This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Inquisitor 2
Genre: Adventure, RPG
Languages: English
Players: Single-player
Oct 18, 2012 @ 12:23am
In 2 collections by Eb42
3 items
Inquisitor (series)
2 items
After many years of development, Inquisitor is finally done and you can vote for it here on Greenlight. But we are looking to the future now and would like to know your opinion on where we should move on to.

There are several options:
  • an old-school RPG again like the original Inquisitor (typical sequel);
  • an adventure with RPG elements (based on the Inquisitor universe);
  • a different type of an RPG game (turn-based, action 3D RPG, etc.).
We are at the beginning and you have a chance to help us to move in the right direction.

Inquistor on Greenlight:

Popular Discussions View All (3)
Sep 24, 2013 @ 12:40pm
Real-time or turn-base?
Sep 24, 2013 @ 12:41pm
2D or 3D
Sep 24, 2013 @ 12:45pm
RPG vs Adventure
< >
Kovi  [author] Mar 25 @ 11:44pm 
Thanks for your opinion, pocketnunu.
pocketnunu Mar 21 @ 8:25am 
For me, the choices of RPG vs action, 2D or 3D, real time or turn based, are irrelevant if the developers can't or won't "fix", change, or improve what was wrong with the original Inquisitor and put those changes into the next game. They have turned to issues which all developers ask - things that paper over, or detract attention from, major flaws of a preceding game.

Developers - the issues/options/choices you bring up here meant very little in the original Inquisitor and were not relevant to the "hard-core RPG fans" who stuck with the game. Why would they make a difference in the next game? Those are retail questions, intent on appealing to audiences that are not relevant to the "Inquisitor universe." But without solving the flaws of the first game, the choices you give us mean little.

Drizzt ): Feb 14 @ 10:25pm 
the only negative feature that must be fixed in this game is combat, but real time or turn based is not the problem, the real pain is that monster where pretty hard to beat and the game, mostly dungeons became pretty annoying and painful, at least with MY ranger build running a dungeon was pretty hard...I know a lot of people say that this game is a real rpg like those old titles, but those games where not so hard...that's my personal opinion and the only thing that I think must be fixed...
Romanul Sep 24, 2013 @ 12:24pm 
If it ain't broke don't fix it. So I hope the next Inqusitor will be an RPG, too. Of course I would like some improvements like more dialoge options, more ways of dealing with quests, more sinister and dark paths etc. Also, I prefer a TB combat but I have no problem with real time either. Also, the graphics were good in Inqusitor 1 , I see no need to change that.
Vero Sep 8, 2013 @ 5:36pm 
I like the style of gameplay as it is. Just enough fighting, just enough inquisition. I feel personally it's a good balance. Old-School RPG like the original, but with tweaks and updates to the genre that make the experience easier to digest(but not more streamlined, necessarily). If you make a sequel, I will buy it, hands down.
Shadow Wulfe Jul 20, 2013 @ 12:35pm 
The demand for direction from the Gamasutra review is fairly helpful. Though a lot of times when I was unsure of what to do I took it as a message from the game to explore the world more.
To make the game more accessible possibly add a mode in which the combat is not as punishingly (and rewardingly) as difficult.
I'm not sure what the problem is with animations and visuals, I liked the detail, and wrote off the "awful" animations as just efforts from a small studio. Don't be afraid to not sink buckets of money into improving the graphics. Being a veteran of Spiderweb games, I can say with a fair amount of certainty that there is a HUGE benefit to devoting resources to the game itself, and not becoming preoccupied with visuals.
Turn-based: pause feature like Infinity Engine games?
More intrigues, more "WTF" plot twists. Make it even harder to spot who is who without evidence. I liked that feeling of paranoia when you begin to realize that you can trust no one.
Also, GOG too.
Entropy Jun 20, 2013 @ 9:57am 
Turn-based Combat, please!
exitplanetdust May 11, 2013 @ 11:48pm 
It could remain the same genre, but with more emphasis on investigation instead of fightings.
LaserCat Mar 16, 2013 @ 1:19am 
This is an extremely effective and, IMHO, fair critique of Inquisitor; as a fan of the game and having high hopes for the sequel, I encourage the developers to take this into consideration:
egalor Feb 24, 2013 @ 5:11am 
A true gem in this crap heap called modern RPGs, featuring a choice of being gay or not. Just one thing graphical issue with Inquisitor: improve character animations, please. The rest of the graphics are brilliant, as well as the rest of the game.