This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Elevator Engineer
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Platforms: PC, Mac, Linux
Posted:
Oct 17, 2012 @ 6:27pm
Description
You're waiting for an elevator, knowing you could design a better system than the professionals. How are elevators designed, anyway?

Ever wondered why elevator systems are so freakin' bad? You should design a better one. This is your chance to solve a real world challenge -- build your own elevator system!

** The first 5,000 likes get the game for free and get to play an early beta. **
https://www.facebook.com/ElevatorEngineering

Express your ideas through a design and code interface that is a custom fit for creative problem solving. Get people to their homes throughout a week and see how your theories hold up to burning questions you've always had such as:

* Should you pick up users going down while the elevator is on the way up?
* Should elevators rest at the lobby or the parking garage level?
* Should the elevators behave differently when everyone is coming home from work than in the middle of the day?

This is not a game full of powerups and silly cutscenes. This is a full elevator sim. Your design makes the world work. Even if you're not a programmer, you'll have a blast tinkering and solving a problem that you have spent years wondering about!

Follow @frogtoss on Twitter for updates.

All Elevator Engineering works, art and concepts are Copyright (C) 2012 Frogtoss Games, Inc.
Popular Discussions View All (2)
18
Oct 22, 2012 @ 6:50am
What language do you want to program elevators in?
ftg.sludge
1
Oct 18, 2012 @ 4:00pm
About the team (me!)
ftg.sludge
31 Comments
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Br0nz3(FRIENCDLY Jun 26 @ 9:29pm 
I really like this idea so I would like updates on this (and maybe a little early access so I can make a video on my channel about this) as my collection says "NOTHING DESERVES DEATH IN THE GREEN"
Retardist Oct 2, 2013 @ 7:40pm 
Is this dead because i liked the sound of it
[PR] CritterKiller Feb 8, 2013 @ 10:32pm 
This looks pretty cool. I'm always up for trying different simulation games. Thing is I don't know a thing about coding. I'm not opposed to learning, but I'm a college student and I work alot so I don't have a bunch of free time. Could you use a language that is very easy to learn or make it a little more acessable to players like myself?
xXxFreddy[FAZE]bearxXx Jan 28, 2013 @ 11:53am 
So is this like SimTower?
ftg.sludge  [author] Nov 18, 2012 @ 10:19pm 
Yep!
Retardist Nov 18, 2012 @ 8:36pm 
are you still there?
dr.d Oct 25, 2012 @ 2:41pm 
intresting... this has my support
ftg.sludge  [author] Oct 23, 2012 @ 1:31pm 
Nazgul & CrimsonBelvedereDS: Good question -- I DO intend to have elevators change things like speed of travel and capacity. When you consider that you are writing software to solve for different building types and elevators, the challenge becomes even greater: how can you design an elevator response system that supports a wide range of environments? Or, conversely, if you are just drilling down on a SINGLE scenario, how much more efficient can you make it than if you did a general purpose solution?

I don't know the answer to these questions and it excites me to find out.
CrimsonBelvedereDS Oct 23, 2012 @ 11:43am 
Nazgul actually makes a good point, do we have control of lift speed/acceleration, wait time, elevator capacity?
Laika Oct 22, 2012 @ 10:01am 
wooooooow this looks right