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Chapter 3: Testchamber 12 - Thermal Encouragment
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Portal 2: The Aftermath
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Description
This chamber focuses on emancipation grids, lasers, moentum, and time, have fun! :D

GAMPELAY:
LIGHTING: Anything you want, not too dark though : )
MUSIC: ON
EASTER EGG(S): Yup.....still there my friend. : )

PLOOT/DIALOUGE:
IN elevator at beggining:
GLadDOS: Pretty soon you'll be finished witht he main testing course, and for you, at least, that will be very exciting.

Once test is solved:
GLaDOS:
Now why would you be excited to finish the main testing course? Because then you get to start the advanced course--don't think I'll ever let you go to the surface...cause that will never happen, unless you have tested all that can be tested, and other things depend on it too though. But seeing how slowly your moving, it is unlikely you'll solve all of them anyways, need I remind you, try to finish these tests up quicker, it's not like we have 100 years or so to solve them. More of about 70 or 80 years. So do as much as you can, as quick as you can IN That time.
6 Comments
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Spamfan  [author] Oct 28, 2012 @ 12:56pm 
@LPChip
When making this map (first time):
Me: Okay, fizzlers, add one, conections done. Okay, I will do that twice. Done.

About 1 or 2 months later:
Me: Yay! Finally time to publish this map! :D I'll playtest it first.
*playtests map
Okay, I need to add more fizzlers.
*Pulls at top of fizzler to extend it and not add unnecesary antlines.
There we go, so much easier than the other way. : ) Plus it makes it look more profesional, without all of those lines! :D

Now:
*reads comment.
I think: Haha, NO, I did nto do that at all! :P
You konw how that story ends ;)
hahaha :)
Spamfan  [author] Oct 28, 2012 @ 12:56pm 
@LPChip
Thanks! I do too! ;)
And, actually, I did EXACTLY that, haha, thanks though! :)
Oh, wait a second. Oh, I only did that for like 1/2 of it :/ (Dang it! I did not want that to happen! :-( Oh well, hahaha :) )
So, I actually made this mnap a little while ago, so yeah, I probably did not see that, but then I extended it even higher than before so you can see that the top one(s) do not have more antlines, when I tweaked it for publishing. :/ Oh well, thanks for pointing it out though! :)
LPChip Oct 28, 2012 @ 9:56am 
Nice puzzle map. I love it. One thing you can improve: You used several fizzlers on top of eachother. You can just use one, and stretch it up. This will allow you to reduce the amount of antlines and make your puzzle more clear to understand.
Spamfan  [author] Oct 25, 2012 @ 3:43am 
@mausilibaer
Haha, yeah, I try to make my levels as white as I can, that way tghe player has a TON of more options, and does not feel like they are doing exactly what the designer expected--also, it makes them feel alot more like they came up with the solution themself. :)

The reason why I said it is now solvable, was because when I first released it, I tweeked it, hahaha :) And as you may guess, it was literally impossible to beat without cheats, so, just say'n that so people will know I fixed it :)
mausilibaer Oct 25, 2012 @ 3:23am 
Solvable? That was too easy - one cube too much and found the companion cube immediately - kindergarten :)
Perhaps it could be that it was so easy for me because I was cheating. Is it necessary to have the whole floor white?
Spamfan  [author] Oct 23, 2012 @ 2:32pm 
Now solvable ;)