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Test Chamber One: Exponential
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Oct 18, 2012 @ 11:41am
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Description
It's a minimalist approach, so the solution should be obvious. But is it? A study in momentum. Small chamber, momentum, medium difficulty. #F4F
10 Comments
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Mr Beans Dec 27, 2012 @ 4:19am 
I can't do the move, can someone link a video to how to do it?
Constantine Nov 17, 2012 @ 6:17am 
I really enjoyed that. Well done :)
#F4F
NiclO (- - ) Nov 13, 2012 @ 2:45am 
Awesome map!
mechtakendall  [author] Oct 26, 2012 @ 9:55pm 
I was just re-doing some of my early crappy puzzles, eventually going to replace them with real puzzles. In this case, I challenged myself to make a puzzle in 10 minutes. This is what I made. I've really been squeezed for time lately, so doing anything in the editor was going to be short and sweet. For experienced players, this is cake. No, there is no actual cake. It is a lie... :)
toncica Oct 26, 2012 @ 5:17am 
To me it was fairly obvious and not hard to pull off, so the experience was very short. I would assume almost every player who finds the way to your maps has done this maneuver in similar form before. Maybe it is a bit too minimalistic in the way that you don't have more options to try, for example look at the puzzle from different angles and connect portal surfaces which are not necessarily adjacent. Here you have no choice other than to perform the solution right where you are.

I've tried the minimalistic approach myself with my latest map. At the time I was thinking it is an original idea.
http://steamcommunity.com/sharedfiles/filedetails/?id=104067667
Ravoria Oct 20, 2012 @ 6:20pm 
I've seen this trick before but you did it slightly better with the final step. Good work. I'll take you up on your offer; here's quite a challenge. Odysseys:
http://steamcommunity.com/sharedfiles/filedetails/?id=101069919
I'll do another of your maps if you actually beat it.
mechtakendall  [author] Oct 19, 2012 @ 11:06pm 
It's the acceleration, not the height you attain, that gets you where you want to be. Gravity is exponential (to a limit, thanks to friction). If I was referring to just the height, the would, in fact, be just arithmetic.
mlsthomas1 Oct 19, 2012 @ 11:13am 
I love it
Piranha.A Oct 19, 2012 @ 11:03am 
That move is always fun ... no matter how simple the puzzle around it (if there even is a puzzle). Used that on a larger scale in my map Undive. Give it a try if you will.
I wonder if the title exponential is right though. Considering the physics of the game, wouldn't this map have to be called arithmetic? Just a thought/question ...
Knockout Mouse Oct 18, 2012 @ 12:47pm 
A very cool tiny chamber. The solution's easy to spot but hard to pull off because of how the game "helps" you. Eventually I figured out how you can get around that though.

I think this is the first map I've seen that uses only a single angled panel and still contains a challenging puzzle. Nice work!