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"...from Planning to Polish..."
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Platforms: PC, Mac, Linux
Languages: English
Posted:
Oct 21, 2012 @ 3:25pm

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Description
"From Planning to Polish".. is a step by step 3 part video that takes you all the way from the planning phases of acting... down to the finished dialogue. Learn and study how Supervising Dreamworks Animator & former Senior Animator at Valve software Jamaal Bradley uses reference, thumbnails, analyzes dialogue, breaks down poses and takes a shot all the way 'to final'. This is a fun and educational video that will be an ongoing resource.


Whats the video all about?

-Learning Animation is a life long process and this educational video goes through steps on making a character performance from start to finish. If you want to begin the journey to Video Games, VFX, or Feature Animation, this video can be apart of your learning arsenal.

-This will also be a great tool to help make your animations in Source Film Maker (SFM) feel that much better.


8 Steps of Working Through Your Shot (3 Part Video)

1. Description of the shot launch in production
2. Analyzing your dialogue
3. Making Useful Thumbnails
4. Creating & Using Reference
5. Blocking (Posing the Character for acting and appeal)
6. Tie Down (Spline Pass #1)
7. Final Polish (Spline Pass #2)
8. Facial Refinement


about the creator:

Animator and Artist, Jamaal Bradley has worked in feature film, commercial, direct to dvd, director of animated shorts as well as video games. Some of the titles he has had the pleasure to work on include; Dreamwork's 'The Croods' & 'Puss In Boots', Disney's 'Tangled', Valve's 'Meet The Spy..Heavy..Demoman..as well as both Left 4 Dead titles to name a few. He currently lives in Los Angeles where he works as Supervising Animator at Dreamworks Animation.


File Format: mp4
Resolution: HD 720p (1280 x 720)
Running Time: 3 Hours
Number of files: 3




Popular Discussions View All (1)
3
Oct 27, 2012 @ 2:49am
"...from Planning to Polish..."
theJesus
43 Comments
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Balls of Steel Aug 13 @ 6:13am 
Looks simple, this is great :)
Cool
kirili4us Jul 3 @ 1:13pm 
+100 yes. tools must be easy-to-use. like this programm. + you need more language!
Gizma Jun 21 @ 7:05am 
looks nice
A! Jun 13 @ 3:37pm 
aight
NRay7882 May 29 @ 5:22pm 
SFM is something I always wanted to give a go, but never could fully understand. I have a pretty decent programming understanding and only basic familiarity with 3d modeling, texturing and everything else that comes with making games/animations. Having a tutorial, espeically from someone whos worked directly with Valve, is something I would rely on to bridge that gap between my not understanding to producing my own work.
snhworks development Apr 19 @ 6:52pm 
Very awesome, supporting.
Timmy Apr 11 @ 12:21pm 
Its very simple, nice looking and realy cool program
turntechGodhead Jan 27 @ 7:39am 
did any1 read da description? its only the film, lol xD
Lord_Tomster Jan 25 @ 2:11pm 
That is very cool