The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

154 ratings
Map Markers Complete
Category: UI
File Size
0.107 MB
Oct 16, 2012 @ 11:57am
Nov 10, 2012 @ 5:31am
7 Change Notes ( view )

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Map Markers Complete

The whole Map Markers series. Adds Map Markers to Shrines, Temples, Camps, Houses, Ruins, and other places.

I was inspired by the mod "The Cartographers Map Markers" by Feyawen, but decided to try myself.

This Mod is a combination of my 4 Mod Marker mods, adding markers to:
- all shrines and temples, both inside and outside cities
- (hopefully) all unmarked camps, shacks and destroyed houses
- Jarl's longhouses of smaller cities, docks and the tower entrance of solitude
- Nordic, dwemer and imperial Ruins
- Landmarks
- (hopefully all) other places of interest, such as ritual sites, shipwrecks, and so on.
I did not mark shops, inns, player homes, halls of the dead and other things, since they are covered by the city´s main map marker. On determining landmarks I relied mostly on the cells called "POI" by the developers.

For all mods contained in this one, see my collection

Does not require nor cover Dawnguard or Hearthfire.


Should be compatible to anything, if you use any mod that also adds map markers (like the one mentioned above), you will simply have 2 markers at that place ;-)


- Added Dragon Burial Mounds
- Minor Changes

- First Version to be downgraded from Map Markers Base
- Fixed Spawnpoints

- Fixed winterhold´s Jarl's Longhouse spawning point
- Minor Changes

- Initial release


Map Markers Complete - Open Cities:
Included Mod Modules:

Map Markers Complete:
Other mods of my "Map Marker" series:
Map Markers Camps and Shacks
Map Markers Cities
Map Markers Landmarks
Map Markers Misc
Map Markers Ruins
Map Markers Shrines and Temples

Be aware that this Map Markers must still be discovered like any other in vanilla game. If you visit a location before installing this mod the marker will not be there. To test if it is installed you may travel to a location that is marked (look at the screenshots). Or you may use the console command "tmm 1 1 0" to turn all map markers (also vanilla) on (be sure to safe your game before this since this action cannot be undone!).


Feel free to use my mod in any way you want, including chaning, rewriting or using parts of it. If uploading anything that uses parts of my work, please tell me via PM and give credit. Thanks :-)
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xXNightingale.EXEXx Dec 20, 2014 @ 12:00pm 
legofreak96 Apr 23, 2014 @ 11:47am 
That's fine. Thank you for the response.
Sarthes Arai  [author] Apr 23, 2014 @ 8:39am 
I'm currently playing Morrowind, so there'll be nothing the next time
I cannot tell yet if I'll ever make a DB version, I'm sorry
legofreak96 Apr 22, 2014 @ 12:08pm 
May I politely inquire if a Dragonborn version of this mod would be created? If you do, that would be most excellent but I understand if you decline. Thank you.
Sarthes Arai  [author] Feb 20, 2014 @ 8:12am 
={o.W.n}= Everlasting Dragon Feb 19, 2014 @ 1:14pm 
thanks i need the shouts
Sarthes Arai  [author] Feb 19, 2014 @ 8:16am 
"adding markers to:
- all shrines and temples, both inside and outside cities"
={o.W.n}= Everlasting Dragon Feb 18, 2014 @ 2:20pm 
how about shout shrine markers
is that in
Maxpowerammo Dec 30, 2013 @ 3:03pm 
@Migz - DH He had a font mod on when he took the pics, so the font wont come with the mod.
Migz - DH Oct 18, 2013 @ 4:30pm 
The font in the screenshots, does that come with your mod and change the font throughout the game? Or, will the vanilla font still be used?