27 ratings
Hell Hath no Fury (Revisited)
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In 1 collection by Andi
In My Opinion
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Description
This is a modification on the original level. I found that it could be solved using only two cubes and no light bridge and I liked it, so I made an evil twin so to speak. Hope you enjoy it.

Please leave comments so I may build better test chambers in the future. Please leave a comment especially if you don't like it, otherwise I may make more you don't like.
33 Comments
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Andi  [author] Sep 2 @ 12:36pm 
Me too. This one is more open and straight forward.
ɹəʇsɐɯlɐʇɹ0d Aug 31 @ 10:39pm 
I liked this one better than its predecessor too; felt easier, even though I didn't like the beginning....
Andi  [author] Jan 25 @ 9:53am 
I like this one better than it's predecessor. GLaD that you liked it too.
Requiemsoul Jan 25 @ 5:18am 
One of my favorites!
Andi  [author] Jan 11 @ 8:51am 
Thank you.
dire.fcs Jan 11 @ 8:39am 
really good the end part of this one!!!
Andi  [author] Jan 11 @ 7:26am 
You're right, the companion cube is very hidded in this one. Right again, I don't consider myself a Portal Ninja but I try to make it a challeging as possible. I'm still working on your last chamber... it's a tough one... but I'm having fun with it.
stormsend Jan 10 @ 11:19pm 
You got me at the end. I had to go exploring to find the exit strategy. I never ran across the companion cube and went in specificly looking. It's hidden good. As always, Great map. Some tricky maneuvers but I wouldn't say ninja. Very good design. Looks great. Thank you.
Death Defying Adventure
Andi  [author] Jun 19, 2013 @ 1:20pm 
Thanks for the compliment. I will admit, I tend to build them big and this chamber has a lot of unused space, maybe the most wasted space of any of my chambers but it's a stripped down version of the original. The original used more of the space... except in the first room which remained the same.
8MMW Jun 19, 2013 @ 10:13am 
I didn't play the first version, maybe that's why I was a bit confused about what the pedestal button did until I saw the video. And again, I've got the same feeling about your maps - great puzzles and challenges, but in too big chambers.