areas to get the Cube and finally realizing there was a better way. I noticed when I had to set the cube into motion with a yo-yo from the big square in the water . . . the cube speed and height never decelerates, which made it much easier on the player to take his time in getting into position.
mausilibaer Oct 25, 2012 @ 2:16am 
Not as hard as it looks at first but a very nice map. Thanks.
machmanx Oct 23, 2012 @ 8:16pm 
This was a pretty decent chamber. Though I got stuck in the beginning trying to figure out how to get the cube to me, but since I explored as much area as possible the solution of receiving the cube finally hit me. After that and noticing that the portalable floor in front was a big area, the rest seemed to fall in place. The difficulty mentioned is about right. Good job Mathey!
toncica Oct 23, 2012 @ 4:13pm 
Needs more glass, you left a gap there.

Like everybody else I enjoyed the open maps in the Mevious style. Now I feel like I'm growing weary of it. The excessive use of glass like this does not further transparency but clouds the puzzle. One of Mevious' secrets that makes his puzzles difficult: misleading visuals. When you think the puzzle is easily solved you realize you have been looking at glass all the time and you have to search around again to find the spot where no glass is hindering you. On such maps I sometimes feel like a guy working for Google's Street View, roaming into every corner and mapping the glass walls.

Btw, I made a new map, too. :)