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Genre: Adventure
Category: Utilities
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Oct 17, 2012 @ 5:00pm
Aug 12, 2013 @ 11:12am

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Recent Announcements View All (2)
Now Open Source!
Introducing Adamantus
Release date: Now Available
An Adventure Game Engine.

Dagon is a game engine developed by Senscape especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a reference of the genre. This is also the backbone of the upcoming Asylum horror adventure. Dagon is free to use and will be open sourced soon.

Download Now
A brief playable demo or interactive teaser of Asylum is available with its fully commented source code. The download also includes the Dagon engine, and it's the ideal place to start getting involved.

Download here:

You are welcome to discuss Dagon in our forums where you can also download standalone builds for your platform of choice:

Technical Overview
The engine allows easy construction of node-based (so called “pseudo-3D”) games with a custom scripting language based on Lua, which is simple to learn and features a reduced set of instructions. The rotation in each node is panoramic (360 degrees) with added effects such simulating the breathing of the protagonist. Transitions between nodes are also sophisticated including head-bobbing, thus giving the impression that the character is actually walking in real 3D.

Key among the features of Dagon are high performance and portability, which means that games developed with the engine are expected to run smoothly even on lower-end systems. Windows, Mac OS X and major Linux distributions will be supported right out of the box, with iOS support in the short term. Support for building third person adventures is also planned.

The engine is completely based on open technologies, and therefore doesn’t require paying royalties or depends on prohibitive licenses or patents. The complete set of used software is as follows:
  • Base code: C++
  • Scripting library: Lua (
  • Graphics library: OpenGL (
  • Font library: FreeType (
  • Audio library: OpenAL (
  • Video codec: Theora (
  • Audio codec: Vorbis Ogg (
  • Other: GLEW (
Note: The text editor used in the screenshots is Sublime Text:

Follow Us
Twitter: @Senscape

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Chris Lago Apr 22 @ 8:55am 
The entire concept sounds too interesting to be let down, would really like to see this work out, therefore "Yes"
CancoZ Apr 21 @ 3:17am 
Game Creation software is a need on Steam!
Bob Apr 19 @ 1:01pm 
nicht schlecht
○__○ Apr 18 @ 8:16am 
Looks Good
FEDUK Mar 27 @ 4:30pm 
Я думаю что он с лёгкостью заменит надоевший всем fps creator unitu engine и люди будут творить новые вещи и игры через него
bambamshere Mar 18 @ 2:58pm 
Looks Good
L1gh7 Mar 17 @ 8:52pm 
Psykhophear™ Mar 15 @ 2:52pm 
I've always wanted to make a Survival Horror game and this game engine seems like the perfect solution. It'd provide a great foundation to aspiring developers like myself and I can't wait for its release.
KUKALOV KUNTZ Mar 12 @ 3:16pm 
From a game developer i have to say this is an amazing idea and can wait to see what the future holds for this product... you earned my vote 100%!

God Speed, Good Luck,
AgustinCordes  [author] Mar 10 @ 4:44am 
@Ciell, ¡muchas gracias! Asylum aún no salió, estamos trabajando en eso :)