Sid Meier's Civilization V

Sid Meier's Civilization V

106 ratings
Natural Wonder Yields Mod
File Size
0.002 MB
Oct 19, 2012 @ 3:45pm
Jan 1, 2013 @ 10:08pm
3 Change Notes ( view )

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Natural Wonder Yields Mod

This mod rebalances all natural wonders and disables the mythic ones, Fountain of Youth and El Dorado.

First, all natural wonders now give a 2 happiness bonus once they're claimed by a player and within their borders, along with the existing 1 happiness bonus for discovering them. (Great Barrier Reef only grants 1 happiness per tile.)

Second, all of them have been balanced around a target number of 8 additional yields alongside the 2 happiness. I tried to stay true to the original yields as much as I could.

The spreadsheet above displays their rough groupings as I was balancing their yields and trying to make each one unique. I also wanted to make sure each yield received enough representation; especially the special ones: science, culture, and faith.

Yes, I believe gold is of lesser value per yield compared to the other ones, but in the end it worked out okay since the high gold wonders also have production, which I believe is the most valuable yield.
Popular Discussions View All (2)
Mar 3, 2015 @ 2:12pm
Brave New World version
roberto tomás
Mar 3, 2015 @ 2:07pm
Gold to Production ratio
roberto tomás
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LOBO Aug 11, 2014 @ 10:39am 
Also I was thinking about putting +2 Tourism starting from modern(information?) era as we all know these days they bring tourists pretty a lot ;)
LOBO Aug 11, 2014 @ 10:38am 
Barathor you can set just 1happiness for each. I set mine like that by editing XML and LUA files.
I have also set number of natural wonders higher for each map (i.e. huge-15,large-12 etc) and that many as I set where appearing but your mod somehow disables it. Could you include that in your mod please?
Thank You
Vitorion Apr 14, 2014 @ 12:50pm 
Seems like a good mod. Does it work with BNW?
Barathor  [author] Feb 19, 2014 @ 10:24pm 
Yes, I plan on adding the new natural wonders. I'll also be removing the +2 border happiness from each wonder, as it makes them a little too potent. Instead, perhaps I'll mix in the happiness yield with some of them to create more unique yield combinations.
Meowschwitz Feb 19, 2014 @ 10:07pm 
I use this mod but I was curious if you were planning on adjusting Lake Victoria, Kilamanjaro, etc

Carlos77 Nov 2, 2013 @ 12:06pm 
See, all I'm saying is the NWs should have some "wondrous" flavour, like the interesting "skills" of the Kilimanjaro or the Source of the Nile. Then it's something I can call "a wonder", something worth looking and fighting for. Otherwise they're just a bunch of nice-to-crappy tiles.
Carlos77 Nov 2, 2013 @ 12:06pm 
I respect that but disagree :) Mostly because if something is presented as a natural world wonder, it shouldn't have the same yields as a common improved tile. And it's not just about the yields either. I love the healing or movement bonuses of the new NWs, even though they're indeed micromanagement heavy. But that's optional, you don't have to drag all your units to look at Kilimanjaro and come back stronger :)

The potential for an early unbalance is there all right, I'm with you here. But that can be solved - for example the NWs can have crappy yields on it's own but what if you could improve them? Not directly but by special city buildings available only in nearby cities or by adjacent tile improvements (build a Pilgrimage Shrine next to Mt. Sinai that doubles the faith yield but is available only through a Rennaisance tech).
Barathor  [author] Nov 2, 2013 @ 7:42am 
Thanks, though, I eventually plan on updating this old mod and adding the BNW ones. I now believe they're a little too potent, and will be removing the bonus +2 happiness when they're within your borders.

Also, on the contrary, I don't believe they should be too "wondrous". If one understands how maps are created, you see how random their placement methods really are, along with the types assigned to a given map. They can easily unbalance games very early. Also, wonders like Fountain of Youth and the new Mt. Kilimanjaro introduce tedious micro-management (especially with 1UPT) which I rather not favor in the game. These are all my own opinions, of course.
Carlos77 Nov 2, 2013 @ 2:44am 
Great! NWs need some rethinking very badly. Only this mod seems to me just like the first step. Often you just reshuffle the yields around. In my eyes the real problem with NW is they just aren't that wondrous. It's much better in BNW or Scramble for Africa, now that's my idea of Natural Wonders! Minor reshuffling of yields is not sufficient in my view but still thumbs up for your work on the NWs, since nobody else seems to be doing anything about them.
Hokath Sep 5, 2013 @ 12:44pm 
And you are thinking about getting rid of (i) altogether?
In which case I vote no. You need more than half the votes to pass these things :P