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Better Stealth AI for Followers - No Torch while Sneaking
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0.078 MB
Oct 21, 2012 @ 1:33pm
Nov 19, 2012 @ 2:31pm
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Description
This mod improves the stealth AI for followers, so they don't rush into combat before the enemy has fully detected the player. Followers will also unequip torches while sneaking.

This will work with any follower who uses the default follower system, including followers added by other mods and even animals (if they use the default follower quest). It also works for Cicero and the Dark Brotherhood Initiates, as well as the Thieves Guild quest followers. Please read "How it Works" below for additional changes.

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THIS IS AN COMPLETELY REWORKED VERSION OF MY PREVIOUS MOD:
http://steamcommunity.com/sharedfiles/filedetails/?id=74481105
and NOW ALSO INCLUDES: http://steamcommunity.com/sharedfiles/filedetails/?id=74479845

DO NOT USE THESE TWO MODS TOGETHER WITH THIS MOD. IF YOU ARE USING THE OLDER VERSIONS, MAKE SURE TO DELETE IT BEFORE SUBSCRIBING TO THIS MOD.
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WHAT IT DOES:
This mod changes follower behavior in two ways. These changes only occur while the player is sneaking. If the player is not sneaking, then the follower's behavior will be unchanged.

1) While the player is sneaking, the follower won't initiate combat with nearby hostiles until after the enemy has actually attacked. Once either the follower or the player is attacked, the follower will enter combat like normal.

2) If the follower has a torch equipped, they will unequip the torch while sneaking.

Note: If you give your follower a torch while they are already in sneak mode, they may choose to equip it. If you don't want them to use the torch, simply exit sneak mode, wait a few seconds, then re-enter sneak mode. This will trigger them to unequip the new torch.


HOW IT WORKS:
After installing the mod, a new dialogue option ("Let's discuss stealth combat tactics...") will appear when you talk to your follower. Selecting this dialogue will assign your follower to one of the Better Stealth aliases. After this, you will have two options...normal combat behavior or the modified stealth combat behavior. YOU MUST SELECT THIS DIALOGUE OPTION BEFORE YOUR FOLLOWER WILL EXHIBIT THE STEALTH BEHAVIOR. You can choose to switch back and forth between these modes any time you talk to your follower. Followers who have been assigned to Better Stealth aliases will always unequip torches while sneaking no matter which combat mode they are in.


COMPATIBILITY:
This mod is fully compatible with other mods that alter the NPCs such as Better Followers and Specialized Followers. It is also compatible with mods that alter the follower quest/dialogue such as UFO, EFF, or AFT.

UFO USERS: It may be necessary to reset the follower back to vanilla combat behavior (using the dialogue option) before dismissing them.


IMPORTANT THINGS TO NOTE:
1) You must select the initial dialogue topic before your follower will exhibit the new stealth behavior.
2) If you dismiss your follower or have them wait, they will retain the chosen behavior the next time you ask them to follow (unless you clear the aliases).
3) You can have up to 25 followers assigned to Better Stealth aliases. If you exceed this number, a message box will come up asking you if you want to clear the aliases. Selecting "Yes" will clear all aliases. This means you will have to speak with any followers to reassign them.
4) For some reason, followers don't always put away their torch the first time you sneak after hiring them. This issue can be corrected by dismissing/rehiring them. It also seems to naturally correct itself after the first combat engagement.
5) Cicero and the Dark Brotherhood Initiates are already assigned permanent aliases, which don't count toward the twenty-five follower limit.


QUEST FOLLOWERS:
In addition to standard followers, a few quest followers have been given this modified behavior. The better stealth behavior has been added to Mercer Frey (during the quest Speaking with Silence) and Brynjolf & Karliah (during the quest Blindsighted). These quest followers will automatically exhibit the better stealth behavior and do not have the dialogue option to toggle the behavior on/off.


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CREDITS:
fg109 for helping me with the initial script.
DreamKing, JustinOther, and nbtc971 for the unequip torch script.
technowizard79 for script improvements.
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36 Comments
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123Rullh Apr 7 @ 9:15pm 
Im not getting the dialogue, but Im suspecting this might be because Im allready using a stealth mod which lets you either ask followers to silently kill enemies when ready, or on your signal
(a "power" granted as you pick the dialogue option which you have to "cast" on the ground close to a target thats in line of sight from either you or the follower.)

That being said, im pitching the idea of these two mods working in unison, as the follower stealth-kill mod doesnt modify ...."reckless"...follower behavior, and from what I can gather from reading here, this mod doesnt have the stealth-kill feature.

Maybe theres a chance to collaborate and merge the two into one awesome stealth-mod?

(unless such a version allready exists that is, I haven't really prowled nexus for it as I prefer the simplicity of the steam manager rather than faffing around with zips and data-folders. and yes, im lazy I know :P Still, figured i'd pitch the suggestion =) )
semvv Feb 16 @ 6:42am 
the dialogue doesnt appear :(
LEGOs104 Jan 15 @ 10:49am 
i just took their torches
Willoloh!! (ATR) Jan 3 @ 3:28pm 
Does it affect ressurected units?
kryptopyr  [author] Dec 21, 2013 @ 6:45am 
I disagree. The way steam installs and maintains mods can create a lot of problems if you're playing a heavily modded game. And Nexus is definitely more user-friendly for mod authors.
=(e)= r4pt0r Dec 3, 2013 @ 7:06am 
but steam is so much easier than the nexus
kryptopyr  [author] Dec 3, 2013 @ 6:56am 
I'm no longer active in maintaining my files on Steam. I found that I just didn't have the time to update and maintain the files on two different sites. For the latest versions of my mods, as well as my more recent mods, go to Nexus:
http://www.nexusmods.com/skyrim/users/4291352/?tb=mods&pUp=1
shadow_prism Dec 1, 2013 @ 10:19pm 
On this Mod - rated + and Thank you, it's so nice not to end up shooting my minions when they rush out to fight while I am being stealthy.
shadow_prism Nov 23, 2013 @ 10:37am 
lukataushimo - that is because most Brigands in Skyrim are drug adicts, hooked on Skooma - it clearly messes with thier minds and makes them stupid.
lukatakushimo Nov 21, 2013 @ 8:37pm 
great mod. now if someone could figure out how much AI it takes for bandits and others to stop looking for you when they arte all dropping around them with arrows in their heads. I would think the sneaking got real difficult real quick and stayed that way cuz they are getting slaughtered but ten seconds later it must have been their imagination. must be hearing things. thought i heard something. geuss they got away. what AI are they using...lol