This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Inquisitor 2
Genre: Adventure, RPG
Languages: English
Players: Single-player
Oct 18, 2012 @ 12:23am
In 2 collections by Eb42
3 items
Inquisitor (series)
2 items
After many years of development, Inquisitor is finally done and you can vote for it here on Greenlight. But we are looking to the future now and would like to know your opinion on where we should move on to.

There are several options:
  • an old-school RPG again like the original Inquisitor (typical sequel);
  • an adventure with RPG elements (based on the Inquisitor universe);
  • a different type of an RPG game (turn-based, action 3D RPG, etc.).
We are at the beginning and you have a chance to help us to move in the right direction.

Inquistor on Greenlight:

Popular Discussions View All (3)
Jul 13, 2015 @ 11:03pm
Real-time or turn-base?
Jul 13, 2015 @ 11:04pm
2D or 3D
Jul 13, 2015 @ 11:05pm
RPG vs Adventure
< >
Nameless Hero Nov 17, 2015 @ 1:41pm 
So are there any plans for the game cause the thread has been dead for a year.
Kovi  [author] Dec 3, 2014 @ 11:09pm 
No, I don't think so. At least not right now.
Auron Starglider Dec 3, 2014 @ 12:46pm 
Any chance of a Kickstarter campaign?
Kovi  [author] Dec 2, 2014 @ 11:36pm 
Auron Starglider: Well, as far as I know, no one is working on Inquisitor 2 yet.
Thuzar Nov 25, 2014 @ 11:15pm 
I would love to see an Inquisitor sequel with Fallout 2 kind of turn-based combat (using Action Points to move, attack, cast spells etc.) Hope you haven't given up on the sequel since the original Inquisitor is quite epic (just recently acquired it on Steam but I've got over 50 hours of playtime on my GoG account.)
Auron Starglider Nov 6, 2014 @ 9:34pm 
Hey Kovi, I was just wondering, since it's been a loooong time ago when a post was made, will there be an Inquisitor 2?
Franta Pérák Aug 19, 2014 @ 5:55am 
Rád bych viděl klasický pokračování. Jestli 2D/3D nebo v reálném čase/na tahy nehraje až takovou roli.

Hlavně by to tentokrát chtělo o něco méně boje a o to víc se soustředit na příběh a dialogy. V prvním díle jsem míval v těch rozlehlých dungeonech pocit, že autoři chtěli vytvořit diablovku i klasický RPG a nějak nemohli se rozhodnout. ;-)
Kovi  [author] Mar 25, 2014 @ 11:44pm 
Thanks for your opinion, pocketnunu.
pocketnunu Mar 21, 2014 @ 8:25am 
For me, the choices of RPG vs action, 2D or 3D, real time or turn based, are irrelevant if the developers can't or won't "fix", change, or improve what was wrong with the original Inquisitor and put those changes into the next game. They have turned to issues which all developers ask - things that paper over, or detract attention from, major flaws of a preceding game.

Developers - the issues/options/choices you bring up here meant very little in the original Inquisitor and were not relevant to the "hard-core RPG fans" who stuck with the game. Why would they make a difference in the next game? Those are retail questions, intent on appealing to audiences that are not relevant to the "Inquisitor universe." But without solving the flaws of the first game, the choices you give us mean little.

VaeVictis (ex-Drizzt) Feb 14, 2014 @ 10:25pm 
the only negative feature that must be fixed in this game is combat, but real time or turn based is not the problem, the real pain is that monster where pretty hard to beat and the game, mostly dungeons became pretty annoying and painful, at least with MY ranger build running a dungeon was pretty hard...I know a lot of people say that this game is a real rpg like those old titles, but those games where not so hard...that's my personal opinion and the only thing that I think must be fixed...