487 ratings
Excelsior Of Scientia (Co-Op)
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37.101 MB
Oct 16, 2012 @ 9:44am
Dec 6, 2012 @ 2:41am
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Description
Hello Everyone,

UPDATED: 06/12/2012 ---------->

Fixed: the room with the tractor beam, the cubes didnt always fall on the buttons, so i added a button so if they dont land on the button you can re spawn the cubes.

Updated First Area Again. trying to finally sort this crashing and lag issue out, but i dont think it is sorted still even with this

latest version

will keep updating from time to time :)

--------------------------------------------------

Map Has Had A MAJOR UPDATE: 22/11/2012

IMPORTANT INFORMATION: PLEASE PLEASE LET ME KNOW IF THIS UPDATE DID NOT FIX THE LAG AND CRASH ISSUES......

I Have had some Help from Lpfreaky90 On this map because i noticed that this map was not very popular,
so we basically redone the whole first puzzle chamber and Lpfreaky90 also optimized my map for me, so hopefully now this map works 100%

perfectly hahahaha

So it has 1 large start area with 3 puzzles + other puzzle elements + 3 other chambers with 1 concept chamber at the end (this last chamber is a bit of fun and a concept - as always all feedback is appreciated)

Also if you like my maps because a lot of time goes into these maps, any gifts via steam would be kindly accepted :)

Thanks to Goodcat who playtested my map and gave this map its name and gave me ideas and everyone else too.

And also a Thanks to Lpfreaky90 of course :)

LuckyRJ
32 Comments
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TS_Mind_Swept Aug 31 @ 8:53pm 
The puzzels were good, although the last one was a bit glitchy, and we kept having connection problems. I don't think that's the map's fault, it just made the experiance lees enjoyable than it could have been. Overall the ideas were all great, I just wish it had gone smoother, then I'd probably be loving this map. 8/10
GraveNoX Oct 27, 2013 @ 10:33am 
Incredible good map!!
SilentShot Oct 20, 2013 @ 4:37am 
wow
Dom44 Jun 27, 2013 @ 10:19am 
@LuckyRJ - Why do you think I asked about it? We spent hour or more trying to figure that out, so that's why I'm asking for help.
LuckyRJ  [author] Jun 26, 2013 @ 7:16pm 
@Dom44 - isnt that what portal is about - puzzle solving ??? or did you forget that. :)

Work it out :) its fun to work it out
Dom44 Jun 26, 2013 @ 5:52am 
@LuckyRJ - Yeah but that's it, we know that we can use gels, but we don't know what to do so that the player in the room gets up, in other words, where to put which gel and what kind of movement or whatever the player should do down there to get up.
LuckyRJ  [author] Jun 25, 2013 @ 6:08pm 
@Dom44 - Well that room is not hard to work out - it is 1 player who needs to press the buttons for the paint droppers for the other player who is in the other room where the paint is - there is portable surfaces in that room. it is very easily sovable :) - sorry you couldt work it out - but that room was not hard - i never make hard puzzles :)

LuckyRJ
Dom44 Jun 25, 2013 @ 10:47am 
I have a question. If one player goes into that room where are gels and companion cube, without having a portal anywhere (I mean that he fizzles his portals before entering the area), what is the intended solution to get out of there? Because I was in that control room, trying to turn off some things to help my fellow to get out of there, however it was useless, so I really wonder how are we supposed to do that, eventually my fellow was forced to use cheats to get out of there.