Portal 2

Portal 2

507 ratings
Azorae's Pinpoint
File Size
6.292 MB
Oct 16, 2012 @ 8:18pm
Oct 16, 2012 @ 11:43pm
3 Change Notes ( view )

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Azorae's Pinpoint

In 1 collection by Azorae
Azorae's Grand Designs
23 items
Building on the concepts used in "Pierce"

I'd like to thank everyone for the overwhelming postive feedback I've recieved on all of my chambers recently. Many people have been pointed my way by Mevious and I'm honored that many of you find my maps fun and challenging. Here's a little laser redirection puzzle I put together today, again, after Gig went through my "boneyard" of unfinished ideas - Enjoy! Possible aesthetic changes to come. If you like this chamber, feel free to leave a comment and subscribe to a collection that includes all of my chambers, Azorae's Grand Designs, and follow my workshop page for more maps to come. Thanks!

Gig has made an advanced version of this map that can be found here.
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Libbybapa Jul 30 @ 5:58pm 
Very nice. I enjoyed it.
qrioso Jan 13 @ 12:06pm 
Good map. Thanks
RBTOAB Mar 20, 2016 @ 3:03am 
Great great map Azorae
Pamsy Jan 29, 2016 @ 9:33pm 
Great map! And excellent warmup to "Pinpoint advanced". Hint: keep the cube in the chamber with the glass ceiling, even to lower and raise the elevator.
zigzagtenniscoe Aug 12, 2015 @ 1:41pm 
Amazing map! This reminds me of one of Demon Arisen's maps (can't remember which) . But the concept used is pretty neat and I can see why it's called "Pinpoint"! Took me about 10 minutes to find the intended solution. Thanks for another great map :)
tu7650x Apr 17, 2015 @ 4:15pm 
Nice puzzle Azorae!! Quality stuff, the kind that forces the player to stop and think and plan ahead. Between you and Mevious and LoneWolf and others, we are getting the very best maps to play. Thank you guys for your tremendous work.
Richard L Apr 11, 2015 @ 10:33am 
I did manage to balance the cube on the upper stair and open the door.
akross.cs Mar 23, 2015 @ 8:53am 
soo cool
Petutski Mar 14, 2015 @ 12:57pm 
Excellent! Very tricky but ultimately clearly logical. Great fun, thanks!
Chelliste Oct 6, 2014 @ 5:08pm 
I thought I had found an exploit, by balancing the cube on the angled stairs in the top level. But no matter what I did, I couldn't get the beam to stay steady on the receptor for more than a second. The cube would settle slightly when I released it and the beam would end up a couple inches away from the receptor. Seemed like I could make it happen if I tried long enough, but it was getting frustrating and the intended solution was easier!