58 ratings
No More Hitscan Cloned Soldiers and Technopolips
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0.090 MB
Oct 15, 2012 @ 1:22pm
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Description
This mod makes it so that the Cloned Soldier enemies and the Technopolip no longer shoot hitscan bullets. The Cloned Soldiers shoot lasers, while the Technopolip shoots rockets instead of bullets.
12 Comments
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Firestorm Nov 11, 2013 @ 12:49pm 
Awesome Thank you for makeing this
Dick Butt Apr 9, 2013 @ 7:13am 
Doggy you've never played a serious sam game I take it...
Corporal Punishment Mar 10, 2013 @ 7:22am 
Great mod. I'm sure it'll be even better if you get that mod that replaces the soldiers with zorgs. But I'm still constantly killed by technopolips. I thought the arachnoids were silly when you couldn't avoid there shots wherever you sidestep but then there're technopolips. I hate them so much.
Doggy Jan 14, 2013 @ 4:46am 
Really don't like the idea of replacing bullet-firing foes with lasers and rockets. Makes the whole thing look too silly, and gameplay way too easy.
Not once did I consider the so called "hit scan" enemies a problem in SS3. You could dodge shots just fine just by moving, and the actual damage gained from a single hit was veeery low, even on Hard.
Now, make the enemies shoot their original "bullet-projectiles" - that I could support.
Boxcutter Jan 1, 2013 @ 6:26am 
I would like to see soldiers and polips separated in different mods. Not a big fan of AoE that hits you through cover. Also, it seems to conflict with UFO mod, but maybe that's a fuck up on my part.
Andreyufa Dec 18, 2012 @ 6:10pm 
=)
SPTX Nov 3, 2012 @ 8:31am 
A must have. Could you make the soldiers fire a cutsom projectile instead? The laser seems to be out of place for them.
DUNCAN DONUTS  [author] Nov 3, 2012 @ 12:11am 
You can shoot the rockets and you can avoid them by sprinting.
Tropicalism Nov 2, 2012 @ 11:51pm 
"Rockets" ?! with splash damage ? How does replacing hitscan (that you can deal with) with rockets make any sense ?
Jack Dandy Nov 2, 2012 @ 6:40am 
Oh shit yeah man, this is fucking perfect. Downloading.