The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

240 ratings
Epic Endeavours
File Size
0.688 MB
Feb 12, 2012 @ 2:32am
Mar 14, 2012 @ 7:51pm
7 Change Notes ( view )

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Epic Endeavours

If you like this mod please show your support by rating up :). The more people who subscribe the more feedback I will get to continue growing this mod, and as usual report any bugs in the comments below so I can remedy them for next release.

NOTE: Now updated to version 1.03, steam workshop bug is now fixed! Enjoy and feel free to subscribe!

List of Followers!

V1.03 Release
> Added 2 new followers/spouses into Skyrim. Kaassi and Raksada. A female and male Khajiit both located at the Drunken Huntsman in Whiterun.
> Added 4 new enemies located in the wilderness. Fire, frost, and seducer daedra's, as well as golden saints.
> Fixed some bugs in version 1.02 involving followers.
> Temporarily removed Dragonlings until I finish sorting out their spawning issues.
> Developed enemy templates to be released in 1.04.

Upcoming! 1.04
I am excited to announce the next few versions. Version 1.04 will include better bandits and much stronger dragons who will be categorized by color and age. Their colors will signify what kind of magic base they will use, such as breath weapons. Expect a big difference in dragons with 1.04.

Upcoming! 1.05
This will be the largest update yet. With this update I am finally going to turn this mod from overhaul into it's own unique DLC. Adding approximately 10 new dungeons all which will follow a quest line. I may or may not do some voice acting for this. I haven't decided that much yet. The dungeons will all have unique bosses. I don't want to give out to much information but each boss you defeat will unlock a door. This will be a challenging quest designed for players level 60 and above.


Q. What is the goal of this mod overall?
A. The overall goal of this mod is to provided players with a sense of challenge after level 50. This will be achieved after 1.05 goes live. I anticipate 1.05 to turn this overhaul into an unofficial DLC with a large quest chain and approximately 10 new dungeons.

Q. What does this mod do?
A. This mod works to improve gameplay by fixing bugs and overhauling paticular things. This mod overhauls enemy AI's and adds brand new enemies into the game. Enemies are more intelligent and will fight with more strategy and unique classes. Followers are also overhauled. More intelligent and all essential so you won't accidentally kill them. All bugs including that "invisible bow" are now fixed. Close to 30 followers and spouses have been added to this mod with no need for console cheats, and more to come (am soon going to add all different races to the spouse/follower lists). Followers and enemies now have leveled spellbooks. These lists of spells improve as you level up. Why shouldn't followers be able to cast stronger spells at level 30 or 50? Followers now completely level up as you level up to level 81. Enemies scale in difficulty as you level up as well. New spells are added to make each play style fun and immersive.

Q. Big mod... won't it conflict with all the other mods out there?
A. No No No... I'll explain how mod loading works firstly. A mod with two alike templates we'll say both mods edit Hadvar's base health. Mine makes it 100, so so's makes it 300. His is named z and mine is name a. You downloaded his first and mine last. His will load first, and his values will be set. Mine will load after his because the default mod manager loads the last mod in the mod list. This only occurs with mods that have the EXACT same templates being edited. That being said, I take my time and create my mods very carefully. Therefore I never ever overwrite used templates I always make brand new templates for any work I do with the except of pre existing NAMED npcs (not to be confused with enemies or added enemies). This is basically just followers, and added spouses. Another thing that would clash would be spawns. Now technically they would clash except that I rename every single enemy I put into the game. So I cannot see this being an issue. If it is the game will choose one or the other mod (your game will not break).

Q. But I have so and so followers mod and I like it better?
A. It's purely your choice to use the mod you want to use. Through all of my time of looking I have not found a mod with more followers/spouses/bug fixes/improved AI's/changed classes in all my time searching for one. I do not mean this in a bragging way so please don't misunderstand me.

Q. Why not seperate the mods?
A. I truly am sorry if this has inconvienced anyone, as I understand some people want certain choices over others. The problem with this is that I am one person working on a nightmare of a mod. This mod was originally made for myself as something customizable to fix everything I thought the developers failed. An example of this was necromancy. Those difficulty sliders? What was the point of those? Mine is on master all the time and I never even block when I hit level 30 because I already absorb all the damage (without exploits). After making this mod and uploading it, I've gotten some positive feedback and it's become a much larger project. I like making changes for the community that adds to their gameplay experience, it's rewarding, however making individual mods would take close to a month for me to do, with no progress in my original goal to finish this mod. Right now it's just simply not possible I'm sorry.

As usual please feel free to request anything you might like to see in the mod, and don't forget to rate up :D!
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wilderose Feb 3, 2017 @ 7:28am 
I subsrcibed to your mod but it won't show up in my files. Did I do something wrong to make it not show up?
VillagerPunk Feb 14, 2014 @ 11:25am 
Dedrah in the wild? I will think they will be in bases in a cave or sompething or at dedrah temples.
Raven Oct 24, 2013 @ 9:34am 
Seducer daedra? Sounds like fun. :D Nice added enemy mod that doesn't seem quite so outlandish with all Oblivion breaking loose, anyway.
Jay Jun 3, 2013 @ 11:13am 
this is a great mod please continue
Blast Lord May 6, 2013 @ 1:46pm 
The mod works also I would not abandon such a hard working mod by the way.
MegaloManiacXp Sep 1, 2012 @ 10:46am 
Can u increase the spawn rates on the dragon (i really like more dragons but like krumbotor said it does not work now) I m lv 17 n is killing any thing i meet even with the more creatures mod it jus not fun
[GAY] Soggy clit™ Aug 12, 2012 @ 4:29pm 
i love this mod im lvl 33 and i have epic really fun fights but ghost dragons are to hard to see and almost never land, making me miss and getting me almost killed
Blast Lord Aug 9, 2012 @ 5:07pm 
I love the mod hope yea update it soon
Krumbotor Jul 5, 2012 @ 11:19am 
Im very sad, that this mod doesnt work out with the mod "more dragons". Unfortunately the effect of epic endeavours still is there although I deleted the mod. "more dragons" wont work at all now. Does your mod change the likability of dragon encounters, and if yes, do you have a clue why this change will still be there although I deleted the mod and "more dragons" is loaded regularly?
Ruin Stormshower May 21, 2012 @ 5:02pm 
First, I want to say, I love this mod. However, this mod makes Boethiah's Calling (from all of my testing) impossable to complete. Because all of the followers/ mercs are now considered essential, and thus cannot be used in the Boethiah's Calling quest.